Is planet coaster going to be supporting ray tracing and muilti thread cores and also Ray tracing. the development of games are becoming next gen. so are you guys going to follow. that will also stop the bottle necking issues as well. or are you guys still going to be based off the 2009 directx11 which is almost ten years old.
with each cpu and gpu being released from this point on is not fully supported on directx11 yes it plays it but it is fully bottle necked.
So I am curious if planet coaster is just going to be a stand alone or will there be another planet coaster 2 and if so will it be for the future. only reason why I even posted this is cause I love planet coaster it is awesome but yet there is so many big name title games that have so much more stuff in it and yet it does not bottleneck but it is also directx12 . I am not saying anything bad about frontier or planet coaster I am just in the mere of wondering is the bottle necking going to get fixed. if not changing the directx11 how do you plan on fixing the bottle necking between cpu and gpu.
with each cpu and gpu being released from this point on is not fully supported on directx11 yes it plays it but it is fully bottle necked.
So I am curious if planet coaster is just going to be a stand alone or will there be another planet coaster 2 and if so will it be for the future. only reason why I even posted this is cause I love planet coaster it is awesome but yet there is so many big name title games that have so much more stuff in it and yet it does not bottleneck but it is also directx12 . I am not saying anything bad about frontier or planet coaster I am just in the mere of wondering is the bottle necking going to get fixed. if not changing the directx11 how do you plan on fixing the bottle necking between cpu and gpu.