This is for the programmers who made this game.

First, Why when I am in autodocking mode, why does the ship have to rock from side to side? It doesn't make any sense. The game is set in the future and software is so much better at controlling the flight of a ship.
Second, Why is it so difficult to find a bad guy? I have taken several missions to go and kill somebody. I have succeeded twice. One guy Askew interdicted me and I was able to kill him. This type of mission has good pay and can get you into the million credit range. The only successful missions I can do are the data delivery missions. They pay ok but the bad guy finding missions pay so much better. The last one of these bad guy type of missions I took I was over 100 Ls away. I was in supercruise. I couldn't get to him quick enough to destroy him because he disappeared. This happened twice while I search the system looking for him.

Third, the speed of light is 299,797 km / second. The velocity number system you use is whacked. If I am travelling at the speed of light then I am travelling at 300,000 km / s. 10 c is 3,000.000 km / s.
But then again the Brits use a weird counting system. Like 1000 billion. To me that is a trillion. I have no idea what a million million is.

Fourth,Boost, most games use an afterburner. You hold the tab key and you travel at a faster speed. I am in space! There is no atmosphere in space. Some estimates put the amount of matter in space at one atom per cubic meter. This means that there is nothing to slow down my ship when I hit the boost button. If I boost my ship to 400, whatever units, then I should stay at that speed. There is nothing to slow me down in space. Now if I am in an atmosphere on some planet then that is different. The is some type of gas that can cause friction to slow me down. So I have to use my engines to propel me forward.
Fifth, why can't I go to wherever in the galaxy? If I just want to go exploring I can't go to just any system I want. I usually get plot failed. I have to jump through several system to accomplist a task. Why is there a plot failed when I want to jump 3 or 4 systmes away?

Finally, when I am in frame shift drive, why does the number representing velocity have to change? The ship is travelling at a constant velocity. So why make the number go up and down. Also the radar, to blue circle to the left of the scanner doesn't not need to move. I am travelling in a straight line the blue circle should show that I am heading straight to the next system.
Why are there some many system? There are place with what looks like a landing pad, yet you cannot land on these planets. What's up with that? Too many places where there is nothing to do. If there were at least some bad guy to kill when you were out in these boonies systems it would be worth while.



Just some thoughts on some stupid things I have noticed about the game.
 
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OH yeah, why does my ships console have to move. The ship is a completely contained unit made of metal. There is absolutely no reason for the console to move when I am turning in space.???
 
as this is not a full blown simulation and nothing can travel faster than light take it with a pinch of salt
when in normal space IE conventional thrusting go to full sim mode(flight assist off) also turn off station rotation correction too
auto docking computers just kill pilot skill mechanics of this GAME (may take months to master)
do that and it should behave more realistically in normal space when it comes to nothing to slow you down etc
console moving is representing you being jostled around in your ship if I understand you correctly try turning off\reducing camera shake
you notice this better in vr mode track ir ect
https://www.google.co.uk/?gfe_rd=cr...q=what+is+a+million+million&spf=1500077294762
 
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Oh thats an interesting post. Not sure why is that in support actually. But I would like to try to comment on some of those.

Second, Why is it so difficult to find a bad guy? I have taken several missions to go and kill somebody. I have succeeded twice. One guy Askew interdicted me and I was able to kill him. This type of mission has good pay and can get you into the million credit range. The only successful missions I can do are the data delivery missions. They pay ok but the bad guy finding missions pay so much better. The last one of these bad guy type of missions I took I was over 100 Ls away. I was in supercruise. I couldn't get to him quick enough to destroy him because he disappeared. This happened twice while I search the system looking for him.

Well, the missions you see on the board depends on a number of things, like what kind of a faction is giving it, what is the state of that faction, what is your standing with that faction, what is the state and the type of the system etc. And assasination missions also have a couple of different possibilities to unfold while you are on it too, so I think you should see more and different boards and work your standing towards those factions too, for a chance of better missions.


Fourth,Boost, most games use an afterburner. You hold the tab key and you travel at a faster speed. I am in space! There is no atmosphere in space. Some estimates put the amount of matter in space at one atom per cubic meter. This means that there is nothing to slow down my ship when I hit the boost button. If I boost my ship to 400, whatever units, then I should stay at that speed. There is nothing to slow me down in space. Now if I am in an atmosphere on some planet then that is different. The is some type of gas that can cause friction to slow me down. So I have to use my engines to propel me forward.

Actually if you boost to 400, you wouldnt stay at that speed but kept propelling forward since your thrusters are still working and pushing you. But you can't keep increasing the amount of speed your ship gets to infinity like that for gameplay reasons. There is a max speed cap to it, depending on your thruster performance and mass and the ship. But except that speed cap issue, when you are noticing your ship getting slowed down when you stop propelling forward by pulling that gas pedal to zero, the reason for it is your own ship, or namely the flight assist that is slowing you down to zero in response to that gas pedal showing zero. Turn it off, and ship will stop balancing your vectors. You can then for example boost forward, turn FA off and drift away like that and even spin back 180 and shoot at the enemy on your tail while you are drifting backwards to the same direction you boosted. With FA on ship will kill that vector and any others to balance your ship stable, to keep it from spinning like a ferris wheel.


Fifth, why can't I go to wherever in the galaxy? If I just want to go exploring I can't go to just any system I want. I usually get plot failed. I have to jump through several system to accomplist a task. Why is there a plot failed when I want to jump 3 or 4 systmes away?

There are some issues to the route plotter, but I think the issue here might be happening because with the jumping range your ship offers, the plotter is unable to find any route to your destination? It usually what happens to me when I am trying to fly a ship with tiny jumprange, or cruising through an area with less dense stars around. Route plotter keeps failing.

Finally, when I am in frame shift drive, why does the number representing velocity have to change? The ship is travelling at a constant velocity. So why make the number go up and down. Also the radar, to blue circle to the left of the scanner doesn't not need to move. I am travelling in a straight line the blue circle should show that I am heading straight to the next system.
Consider that Frameshift Drive and the witchspace you are going through is a place that somewhat different physical rules apply. Time, destination, distance etc etc gets kinda wibbly wobbly timey wimey, including the tools in your ship that is made to observe and calculate these parameters.

Why are there some many system? There are place with what looks like a landing pad, yet you cannot land on these planets. What's up with that? Too many places where there is nothing to do. If there were at least some bad guy to kill when you were out in these boonies systems it would be worth while.

Eh? Not entirely sure what you mean but It's the space. There are billions of systems hosting some bodies with nothing but a bunch of minerals on it. What's really suprising to that?

OH yeah, why does my ships console have to move. The ship is a completely contained unit made of metal. There is absolutely no reason for the console to move when I am turning in space.???


Erm, dont think the ships console is moving. Are you use it is not the pilots (your) body getting sucked into the chair, getting thrown onto the console or getting pushed to sides due to huge amount of G-force you are suffering when you for example go from 0 to 300 in like 2 seconds or turn around 120 degrees in a couple of seconds? In case you are wondering, no, you have G-force in space, it's not related to gravity. Actually thats another thing here thats not realistic. The G force we suffer in these ships should have long killed us already, but all you get is a redout if you push it too hard. Cmon, when we dive facedown into a planet at 2500km/s on glide and drop to 0m/s in less than 3 seconds on the end what, we suffer like 25g? lol thats pretty much 2 times the amount that would kill a normal guy, but all you get is a redout :p
 
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Second, Why is it so difficult to find a bad guy? I have taken several missions to go and kill somebody. I have succeeded twice. One guy Askew interdicted me and I was able to kill him. This type of mission has good pay and can get you into the million credit range. The only successful missions I can do are the data delivery missions. They pay ok but the bad guy finding missions pay so much better. The last one of these bad guy type of missions I took I was over 100 Ls away. I was in supercruise. I couldn't get to him quick enough to destroy him because he disappeared. This happened twice while I search the system looking for him.

You just need to know how to do assassination missions. They aren't particularly difficult, and they are generally not very buggy.

You get asked to assassinate a pirate lord, or a deserter (or someone)...

1. Go the system given in the mission.
2. Scan the nav beacon or honk an advanced discovery scanner. You will get a mission update telling you where in the system you will find your target.
3. Go to the planet (or star) given in the update, stay in supercruise, but get close, if possible closer than Ls range, so million meters. Throttle to minimal SC speed.
4. Wait for a blue mission specific USS to turn up. It can take a few minutes, but it will be announced by your ship's computer.
5. Drop into the USS and kill your assassination target, who will be there.
6. Return and collect reward.

Sometimes they will interdict you, as you discovered. That makes it easier. They will fly around in supercruise during the window of opportunity, and you can take a frame shift drive interdictor and interdict them and then destroy them.

If you just follow them around for a while, they will drop to normal space, which is what happened when your target 'disappeared'. Target their wake marker, and when in range drop down, they will be there.


Just some thoughts on some stupid things I have noticed about the game.

As I said, if you know how to do things, they are generally quite straight forward, but the devs probably think it's more fun for you to have to figure things out by trying different tactics...
 
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I am sitting in my chair not moving. The ships console is and it is very stupid to make the console move. There is a harness holding me firmly against the seat.
 
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I am sitting in my chair not moving. The ships console is and it is very stupid to make the console move.

Not really, ever played a racing game? Or just driven a vehicle in real life, acceleration/deceleration and g-forces will force your head and upper body to shift position, changing your view of the console/dashboard etc... Elite is just copying this effect.

You said it yourself, the console is a solid metal construction connected directly to the ship and can't physically move.
 
Well if you could read I put it here for the developers to answer. NOT you or anyone that thinks they actually know what is going on.

Not really, ever played a racing game? Or just driven a vehicle in real life, acceleration/deceleration and g-forces will force your head and upper body to shift position, changing your view of the console/dashboard etc... Elite is just copying this effect.

You said it yourself, the console is a solid metal construction connected directly to the ship and can't physically move.

Yeah, I drive a car all the time and my dashboard does not move. When I turn I tilt my body a bit depending on how fast I am going. My dashboard does not move out of view.
 
The ship console doesn't move, you do.

All fighter pilots wear a harness that keeps them snugly against the set. This is for a couple of reasons. First, turbulence, they are moving fast and don't need to be tossed around in the cockpit. Second, if they get hit and have to eject they are strapped snugly to the seat with a supply of oxygen. So in a thin atmosphere they can still breath. As they fall through space the parachute open and they fall safely to Earth. Obvious.

Not really, ever played a racing game? Or just driven a vehicle in real life, acceleration/deceleration and g-forces will force your head and upper body to shift position, changing your view of the console/dashboard etc... Elite is just copying this effect.

You said it yourself, the console is a solid metal construction connected directly to the ship and can't physically move.

It is still stupid.
 
Oh thats an interesting post. Not sure why is that in support actually. But I would like to try to comment on some of those.

Markus54: I wanted the developers to answer the question for why they did the stupid things they did.



Well, the missions you see on the board depends on a number of things, like what kind of a faction is giving it, what is the state of that faction, what is your standing with that faction, what is the state and the type of the system etc. And assasination missions also have a couple of different possibilities to unfold while you are on it too, so I think you should see more and different boards and work your standing towards those factions too, for a chance of better missions.
Markus54: So how do you change these standings? That just doesn't make any sense. If the job is on the mission board you should be able to do it without any difficulty.
Going after a bad guy should be simple. Not aggravating. You can't progress through the game if you can't achieve the goal of killing the bad guy because there are all kinds of things like faction. What does state and type of system have to do with hunting a bad guy? Other games I have played you take a job to assassinate a bad guy. You go there and shoot at the bad guy, simple and done. Collect your reward!

Actually if you boost to 400, you wouldnt stay at that speed but kept propelling forward since your thrusters are still working and pushing you. But you can't keep increasing the amount of speed your ship gets to infinity like that for gameplay reasons. There is a max speed cap to it, depending on your thruster performance and mass and the ship. But except that speed cap issue, when you are noticing your ship getting slowed down when you stop propelling forward by pulling that gas pedal to zero, the reason for it is your own ship, or namely the flight assist that is slowing you down to zero in response to that gas pedal showing zero. Turn it off, and ship will stop balancing your vectors. You can
Markus54: I am not using flight assist.

then for example boost forward, turn FA off and drift away like that and even spin back 180 and shoot at the enemy on your tail while you are drifting backwards to the same direction you boosted. With FA on ship will kill that vector and any others to balance your ship stable, to keep it from spinning like a ferris wheel.

Markus54: I am not talking about going to infinity. Look NASA sent the Voyager probe to Pluto. It got to a speed on about 25,000 mph. It stayed at that speed all the way to Pluto and beyond. When I hit boost there are no frictional forces in space to slow me down. My engines are still pushing me but when I boost I should stay at the boosted speed. I can see on a planet that I slow down as the atmospheric gas provides a frictional force that will eventually slow me down.



There are some issues to the route plotter, but I think the issue here might be happening because with the jumping range your ship offers, the plotter is unable to find any route to your destination? It usually what happens to me when I am trying to fly a ship with tiny jumprange, or cruising through an area with less dense stars around. Route plotter keeps failing.
Markus54: No idea what you are talking about.


Consider that Frameshift Drive and the witchspace you are going through is a place that somewhat different physical rules apply. Time, destination, distance etc etc gets kinda wibbly wobbly timey wimey, including the tools in your ship that is made to observe and calculate these parameters.
Markus54: Gameplay is about 500 years in the future. Todays supercomputers are tomorrows ships control systems. Its not difficult to see how this could be.



Eh? Not entirely sure what you mean but It's the space. There are billions of systems hosting some bodies with nothing but a bunch of minerals on it. What's really suprising to that?



Erm, dont think the ships console is moving. Are you use it is not the pilots (your) body getting sucked into the chair, getting thrown onto the console or getting pushed to sides due to huge amount of G-force you are suffering when you for example go from 0 to 300 in like 2 seconds or turn around 120 degrees in a couple of seconds? In case you are wondering, no, you have G-force in space, it's not related to gravity. Actually thats another thing here thats not realistic. The G force we suffer in these ships should have long killed us already, but all you get is a redout if you push it too hard. Cmon, when we dive facedown into a planet at 2500km/s on glide and drop to 0m/s in less than 3 seconds on the end what, we suffer like 25g? lol thats pretty much 2 times the amount that would kill a normal guy, but all you get is a redout :p
See quotes for my comments.
A few years ago fighter pilots could only make turns at about 2 or 3 g's. Then a new suit was invented that would allow pilots to make 10g turns. So 500 years from now g forces should not be a problem at all. Technology is always improving things. Pilots use harnesses. These are straps one over each shoulder with two straps across the front holding the shoulder straps together. This harness keeps the pilot a part of the seat so he doesn't get jostled around. Again watch videos of pilots getting into or out of jets. They have to put these harnesses on. They serve a couple of purposes.
 
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Actually a completely normal person can deal with an exposure of 6 to 8g of force on them for a little bit. There are roller coasters out there that does as much as 5 or 6g of force to their passangers on the ride down even. Apart from that, there is a couple of ways how G force does damage to the human body. Now for that matter what a harness does is, imagine pitching the nose of a plane up at a tremendous speed. What happens is the blood on the pilots body gets pushed all the way to the feet, resulting the head to suffer a loss of blood which causes a blackout. For the opposite when the plane dips down, the blood gathers up in the head and blood flow ceases, causing a redout. The harness squeezes the body as much as possible so the blood movement gets a bit more restricted by preventing the body to expand and create space for the blood to move, but not much. You can observe these two effects in the game too. But the fatal effect of the G force comes from the damage it does to your tissues, organs, veins and bones shifting around in the body and attempting to rip themselves free from each other. Especially the lungs suffer the most, as cells and other structures inside are extremely elastic due their nature of work, and a big G force will cause the elastic and fragile tissues there to simply get crushed irreversibly (and fatally). No harness or no techologic advancement can prevent this except for removing the lungs completely and replacing them with something better. Pilots only tool in this situation is some breathing/exhaling tecniques depending on the manuver to counter some of those forces to keep the tissue from crushing on itself.
 
This thread has gone so far off topic it's ridiculous!!!!!!!!!!!!!!!!!!!!!!
Nothing has been accomplished. This thread was posted in this group to get answers from the developers. I don't see any developers answering my question. So chasing bad guys and all of the other stupid things the game does is still aggravating.
 
You know, you really need to work on your attitude - people are posting here ON A PUBLIC FORUM, offering you input and advice directly in reference to your posted commentary - and you just dump garbage all over them whilst insisting that only the Devs can or should have the answer to your concerns.

Seriously, have a lie-down and a bit of a nap. Maybe then you can remember the manners that you should have been taught in primary school and stop being such a self-entitled jerk...

Some people...
 
https://www.youtube.com/watch?v=4mHz3q8glIY = head camera and elite default view
and what op wants is camera mounted to the structure itself as in this video
https://www.youtube.com/watch?v=Nq0kEVjRqow = structure camera and not an elite pilot view option
and that should be an option agreed for motion sickness pilots. ( fighter pilots and subsequent astronauts are generally vetted for any type of motion sickness weather artificially induced or not)
requests like these belong on this part of the forum https://forums.frontier.co.uk/forumdisplay.php/76-Suggestions-amp-Feedback
not the support forum
as for it being realistic i am afraid both views are as proven in above videos, personally i like the simulated head movement unfortunately for some it is the only option.
(please note that no information is ever blocked from view if headlook is correctly bound or unbound to blank as the case may be)
 
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They're not in reality stupid, merely factors which appear odd because you do not understand the mechanics and (simulated) Physics behind them yet. As for Devs accommodating your objections? You've missed the boat a little bit. There was a better democratic method agreed upon:

Devs, together with CEO David Braben, mooted this project a few years ago, those interested debated the hows and whys then firstly voted upon the early concepts with money, then as it was fleshed out and finalised, more people voted on it with money, then when finished the public in their millions got to vote for or against it by buying or not buying it or trying it then getting a refund. If this isn't for you after giving it a good go, there is always the refund option.

Alternatively create ones own Space simulation that caters to ones own preferences - the rub though is not everyone might like your preferences. But start a Indiegogo or Kickstarter and get cracking with programming one. I'd be interested to see the result.

Moderators, is this a support issue or misunderstandings on how ED environ mechanics works? If the latter, why is it here?

I went to school and studied math and physics which is why I put this here.
 
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