This is frustrating

The only thing a Type 6 is good for is stripping down, removing its shields and weapons and hauling 112T of cargo. That's why it is cheap. Always submit to interdiction to reduce cool down time for FSD and boost, boost, boost away. Four pips in ENG and two in SYS permantely.

Fighting in one is suicide.
 
NPC with no shields trying to ram rather than shoot it such a horrible fail AI wise. They need to stop with the combat ships with no shields nonsense and make them fight properly.

I do agree with this, why would a pirate or bounty hunter ever fly without shields? If nothing else it would reduce potential profits with all the repairs.

WE get basic shields with our ships, ai should too.

As for never attack an asp with anything less than a viper, not sure I agree there. I. My sidewinder with loaned lasers I happily took on any ai in an asp, cobra etc so long as competent or below. Dangerous or above I brave sir robined it!. I even took out an imperial clipper in my sidey tho I had to run on my 1st go, I got him 2nd time (empire career progression)
 
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why would a pirate or bounty hunter ever fly without shields? If nothing else it would reduce potential profits with all the repairs.

Well, lots of reasons. Perhaps they are dirt poor and couldn't afford shields :p

But, mostly, if I was pirating, I would probably target mostly helpless ships(like the OP's) that probably can't defend themselves well. Why have shields when you're hunting cargo ships :D

But yeah, ramming AI is pretty dumb, unless they are heavies with shields.
 
I won't comment on the decision to engage an asp with a fully laden t6 but I'll comment on the kamikaze nature of ai.

Ai simply can't always evade you. It's not a tactic or intent to ram you. They just know how to fly, turn and fly back at you. The more nimble ai ships will start their turns easily enough in time to pass you but the larger ships don't. They simply pass you - if you evade them correctly - then turn to face you. As you're usually more nimble, this leaves them right in your face with no room to turn quickly enough.

It's up to you to avoid them, not the other way round. And trying to do that in a fully laden t6 is futile, unless it's A class thrusters. Which I'll bet this one wasn't.
 
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I have been rammed and killed by an Asp. I had B class thrusters on my Cobra and was using them to get below with FAoff but that Asp was intent on ramming me.

Another fight, again against an Asp I thought it was going to be a repeat. The Asp was rapidly losing sheilds due to my multicannon when the Asp started to turn, just like before and start its suicide run. It died and exploded just before it hit me but I still got clouted by the majority of its hull but not a scratch.
 
I have been rammed and killed by an Asp. I had B class thrusters on my Cobra and was using them to get below with FAoff but that Asp was intent on ramming me.

Another fight, again against an Asp I thought it was going to be a repeat. The Asp was rapidly losing sheilds due to my multicannon when the Asp started to turn, just like before and start its suicide run. It died and exploded just before it hit me but I still got clouted by the majority of its hull but not a scratch.

As I said above, it's not a suicide run. You've described it perfectly. You pass them, you both turn, you turn faster and this results in you being right in their face. This is what causes the majority of collisions.

I'm constantly using thrusters and throttle control to manage this. If an opponent like an asp or drop ship gets too close, I adjust, thrust away a bit then turn again.

As moronic as it might seem, at least this forces us to adjust tactics; this only catches players out if they don't have more than one way of moving.
 
The only thing a Type 6 is good for is stripping down, removing its shields and weapons and hauling 112T of cargo. That's why it is cheap. Always submit to interdiction to reduce cool down time for FSD and boost, boost, boost away. Four pips in ENG and two in SYS permantely.

Fighting in one is suicide.
Not quite true. My Type 6 only does 96T of cargo, as I do keep shields, even a KWS and Discovery Scanner. Now, I wouldn't be crazy enough to fight other players in it, but for NPCs in anything up to and including Cobras, I haven't gotten in real trouble yet. Not that I am looking for fights, but half the time if the interdiction is strong in my opponent, I just submit rather than be forced out of SC.

This leaves me two options.

1: If NPC in Asp or larger, or player no matter what his vessel is, full pips on engines and auf wiedersehen!
2: If NPC in Cobra or smaller, full pips on shields and deploy my two heat-seeker pods and kill the not so smart AI.

Sometimes, I've taken out NPCs in Eagles with one volley, though most assailants require 3-6 volleys. I've only spent all my rockets (12 volleys) a handful of times, and only one of those was it not enough to get the kill outright. Now it is expensive with them rockets, but I think I'm a little bit on the plus side nonetheless. I also travel with Point-Defense should missiles come my way, and Chaff to throw off the aim of those gimbal and turret weapons.
 
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Run, run, run.

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I meant I couldn't evade the interdiction, was just way off my screen too fast for my maneuverability

If it looks like you cant evade the interdiction, its best to throttle back and submit.
Your FSD will be back online pretty fast, so just boost and engage FSD, run, run.
 
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Lol at trying to take anything on in a type 6!
This is why I haven't moved from the Asp to the type 7 - far too many close escape calls for me to get into a type anything :p

On the suicidal AI topic - it's always the cobra that wind up ramming me - lost 2 ships to the divine wind so far and both were caused by a cobra!

On the Asp topic - my double D cannons and quad beams laugh in the face of the comment about it not being a combat ship.
And stick on reasonable thrusters and they manoeuvre like a cobra..
 

Viajero

Volunteer Moderator
As frustrating as it is, every time you leave the dock with cargo you are at risk. Everytime you leave a station your ship and cargo can be lost. Before you leave that station make sure you are fully aware of what the worst case scenario can be.

The fact we probably can do 20 runs unmolested does not mean it will always be that way.
 
Just finally hit 1million credits trading with my Lakon-6, was getting ready to finish a run and buy a new FSD when I was interdicted by an NPC, I couldn't have gotten out of it if my life depended on it... the NPC was an ASP with NO SHIELDS, so I decided to try to fight. It wasn't even shooting, just trying to ram me. It succeeded, slammed me and killed me instantly. I had full cargo, so I lost 750k credits. I AM <more than a little annoyed> !!!!!!!!!!!! *ragequit*

Who fights an Asp in a Type 6?????

How you could of thought that was a good idea with a full cargo bay I will never know.
 
Hey guys, thanks all for the tips and some interesting ideas. The ONLY reason I stopped to fight it was cause I saw it wasn't firing at me and had no shields, but I didn't expect to collide, I did actually get the hull down to 60% :p but yeah, I'll know better next time. Got me an A3 power distributor now, and if this happens again I'll submit if I ever get interdicted and boost away. Good luck everyone in the vast galaxy!
 
Elite can be.......dangerous.

Rule No1: Always have spare credits for cargo and rebuy costs.
 
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As I said above, it's not a suicide run. You've described it perfectly. You pass them, you both turn, you turn faster and this results in you being right in their face. This is what causes the majority of collisions.

I'm constantly using thrusters and throttle control to manage this. If an opponent like an asp or drop ship gets too close, I adjust, thrust away a bit then turn again.

As moronic as it might seem, at least this forces us to adjust tactics; this only catches players out if they don't have more than one way of moving.

Constantly accelerating towards, turning as you try to move out of the way, with no attempt to not to ram you seems like the definition of a suicide run even if it is unintentional. The AI needs to be tweaked.
 
Just finally hit 1million credits trading with my Lakon-6, was getting ready to finish a run and buy a new FSD when I was interdicted by an NPC, I couldn't have gotten out of it if my life depended on it... the NPC was an ASP with NO SHIELDS, so I decided to try to fight. It wasn't even shooting, just trying to ram me. It succeeded, slammed me and killed me instantly. I had full cargo, so I lost 750k credits. I AM <more than a little annoyed> !!!!!!!!!!!! *ragequit*

If you're in a similar situation, drop your throttle to zero and submit to the interdiction. When you drop out of SC, put 4 pips to shields and hit the FSD. The recharge time is much quicker if you submit. You should be jumping out before your shields drop.

Sorry you lost your stuff.
 
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