Engineers This is how I find HGE’s in 3.0 (with video)

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For those of you who have problems finding HGE’s you could try this method:

Find a high population system in the right state, cause higher population = higher spawnrate of HGE’s. That’s very important. Use the galaxy map to filter the systems - or use EDDB.io. With EDDB.io it’s easy to find the system with the highest possible population in the state you need.

So when you are in the right system:
I set my filter to only show signal sources and stars. Mark the main star - and start cruising around it in a distance of about 650ls - 900ls. Speed should be 3c - 4c. Stay on the same level as the orbit lines. It’s best not to be close to any stars or other bodies. Then just wait. When I have harvested a USS I speed up to about 15c - 20c for just 5 seconds or so - and then again down to 3c - 4c. If I haven’t found anything in about 3 minutes I speed up again for a moment - and then 3c - 4c again. If you haven’t got anything after 15 mins. it means that the state has changed, so get to another system. The galaxy map is not always up-to-date.

I usually get about 3 HGE’s within 20 mins. when I do it this way. I have never problems finding HGE’s in 3.0. That being said - I think there’s a difference from platform to platform. I am on PS4. I don’t doubt that they simply won’t spawn for some people.

I am not saying this is the only way to do it, cause it isn’t, but it works well for me so you could try it and see if it works for you too.

The video:
This is me finding HGE’s. I have just recorded and uploaded it. It’s unedited.

I found 3 in under 14 mins. - and that’s how it usually is, and I can keep on going like this, no matter what HGE I want. The system is random, it’s where I was, and the states are not in focus either. I could never find that many that fast before 3.0. I find the first at 02:20.

[video=youtube_share;TA8Su1ra8hU]https://youtu.be/TA8Su1ra8hU[/video]
https://youtu.be/TA8Su1ra8hU

I hope you find what you are looking for [up] [hehe].

EDIT: Other threads emerges with the same method. Here’s one. People are finding a lot of HGE’s, but still it seems like some people just can’t make them spawn no matter what they do. Very divided indeed.
 
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I'm just gonna put this out there, but I hear a lot of people talking about what speed, how far from stars, what angle etc they do when looking for HGEs. I really can't imagine a world in which FDev has coded for any of these things to influence spawn rates. It would soak resources, and serve no purpose. I suspect all of this is just tin foil hat theories by people who have simply had streaks of good luck.

Just go to a system that meets the requirements, head into deep space, and cruise. Fair's fair, you've admitted this is only your method and that's awesome, but there's really no evidence to support all this hoop-jumping superstition. Next people will be saying wearing a funny hat increases your chances of getting G5 mats from Anacondas....
 
Doesn't need to be deep space anymore. HGEs will now drop in the shipping lane and near planets. So, other than needing to scan every USS, you can get them during "normal" gameplay. Not as quickly as the OP though.
 
I'm just gonna put this out there, but I hear a lot of people talking about what speed, how far from stars, what angle etc they do when looking for HGEs. I really can't imagine a world in which FDev has coded for any of these things to influence spawn rates. It would soak resources, and serve no purpose. I suspect all of this is just tin foil hat theories by people who have simply had streaks of good luck.

Just go to a system that meets the requirements, head into deep space, and cruise. Fair's fair, you've admitted this is only your method and that's awesome, but there's really no evidence to support all this hoop-jumping superstition. Next people will be saying wearing a funny hat increases your chances of getting G5 mats from Anacondas....

No other evidence that I can find them repeatedly doing this. Are you reading the forums at all? People are saying that they can’t find them, but I can again and again - not that I am the only one of course. Just trying to help - but there’s always someone like you who tries to make everything grey and degrades what you are doing. I am NOT doing this to get any credit. Believe me.

I made the video for this thread:https://forums.frontier.co.uk/showt...e-Alloys-found-instead!?p=6505887#post6505887. Just thought I could help a few more by making this new thread. Bad, bad me - right?
 
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+1 rep and thanks for the tips.

I generally go from between 7k ls and 10k ls in deep space. Keeping it this close to the star will make life a bit easier for me.

It's true that HGEs now spawn in the shipping lanes, but the advantage of deep space is that more of the spawns will be HGEs, rather than the random USSs that are more common in the lanes.
 
+1 rep and thanks for the tips.

I generally go from between 7k ls and 10k ls in deep space. Keeping it this close to the star will make life a bit easier for me.

It's true that HGEs now spawn in the shipping lanes, but the advantage of deep space is that more of the spawns will be HGEs, rather than the random USSs that are more common in the lanes.

Thank you, and that’s exactly why I don’t look for them in shipping lanes :). But if I see a USS in a shipping lane I often check to see if it’s gold.
 
Higher the population the quicker you will find them. Simple fact.

And here's my superstitious method - Target the main Star in the System, then SC at full speed with the Star directly behind me. So you have the hollow circle of the Star behind you in the center of the targeting circle.
I had 40 Imperial Shielding in 10 minutes with this method in Achenar a few nights ago. Population 16 Billion. Three High Grade USS's in a row.
 
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I'm just gonna put this out there, but I hear a lot of people talking about what speed, how far from stars, what angle etc they do when looking for HGEs. I really can't imagine a world in which FDev has coded for any of these things to influence spawn rates. It would soak resources, and serve no purpose. I suspect all of this is just tin foil hat theories by people who have simply had streaks of good luck.

Just go to a system that meets the requirements, head into deep space, and cruise. Fair's fair, you've admitted this is only your method and that's awesome, but there's really no evidence to support all this hoop-jumping superstition. Next people will be saying wearing a funny hat increases your chances of getting G5 mats from Anacondas....

The video he has posted is evidence. To be fair he’s posted his method in detail and provided a video which is a lot more evidence than most people provide when claiming anything. As far as Official requirements go, as far as I’m aware, some do not state what the system requirements are. For example, Military Grade alloys, which i spent a great deal of time looking for, the requirements are either missions (which I aren’t found any yet) or HGE’s which I only found Imperial Shields at the ones I did find and there were very few of them.

Further people testing this method and being successful / failing would provide more evidence for this method. I intend to try it out myself. Whilst it’s good to be sceptical about any claims, I think it’s clear that FDev aren’t providing enough information in game (or even out of it) on how to find these G5 mats. I don’t want to spend hours searching for them but the requirements given by FDev are so vague that people will try all sorts to get them given how rare they seem to be for a lot of people. I found Thargoid probes reliably using a similar method so I see no reason why this wouldn’t work. The only way to really find out is for multiple people to test it in the same system and report back their findings. But given all the posts on the situation in the forums I think it’s clear that FDev need to provide more information on the topic themselves and this would sort this whole issue out for everybody.
 
You're a fast scooper, OP, and thanx for the tip!

Thank you and you’re welcome.

The Chieftain is the only medium ship I can scoop this fast in, and the reason why I divided the pips at 03:13 is simply because the ship is too fast for me for scooping if I don’t. I can’t use the throttle accurately when scooping with 4 pips in the engines :). At least not with a DS4 controller. The thrusters are maxed out DD.
 
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Doesn't need to be deep space anymore. HGEs will now drop in the shipping lane and near planets. So, other than needing to scan every USS, you can get them during "normal" gameplay. Not as quickly as the OP though.
Concur, use this method myself; Cutter/Corvette (Cargo 512/448), Collector with at least 12 limpets, run cargo using one-two jumps max, scan every USS and collect everything I find. Will also engage distress calls up to threat level 4 when my mission reward is under 3M and <2 missions are under attack, otherwise I end up taking on multiple wings of 3, not a guaranteed win so I boost, boost and low wake (DD5 a must). Making lots of $$$, plenty of PVE and never have to wait long for something to happen. Oh, the new trading tools ensure I always have a full hold of cargo, so somebody is always trying to inderdict; DD5s give you the options to know who and what you have to take on if you submit, so its a relatively low risk choice and always fun. Happy hunting, o7 Cmdrs.
 
I'm just gonna put this out there, but I hear a lot of people talking about what speed, how far from stars, what angle etc they do when looking for HGEs. I really can't imagine a world in which FDev has coded for any of these things to influence spawn rates. It would soak resources, and serve no purpose. I suspect all of this is just tin foil hat theories by people who have simply had streaks of good luck.

Just go to a system that meets the requirements, head into deep space, and cruise. Fair's fair, you've admitted this is only your method and that's awesome, but there's really no evidence to support all this hoop-jumping superstition. Next people will be saying wearing a funny hat increases your chances of getting G5 mats from Anacondas....
Finaly someone who is smart enough to understand that there is no other world in which FDev will do anything like this on so deep level. This just make no sense. FDev would never do it. Instead they did it lazy AF as they only could to it. Don't expect any hard coded mechnics from FDev. Never. Period.
 
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I'm just gonna put this out there, but I hear a lot of people talking about what speed, how far from stars, what angle etc they do when looking for HGEs. I really can't imagine a world in which FDev has coded for any of these things to influence spawn rates. It would soak resources, and serve no purpose. I suspect all of this is just tin foil hat theories by people who have simply had streaks of good luck.

Just go to a system that meets the requirements, head into deep space, and cruise. Fair's fair, you've admitted this is only your method and that's awesome, but there's really no evidence to support all this hoop-jumping superstition. Next people will be saying wearing a funny hat increases your chances of getting G5 mats from Anacondas....

They didn't, and that's why I find these methods a bit comical. I've tried them all. I've literally spent hours going XX speed and traveling XX distance, holding my left arm above my head while hopping on one foot turning counter clockwise. It's bogus. None of these are solid methods. No harm in trying but what works for one player doesn't necessarily work for another becuase it's all RNG. They may work for that player, but that's it. Most of the HGE's I've found defy all these theories (almost all of my PI's were found in HGE's within 500ls of the main star and 2 HGE's were within 200ls and 40ls from a station.).
 
They didn't, and that's why I find these methods a bit comical. I've tried them all. I've literally spent hours going XX speed and traveling XX distance, holding my left arm above my head while hopping on one foot turning counter clockwise. It's bogus. None of these are solid methods. No harm in trying but what works for one player doesn't necessarily work for another becuase it's all RNG. They may work for that player, but that's it. Most of the HGE's I've found defy all these theories (almost all of my PI's were found in HGE's within 500ls of the main star and 2 HGE's were within 200ls and 40ls from a station.).

I know people who couldn’t find HGE’s at an acceptable spawnrate before, but now they can with this method, so it was worth it to start this thread - but some will still not be able to find them. Eventhough this works for me and others 100% of the time it won’t work for everyone. I know that - and I did say that! I don’t know the reason - but I think there’s differences from platform to platform. Your guess is as good as mine though.
 
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Thanks for the effort OP, but I'm finding HGE's.

HOWEVER, I'm getting supercapacitors instead of military grade alloys.
I'm in a Fed war high pop system and still - after 4 HGEs no alloys.
It's the RNG on top of RNG on top of withch that really grates me................................

Anyone got a military Grade alloy system ?
 
Thanks for the effort OP, but I'm finding HGE's.

HOWEVER, I'm getting supercapacitors instead of military grade alloys.
I'm in a Fed war high pop system and still - after 4 HGEs no alloys.
It's the RNG on top of RNG on top of withch that really grates me................................

Anyone got a military Grade alloy system ?

Link.
 
Thanks for the effort OP, but I'm finding HGE's.

HOWEVER, I'm getting supercapacitors instead of military grade alloys.
I'm in a Fed war high pop system and still - after 4 HGEs no alloys.
It's the RNG on top of RNG on top of withch that really grates me................................

Anyone got a military Grade alloy system ?

I am glad you found some :) . Nero Tacitus gave you are good link.
 
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