This is how I play. I think you'll be jealous - come see my latest imagineering

Good job Cmdr,

You are right about us needing telemetry - the fine chaps over at xsimulator.net put so much work into getting us "pointers" so simtools (motion) works especially as it needs to be redone after every update - it would be so easy for ed just to enable it for us!

I myself play with a 2dof rig (picture included - hotas not mounted on that pic though) and even with that the immersion is absolutely amazing.
Last night I was playing around with fa off and the way you can feel what the ship is doing is incredible!
I honestly don't think I can go back to using the joystick plugin on Wednesday when update drops .. I'd rather just wait and play something else with proper telemetry (dirt rally / project cars 2 are my face)

 
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Good job Cmdr,

You are right about us needing telemetry - the fine chaps over at xsimulator.net put so much work into getting us "pointers" so simtools (motion) works especially as it needs to be redone after every update - it would be so easy for ed just to enable it for us!

I myself play with a 2dof rig (picture included - hotas not mounted on that pic though) and even with that the immersion is absolutely amazing.
Last night I was playing around with fa off and the way you can feel what the ship is doing is incredible!
I honestly don't think I can go back to using the joystick plugin on Wednesday when update drops .. I'd rather just wait and play something else with proper telemetry (dirt rally / project cars 2 are my face)

Any chance I could hit you up for some help setting my H3 up in SimTools? It's arriving on the Sept 6th.

Love your pedals btw.
 
Ha thanks man but they are just standard crappy ones bundled with g290 ( I have a thrust master tx now which has much better force feedback but still come with pedometer based pedels but I may upgrade them at some point to load cell based. Although when ed is working with motion it's very immersive and I forget my sim racing :)

Currently it's not working as we are missing pointers that the hardworking guys at xsimulator.net get from the game code but shouldn't be long.
I'll post some pics of my settings when I get a bit of time as need to host them and faff on this forum I think.
You'll have a blast though that's for sure ;)
 
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