This is how to deal with cheaters in your game

Well, at least communication wise.
This is from the IL-2 Sturmovik devs:

"Attention Pilots:

Due to continued cheating in multiplayer, we have formed a new security apparatus within our international development team as represented by our badge above. This team is armed with new tools to prevent and catch cheaters. We will not discuss our methods, technology or sources and no warnings will be given if we find out you are cheating. If you are caught cheating, you will be banned permanently from IL-2 Sturmovik: Great Battles multiplayer. Everyone who purchases and/or plays IL-2 Sturmovik: Great Battles series is bound by the same Schedule 3 “Safe and Fair Play Policy” of the End User License Agreement.

Any previous postings about our anti-cheating policies are now made obsolete by this message.

This is your final and only warning. Do not try to test us to see how serious we are or get curious on how to cheat and ‘just try” to see what is possible. All attempts will be treated equally with the same result.

The Sturmovik Security Branch "
 
So - basically form an anti-cheating group who doesn't discuss its methods with outside groups - kinda like ED already has? Sounds like they're playing catch-up with industry standard practices, but good for them (y)
are you suggesting they let everyone know what measures they use so it'd be easier to go around it?
how about handing out copies of your keys to all that interested in having it with a note "my dog is mean"? would that make sense?
 
are you suggesting they let everyone know what measures they use so it'd be easier to go around it?
how about handing out copies of your keys to all that interested in having it with a note "my dog is mean"? would that make sense?
That's not even remotely what Factabulous was suggesting. He's saying that this is very similar to what FDev (and other companies) already do and that this is nothing unusual.
 
It's a stronger wording then FD does, but still most complainers (including me) * demand * statistics as in how many are banned per month or something similar. The above statement at least says that cheaters are banned from open on first offense though.
 
It's a stronger wording then FD does, but still most complainers (including me) * demand * statistics as in how many are banned per month or something similar. The above statement at least says that cheaters are banned from open on first offense though.
True, but Frontier have the whole P2P infrastructure to deal with, which I suspect makes it difficult to determine cheating vs network oddness. Strongly suspect Frontier have to rely on repeat evidence (but that's a guess).

I had a nigh-indestructible NPC Deadly Anaconda the other night. Weapons Fire Threat 4 (so no Engineering on NPCs). Took me ten minutes to get its hull down to zero with three beams (one large, two medium) and two large MCs (one corrosive). Normal time is about a minute or less. Also it was almost stationary the entire time after its shields went down (for the first time). Something odd was going on.
 
FD has already demonstrated they deal with cheaters.

They caught all those "veterans" cheating their way into G5 mods, and said "veterans" lost all their engineered mods as punishment. The "veterans" didn't complain that the punishment of cheaters was too soft back then...
 
Back
Top Bottom