This is my Krait. There are many like it but this one is mine. My Krait is my best friend. It is my life. I must master it as I must master my life. Without me, my Krait is useless. Without my Krait I am useless. I must fire my Krait true. I must shoot straighter than my enemy, who is trying to kill me. I must shoot him before he shoots me. I will.
That said, this is my Krait:
https://coriolis.io/outfit/krait_ph...oBhBmUDYAsICmBDA5gG2SEBGCQkKEoA=&bn=Dark Star
I am currently busy unlocking all Engineers and when I am done, I'll try to get the best out of my ship. Being a total noob at engineering I have no idea which mods I should pick. The load out as posted above should pretty much stay like it is since I am a multipurpose guy. I don't necessarily need the SCBs and SBs though. But maybe I forgot about something crucial? Something wrong with the choice of weapons?
I don't want to go the route of min-maxing, the ship should stay as versatile as possible. Which mods can you recommend?
I also have no clue about guardian modules, is there something mandatory?
Lastly I am a PvE player but there is nothing wrong about being able to run from another player.
Thanks!
EDIT
So I am almost done with the important stuff. Thanks again for all the tips!
I'll switch to the Phantom when 3.3 goes live, luckily I can keep all modules except from the armour which I didn't engineer yet but got all needed materials. Here is the current loadout for 3.3:
https://coriolis.io/outfit/krait_ph...oBhBmUDYAsICmBDA5gG2SEBGCQkKEoA=&bn=Dark Star
I got two free size 3 slots, can't decide if I go for HRPs, MRPs, some Guardian stuff or even collector limpets. Any tips? Also what about all the boring stuff like life support, sensors, shield cell banks, fuel scoop, point defense and chaff launcher?
That said, this is my Krait:
https://coriolis.io/outfit/krait_ph...oBhBmUDYAsICmBDA5gG2SEBGCQkKEoA=&bn=Dark Star
I am currently busy unlocking all Engineers and when I am done, I'll try to get the best out of my ship. Being a total noob at engineering I have no idea which mods I should pick. The load out as posted above should pretty much stay like it is since I am a multipurpose guy. I don't necessarily need the SCBs and SBs though. But maybe I forgot about something crucial? Something wrong with the choice of weapons?
I don't want to go the route of min-maxing, the ship should stay as versatile as possible. Which mods can you recommend?
I also have no clue about guardian modules, is there something mandatory?
Lastly I am a PvE player but there is nothing wrong about being able to run from another player.
Thanks!
EDIT
So I am almost done with the important stuff. Thanks again for all the tips!
I'll switch to the Phantom when 3.3 goes live, luckily I can keep all modules except from the armour which I didn't engineer yet but got all needed materials. Here is the current loadout for 3.3:
https://coriolis.io/outfit/krait_ph...oBhBmUDYAsICmBDA5gG2SEBGCQkKEoA=&bn=Dark Star
I got two free size 3 slots, can't decide if I go for HRPs, MRPs, some Guardian stuff or even collector limpets. Any tips? Also what about all the boring stuff like life support, sensors, shield cell banks, fuel scoop, point defense and chaff launcher?
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