No Offenseat all meant...
I would switch out the Life Support & Sensors to D's & engineer them lightweight. This should get you more Jump range.
A rated everything else is Good. Dirty Drives on the Thrusters ( 520+m/s Boost). Overcharge on the PP w/stripped down spec eff. to help jump range. but others will argue for a diff specd effect ( with good reason ).
FSD JUMP RANGE w/spec eff Mass manager.
Here is what I would do: but it's just ME. My tastes are way different than yours. the FSD Booster is just to show you what a difference it can make.
https://beta.coriolis.edcd.io/outfit/krait_mkii?code=A2pptkFflidussf57l7l7l1b1b040404004fmi041O3258v62f.Iw18WQ%3D%3D.EwBhEZzadjVEA%3D%3D%3D.H4sIAAAAAAAAA42RPS9DcRTGn77q7dvtvdq6RCK4SEiEUSIxiU26MfYTiIGkgwSbWSQ1GAw%2BgsFgMPgQBoOYDAaDGKhznKepf2pp%2FIeTJ3l%2B53%2FeIEMAvjMWOqcWCrdJoHRUBIJtU%2BFNAYjfE4AmZM2RhxZy9x7gr36o1i9985NSd%2F6eBb%2FxpVqNOqo1%2BtFLCpg%2BGTYyJWOObJGMP1W7laoHNSMfzdG0LBNK02%2B%2BmX%2F9rKoZWXGpxxa8oqjmzwJgkmqKaoZqlkqz0vzF%2FdarfXL3pLrInjUnW%2B4n6wzzDfTG7dYfrcwBCwzq9ZEYSOb%2FTZZkw5Ftrv0q29tYQBVxtzGVlvvI84GkL%2BuOvODErBku7fegiYeyQRUpEuLE4DFCtjPO22ggmy5%2Fh%2Fk8W8BK8e6I%2BYq%2F7wfZJHjPOwIAAA%3D%3D.EweloBhBmSQUwIYHMA28QgIwV0A%3D&bn=My%20Krait%20v2
But I always forget to launch my fighter. and there is more money to be had with passengers than cargo.
That said I still havent finalized my Krait. May build another & have one for combat & one for mat gathering/missions.
Let us know what you decide. You may well change my mind as well.
Re Guardian stuff. The modules are great, but Grade 5 engineered modules are better. so if you dont have an engineer unlocked,
a Guardian module will get you Grade 3-4ish preformance until you get the Engineer unlocked. Either way the Guardian stuff is a grind, but so are the Engineers. So if you need the extra ooomph in FSD range or shield boost or hull/module reinforcement, you can get the blueprints & guardian mats far quicker than unlocking the engineers you need the most. Oh btw if you do the Guardian stuff, take a small ship ( DBX, or ASP I used both ) and mount a Point defense on top & land CLOSE to the structure. The PD will kill 90%+ of the missiles the sentinels fire at you, making it much easier to kill them & complete the puzzle.
o7 Sir! Good Luck & have Fun.
I would switch out the Life Support & Sensors to D's & engineer them lightweight. This should get you more Jump range.
A rated everything else is Good. Dirty Drives on the Thrusters ( 520+m/s Boost). Overcharge on the PP w/stripped down spec eff. to help jump range. but others will argue for a diff specd effect ( with good reason ).
FSD JUMP RANGE w/spec eff Mass manager.
Here is what I would do: but it's just ME. My tastes are way different than yours. the FSD Booster is just to show you what a difference it can make.
https://beta.coriolis.edcd.io/outfit/krait_mkii?code=A2pptkFflidussf57l7l7l1b1b040404004fmi041O3258v62f.Iw18WQ%3D%3D.EwBhEZzadjVEA%3D%3D%3D.H4sIAAAAAAAAA42RPS9DcRTGn77q7dvtvdq6RCK4SEiEUSIxiU26MfYTiIGkgwSbWSQ1GAw%2BgsFgMPgQBoOYDAaDGKhznKepf2pp%2FIeTJ3l%2B53%2FeIEMAvjMWOqcWCrdJoHRUBIJtU%2BFNAYjfE4AmZM2RhxZy9x7gr36o1i9985NSd%2F6eBb%2FxpVqNOqo1%2BtFLCpg%2BGTYyJWOObJGMP1W7laoHNSMfzdG0LBNK02%2B%2BmX%2F9rKoZWXGpxxa8oqjmzwJgkmqKaoZqlkqz0vzF%2FdarfXL3pLrInjUnW%2B4n6wzzDfTG7dYfrcwBCwzq9ZEYSOb%2FTZZkw5Ftrv0q29tYQBVxtzGVlvvI84GkL%2BuOvODErBku7fegiYeyQRUpEuLE4DFCtjPO22ggmy5%2Fh%2Fk8W8BK8e6I%2BYq%2F7wfZJHjPOwIAAA%3D%3D.EweloBhBmSQUwIYHMA28QgIwV0A%3D&bn=My%20Krait%20v2
But I always forget to launch my fighter. and there is more money to be had with passengers than cargo.
That said I still havent finalized my Krait. May build another & have one for combat & one for mat gathering/missions.
Let us know what you decide. You may well change my mind as well.
Re Guardian stuff. The modules are great, but Grade 5 engineered modules are better. so if you dont have an engineer unlocked,
a Guardian module will get you Grade 3-4ish preformance until you get the Engineer unlocked. Either way the Guardian stuff is a grind, but so are the Engineers. So if you need the extra ooomph in FSD range or shield boost or hull/module reinforcement, you can get the blueprints & guardian mats far quicker than unlocking the engineers you need the most. Oh btw if you do the Guardian stuff, take a small ship ( DBX, or ASP I used both ) and mount a Point defense on top & land CLOSE to the structure. The PD will kill 90%+ of the missiles the sentinels fire at you, making it much easier to kill them & complete the puzzle.
o7 Sir! Good Luck & have Fun.
Last edited: