This is my problem in a nutshell

Guys, it was a Deadly ranked Asp Explorer. I looked at the contacts panel twice. You do know when an NPC sends you a message you can immediately see their name in the contacts, don't you?

Also, I appreciate all the advice and that you teach me advanced combat tactics, but do you really think you need that even for the most basic form of enemy? One lone pirate? Do you really think it's fine? Because I don't. I don't,think I'd need a combat school and a combat-fitted ship just to deal with one basic enemy. It would be okay if I was in a conflict zone or HAS RES but I don't think this is balanced or fair this way. That's what I wanted to show with the video. Not my combat skills or lack of it.
 
It isn't complacency, it's just lack of knowledge. I mean yes I was screaming all the same things myself when I watched the video (every instinct I've built up over the last 6 months where on fire) but then I remembered that many of the things I take for granted now were learned the hard way. I used to boost away just like that without even knowing about the existance target hostile button. We've all done it earlier in the game.
The pips in sys thing, yes certainly if you don't know about it that's fair, but not checking to see what's attacking at any point is pure complacency.
 
Guys, it was a Deadly ranked Asp Explorer. I looked at the contacts panel twice. You do know when an NPC sends you a message you can immediately see their name in the contacts, don't you?

Also, I appreciate all the advice and that you teach me advanced combat tactics, but do you really think you need that even for the most basic form of enemy? One lone pirate? Do you really think it's fine? Because I don't. I don't,think I'd need a combat school and a combat-fitted ship just to deal with one basic enemy. It would be okay if I was in a conflict zone or HAS RES but I don't think this is balanced or fair this way. That's what I wanted to show with the video. Not my combat skills or lack of it.

There's two ways of looking at that... I trade in open.. and commanders are far worse than that Asp was. The NPCs are now sufficiently good that you need to use some of the same tactics you do against other commanders so yes, on the one hand it's hard, but on the other you'll become much more skilled. Think about it this way, when an NPC does get your shields down at least they don't target your FSD and kill it with a 1 or 2 rail shots.. because that's what most commanders do.. as it is you could still at least hi-wake.

I must confess I missed the part where you noticed what ship it was, but you should still press the target hostile button while running, that way you know how far behind you they are.
 
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The pips in sys thing, yes certainly if you don't know about it that's fair, but not checking to see what's attacking at any point is pure complacency.

I checked even before the interdiction. I knew it was an Asp. And I put all pips to engines because I was in escape mode not fight mode. Needless to say that A6 shields with 4 boosters would not be depleted like this before 1.6, even with one pip. My priority was to get out of there asap.
 
If you dont want to fight the npc interdicting you its best to just submit youre fsd will reboot a lot faster so you dont get pooped on while trying to escape
 
I checked even before the interdiction. I knew it was an Asp. And I put all pips to engines because I was in escape mode not fight mode. Needless to say that A6 shields with 4 boosters would not be depleted like this before 1.6, even with one pip. My priority was to get out of there asap.

The problem you have though is that the Asp can go faster than the Python. Knowing that means there's really no point in running at all. You needed to tank his fire and then low wake (or possibily hi-wake) if he was a chain interdictor. Had you submitted you'd have needed to tank his fire for a very short period of time too.. Fighting interdictions is only wise when you can outrun your oponent anyway in normal space.
 
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Guys, it was a Deadly ranked Asp Explorer. I looked at the contacts panel twice. You do know when an NPC sends you a message you can immediately see their name in the contacts, don't you?

Also, I appreciate all the advice and that you teach me advanced combat tactics, but do you really think you need that even for the most basic form of enemy? One lone pirate? Do you really think it's fine? Because I don't. I don't,think I'd need a combat school and a combat-fitted ship just to deal with one basic enemy. It would be okay if I was in a conflict zone or HAS RES but I don't think this is balanced or fair this way. That's what I wanted to show with the video. Not my combat skills or lack of it.
'deadly' means just that even in a 'lower ship'. An asp isn't basic it's a serious threat in the right hands. Even sideys can be lethal when there's a gang of them. In a fer de lance I had to run away from a deadly dropship today, a ship many deride as one of the worst combat vessels around.

Sorry again to come off harshly before. It's too easy to get game mechanics ingrained in your head and forget that they're not necessarily widespread knowledge. Frontier took the approach of trying to obfuscate many basic & vital bits of the game's inner workings, presumably in an effort to stop the min/max mentality (something else I'm really not a fan of), sadly it barely slows that down and just creates a larger gulf between those 'in the know' who spend their time reading up / heavily experimenting, and players that don't - and players shouldn't have to, this stuff should be accessible via tutorials /interface, not hidden away or put into deliberately cryptic terminology. If more players understood the basics through proper tutorialing, maybe the ai upgrade wouldn't be quite the tramsmash it's been.
 
An asp isn't basic it's a serious threat in the right hands

Absolutely, both the Asp and the Dropship can be very dangerous in the hands of decent commanders... I learned this as a novice FDL pilot thinking I was clever with my new rail guns only to be taught the hard way that the Asp and the Dropship have a whopping mass and can pack a vast amount of armour in.. I was rammed to death in my armour maxed FDL in a couple of seconds... The only thing that prevents the Dropship from being a viable PVP ship is that it can't catch anything... It's not unreasonable that the AI can now use them like this too...
 
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T9s get absolutely squashed by lowest the ships in the game.

In mine tonight and get jumped by a solitary viper, 5a shields and 3x a boosters.

Submit to the interdiction and my shields are shot out in 2secs, engine\driive 2 secs after that, flight computer says it's an impulse attack. Follow wasn't even half done

£5m rebuy

Sort yourself out Mr Brandon, your baby's now unplayable not that the grind was much fun before hand mind, but now it's just mindless toil.
 
To quote HAN solo "not this ship" no drop ship is going to catch a 425 boost Cobra no way. But anyway I feel that all players will adjust in time. Again my apologies if I offended anyone just trying to help players enjoy the game. Regarding the interdiction spin if you were carrying something the inertia may spin you like that. please look at my xobxone feeds. Tonight I will be on with my noob wingman. Watch how we play. There is another fellow that post good videos on his account I think his name is vj or something.
 
Nah it's not (necessarily) linked to carrying weight, it happened to me today in a fdl with zero cargo hold. In fact I just went & timed the vid, about 22-3 seconds spinning! Maybe I don't want an oculus thingy after all..

[video]http://xboxdvr.com/gamer/mr%20spooon/video/18000047[/video]

edit, worth noting that in my vid as per the OP's, mad spin or no, in fairness the ai isn't actually attacking during these spins. Now THAT would be a wee bit harsh.
 
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I'm starting to wonder how many people don't realise that pips in sys strengthens the shield full stop, let alone the scaling. In fairness it's kinda important to know and the game does nothing to explain stuff like this, unless I missed something

Been playing on Xbox since December ando I had just found out about this early May. Guess I must have missed that page in the manual or the part where it was explained in the tutorial... oh wait...

Seriously, how was one to know. I had avoided combat for months because of this.

Also what I saw said 10% per pip as in linear 40% boost with 4. Which is it? Let me just check the ships shield status panel for a quick reading... oh wait...
 
And last but not least: Less than 20 seconds after I escape the same AI tries to interdict me again. Yes I evaded it and yes I survived this encounter (could finish the mission after this) but come on. It's clearly unbalanced that my shields don't protect me more than a few seconds, enough only to escape. I can't put up a fight against a regular (?) pirate in an Asp with a Python and also these interdictions are crazy. It was a trading mission but 75% of the time when I do these and arrive at a new system I get these pirate messages and I KNOW they'll try to interdict me. And with AI like this it's not even funny. I can't defend myself in a Python, I mean what the...?

So no, this madness has to be fine-tuned, period.

I have this problem before the update. Not the 10 seconds of spinning, but the immediate interdictions after escape by the same pilot. One guy interdiction me three times (again before the update). They must have a wake scanner or something, I really don't know. If you didn't beat his interdiction the second time he would have done it again. That is why I recommend trying to win the interdiction game, then submit and run.
 
the spinning is a bit to much just in my opinion.Ive seen plenty of times a player is still spinning or get interdicted themselves and exit into a dead spin an get shot at before they even finish or level out to start going somewhere. So the "they dont shoot you while your in a dead spin" comment isn't very accurate at least in my experience.
 
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