This is really gonna hurt !

I'm happy to say that ED still scares the pants off me at times....

I just jumped into a neutron system, and arrived through a large binary star. No problem...done that many times before.

My arrival point was dangerously close to the star though...my back end starts cooking and my temp quickly shoots up to 180 and climbing.....in my panic, I boost forward completely forgetting that there's a tiny neutron ahead.....My computer engages an Emergency stop....temp now at 250 but thankfully dropping. Ok, I've lost a couple of points from my hull, no big whoop.

Next problem....my escape vector takes me right back towards the large binary !

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This is really gonna hurt !

Activate SC, temp rising fast....past 100, 150, 200.....Countdown finally ends and SC engages....230, 250, ship building up speed....270, 280.....I'm surely dead..... I turn away from the star, console fizzing and popping and smoking.....

When the smoke clears, I've lost over 20% of my hull - and frankly I think I got away very lightly this time. I've bagged over 1600 neutrons so far, and its been plain sailing all the way. Funny how these things just sort of go BOOM - ARGH...PANIC ! I didn't even have chance to change the bulb.

Oh well, only 400 neutrons more to go and I'm heading home....I need a long holiday back in the safety of the bubble, lol.

Here's the little monster that got me:

1.png

Perhaps I should start carrying heat sinks. Lesson learned.

Safe sailing Commanders.
 
Wow, sounds like a busy time in the cockpit. You have just persuaded me that actually I don't need heat sinks. I'm going to ditch them and save the weight, if you can survive that then that is good enough for me to risk it.
 
My personal tip for binaries is instantly drop out of supercruise and hyperspace to a nearby system, approaching a binary from the opposite side is often safe and allows you to then explore the system with less risk. Also dropping out instantly allows for HSL use straight away.
 
Wow, sounds like a busy time in the cockpit. You have just persuaded me that actually I don't need heat sinks. I'm going to ditch them and save the weight, if you can survive that then that is good enough for me to risk it.

Yeah I agree, except that they subtract such little distance (something like 0.05ly) that removing one always makes a cautionary part of my brain go "seriously? why take the risk for such a little gain..."

But I do go without them sometimes :)
 
My personal tip for binaries is instantly drop out of supercruise and hyperspace to a nearby system, approaching a binary from the opposite side is often safe and allows you to then explore the system with less risk. Also dropping out instantly allows for HSL use straight away.

Does dropping out prevent the heat from rising?

When you jump to another star - there is no escape vector I believe?
 
Does dropping out prevent the heat from rising?

When you jump to another star - there is no escape vector I believe?

Yes, dropping out of SC reduces your total heat very quickly.

Jumping to another star is a great idea...I'll remember that :)
 
Does dropping out prevent the heat from rising?

When you jump to another star - there is no escape vector I believe?

Yes but it takes a lot longer to charge the FSD. TBH, it doesn't really matter. In 99% of cases you'll barely overheat, if at all, so long as you are efficient. Don't boost, have unneeded modules disabled, get to top speed before the FSD finishes charging, the usual.

The real problem is when you are in the gravity well of a huge star, or worse - the gravity well of a star and planet (like one of those planets that are "scooping" the star. Then you'll just be overheating while you try to escape at your "locked" speed.

Happened to me in local space, everything went down to literally 1% it was a miracle I survived. I had to reboot the entire system... Don't want that to happen in the black!

Saw a method whereby you get to top speed, disable FA, turn off your thrusters to keep ultimately cool, and enable them again when the FSD has charged :) LOVE THAT IDEA
 
Saw a method whereby you get to top speed, disable FA, turn off your thrusters to keep ultimately cool, and enable them again when the FSD has charged :) LOVE THAT IDEA
That is brilliant. Thrusters are certainly one of your top heat-generators, so if that works...
 
Nice Post..

One trick I use is I turn off all systems except thrusters, FSD, and sensors. Go FA off and give the ship one good boost then turn off the thrusters. Engage FSD...wait for it to spool to 100% then turn the thrusters back on. Helps keep your heat really low that way.
 
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You can turn the sensors off, too.

Also, in emergency, life support and fuel scoop.

So what's the best procedure if you do get caught up between two stars and it's getting hot? Fly away in SC? Initiate the next jump? Or drop out and then jump?
 
Oh yes I can confirm that really does hurt, went down to 73% (from 97%) even with heatsinks firing in almost same situation, here you can see my conda's ripped up hull which will continue to smoke and spark all the way home....

damage2.jpg


Repaired all modules apart from the powerplant which is down to 95%.
 
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I've still yet to encounter such a situation.
Today I materialized between a Neutron star and another star just 7LS away. Hull temperature rose to 64%, which is comparable to scooping. So I had to fly a few LS before I could start spooling the FTL.

is it just luck or is it the advantage of flying a DBE? or both?
 
I just saw a video by obsidian ant:
https://www.youtube.com/watch?v=vJ-4c7Q4JUA

he had the same mishap as me earlier. Only his ASP got really hot while frameshifting out, up to around 80%. And that's after he disabled all the stuff INCLUDING life support (which I didn't do) AND launching a heat sink.

So I start to believe that the DBE has a serious advantage in critical explorer situations by staying really cool.
 
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