This is rediculous that you can effect powerplay in solo

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I'm sure this has been brought up time and time again, but wanted to make my voice heard I suppose.
Currently I see the Aisling community is being hit very hard by 5th Columnists and there is nothing that can be done to fight them as all this is being done in solo mode.
You should not be able to effect powerplay in solo, because as it is now, it's come down to who can grind the most, with little chance for opposition.

What I suggest is just to invalidate any PowerPlay supplies if a player goes into private/solo. Similar to how fortifications becomes useless after the powerplay tick. It's not a 100% solution but it's at least a lot better.
 
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Very true. This just reminds us also how ridiculous it is that Frontier gets away with false advertising ED as having a "single-player" option.
 

Lestat

Banned
For Frontier All single Player Mode means. Is you can play the SAME world as Multiplayer which also means. If other groups of players in Multiplayer in the same system could also affect that system.

A idea for you all if you do not want to play PVP but want to affect a area join a Private group like Mobuis which is PVE.
 
For Frontier All single Player Mode means. Is you can play the SAME world as Multiplayer which also means. If other groups of players in Multiplayer in the same system could also affect that system.

A idea for you all if you do not want to play PVP but want to affect a area join a Private group like Mobuis which is PVE.

That is not how powerplay works. You cant just run off to Mobius.
You literally have people working against you that are impossible to stop because they hide in solo or mobius while affecting a PvP part of the game. Powerplay should be the exception and limited to Open play. That would give players at least an incentive to show up in open instead of staying hidden in mobius / solo.
 
I already think that doing PP in Solo/Private is complete cowardice, and agree that it should only happen in Open.
 

Lestat

Banned
Not everyone float to your boat. DragoonKnight. They should not have to be forced play with other people. There a reason why there Solo or Mobius.
 
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Every time this thread comes up, I'm going to post my favorite solution.

To summarize, CMDR actions spawn NPC doppelgangers that invade and do similar actions in other modes/instances. So a bunch of CMDR traders running a particular route in solo create NPC traders running that same route in open and other modes. A bunch of CMDR pirates then pirate those trader NPCs, which spawns a bunch of NPC pirates in the instances of those traders solo to harass them. In the same way solo/open affect each other's galaxy, they can also affect each other's instances.
 
Every time this thread comes up, I'm going to post my favorite solution.

To summarize, CMDR actions spawn NPC doppelgangers that invade and do similar actions in other modes/instances. So a bunch of CMDR traders running a particular route in solo create NPC traders running that same route in open and other modes. A bunch of CMDR pirates then pirate those trader NPCs, which spawns a bunch of NPC pirates in the instances of those traders solo to harass them. In the same way solo/open affect each other's galaxy, they can also affect each other's instances.
I just read the idea in the link; so simple and should be more than enough even for solo mode players; after all even a lot of npc are not the same threat level as human players.
 
I'm sure this has been brought up time and time again, but wanted to make my voice heard I suppose.
Currently I see the Aisling community is being hit very hard by 5th Columnists and there is nothing that can be done to fight them as all this is being done in solo mode.
You should not be able to effect powerplay in solo, because as it is now, it's come down to who can grind the most, with little chance for opposition.

The only solution to me is to split the "outcomes" between OPEN and non-OPEN. eg: So 50% of the result it OPEN and 50% is non-OPEN. Personally I'd do 60/40 at least...

So OPEN cannot be completely "undone" by people working under the radar in SOLO.
 
Open or not is not the issue!
If PP players where all in open that would only make it possible to run into those 5e collomnists. There's no garante what so ever that you will or even can.

Different timezones and instances, not to mention you actually have to have ppl stopping them.
A job that will not earn you any mertits.
I'm sure there are some motivated ppl out there, but good luck finding enough.

FD should simply make a mechanic with witch you can purge bad systems and that without giving the 5e colm. A way to purge good systems.
 
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I think it is ridiculous that players in open can influence PowerPlay in Solo. :)



To summarize, CMDR actions spawn NPC doppelgangers that invade and do similar actions in other modes/instances. So a bunch of CMDR traders running a particular route in solo create NPC traders running that same route in open and other modes. A bunch of CMDR pirates then pirate those trader NPCs, which spawns a bunch of NPC pirates in the instances of those traders solo to harass them. In the same way solo/open affect each other's galaxy, they can also affect each other's instances.

That is a very cool idea.
I love it. Repped.

Please FD take note!
 
Every time this thread comes up, I'm going to post my favorite solution.

To summarize, CMDR actions spawn NPC doppelgangers that invade and do similar actions in other modes/instances. So a bunch of CMDR traders running a particular route in solo create NPC traders running that same route in open and other modes. A bunch of CMDR pirates then pirate those trader NPCs, which spawns a bunch of NPC pirates in the instances of those traders solo to harass them. In the same way solo/open affect each other's galaxy, they can also affect each other's instances.

I like the premise, but isn't there problems with the detail?

When does my doppleganger appear? Where? If they die, when (where) do they appear again?

ie: If I just sit on a platform in SOLO doing nothing for 12hrs, am I creating a never enging doppleganger in OPEN working on my behalf?


Next, what dictates the behaviour of my dobbleganger? If I'm in a Python is it going to do trading runs, or try and do more aggressive activities?


Personally I just think the results achieve in OPEN & non-OPEN (SOLO/GROUP) should be split and then comprise a proportion of the overall result. eg: OPEN accounts for 60% of the final result, and GROUP/SOLO as 40%. In that fashion working in OPEN would mean (due to the added risks) your activities actually count for a little bit more than activities in SOLO/GROUP.

Maybe even go 65/35 (or more)!
 
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It is really all pointless, seeing how XBOX impacts the PC simulation.

Even if you made it so PP was only impacted by actions in Open, the XBOX Open Players are not impacted by PC Open Players.

Essentially, 2 private groups, not one Open Group.
 
Not sure why you think your doppelganger needs to appear in realtime. Simple evaluation of statistics should be suffice. Same goes for




Again, simple statistics about what ships killed how many commanders in PVP, maybe including the combat rank relation of the involved players. More details wouldn't be our job to work out and a waste of time until FD shows any interest in this idea.
Evaluate what statistics? I fly a mission to deliver something... How does the game know what I'm doing, even when flying back empty? Am I actually trying to bounty hunt/defend? And if sit 1km from a station for an hour?

And according to my behaviour it then (later) injects extra NPCs into the game? For who? Which instances? Where is this information stored, and who is it fed out to when over the peer to peer network?

All sounds very complex for a questionable outcome surely?



Now instead pigeon hole and proportion all PP results into OPEN and non-OPEN results? eg: 50/50%?

Now SOLO can't overpower OPEN results. ie: CMDRs invisible to the rest of the userbase cannot simply dominate results playing in what is probably an "easier game"...


Personally I'd suggest OPEN is given the extra nod so the results are split around 65/35%...


I'd even suggest any competitive event (eg: CGs) are done this way too!
 
You just make it looking more complicated and complex than it actually is. LOL
Sorry... I design software for a living, so it's in my nature to ask, "how's it actually going to do that?" - Soz! ;)



No. In our context the only relevant statistics are those about kill ratios in PVP events in open. All other events do not need to trigger the appearance of NPCs in other modes.
If you only based SOLO based additional NPCs on PVP kill ratios, what happens when there are no kill ratios? eg: Delivery vs delivery type events?

And if you think about it, my suggestion of ring fencing OPEN results, and non-OPEN results (SOLO/GROUP) and treating them as two seperate proportions to make up the final result is sort of trying to achieve the same result as you surely? ie: SOLO cannot overrun OPEN results, and OPEN is kept as an import result even though most likely a smalerl proportion of the results.

And if the OPEN proportion is made bigger (eg: 65/35%) then it may even entice players into OPEN as their efforts count for more!
 
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Wow, this has made it to 2 pages before being merged into the megathread? Mods must be busy with all the "When Mobius goes Bad!" threads....

Powerplay is a PvE activity. The team who moves the most PvE counters from A to B is successful. I'm surprised Roybe hasn't posted already?
 
But you can equally counter their actions with your own, in Solo, Group or Open, and out-do them. If you don't want to put in the effort or don't have the numbers, you'll lose. As it should be, surely.

What's perhaps misplaced is the expectation that any Cmdr, Wing, group or small faction should be able to blockade systems to curtail such actions. Apart from the mode question above, it's not technically practical given the instancing, nor is in-keeping with the nature of the game that we're all just insignificant Cmdrs in a massive galaxy.
 
When does my doppleganger appear? Where? If they die, when (where) do they appear again?
The doppelganger is just an NPC that spawns like any other NPC. Instead of the NPC being randomly assigned their AI/loadout, they're given a specific one.

ie: If I just sit on a platform in SOLO doing nothing for 12hrs, am I creating a never enging doppleganger in OPEN working on my behalf?
Next, what dictates the behaviour of my dobbleganger? If I'm in a Python is it going to do trading runs, or try and do more aggressive activities?
No, it only happens as a result of player actions, as I said in the post. If a trader sells goods, or if a pirate interdicts a trader, NPCs are spawned that run around doing a similar thing.


Evaluate what statistics? I fly a mission to deliver something... How does the game know what I'm doing, even when flying back empty? Am I actually trying to bounty hunt/defend? And if sit 1km from a station for an hour?

And according to my behaviour it then (later) injects extra NPCs into the game? For who? Which instances? Where is this information stored, and who is it fed out to when over the peer to peer network?
The server is already one of our peers. I'm pretty sure we communicate with it every time we do something that influences the system, such as wealth, security, etc. I'm not very versed in technical stuff, but I would think that while evaluating the impact on system influence, when it goes to update those numbers for everyone else, it could tell other instances to spawn specific NPCs.
 
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