This is rediculous that you can effect powerplay in solo

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Currently Open/Solo solution makes pvp totally usless. Yes, you can kill someone, but why? For money, nah you can earn more by smuggling. Maybe in faction/territory controll/power play war? No, because it's hard to influence power play by pvp when players can play safely in solo. Also It will be impossible to create real system wars between players created faction because one faction can play in solo/group mode and grind grind and grind and it can't be stoped by another. It is plain and simple solo is carebear mode nothing more nothing less. Elite shouldn't have solos mode which can influance universe simulation.
 
Currently Open/Solo solution makes pvp totally usless. Yes, you can kill someone, but why? For money, nah you can earn more by smuggling. Maybe in faction/territory controll/power play war? No, because it's hard to influence power play by pvp when players can play safely in solo. Also It will be impossible to create real system wars between players created faction because one faction can play in solo/group mode and grind grind and grind and it can't be stoped by another. It is plain and simple solo is carebear mode nothing more nothing less. Elite shouldn't have solos mode which can influance universe simulation.

There will always be some aspect of the issue you're highlighting here though surely?

ie: OPEN is not perfect... You could organise a group to "protect" a system for example (in OPEN), and other players turn up, and are simply in another instance! No different than had they been in SOLO?

I think the only way for thing like Powerplay to deal with this is to embrace the fact some people may be in OPEN and others not... and where there are competitive activities going on, they are accrued with an OPEN total and a non-OPEN total, and then combined. eg: With the OPEN results making up 60% of the final total, and non-OPEN making up the other 40%.

This would mean OPEN would always have a bigger say in the results, while not igoring those obtained in SOLO. In short, if you play in OPEN your actions will most likely have a bigger effect on any outcome...
 
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The problem is that this would not solve the essential problem that PP has atm.
Even if you would say Solo and/or Private can not influence PP.

Let us just assume we have now the mechanic that PP does exits for all modes but only Open does result in actual chances (So in Solo and Private you can only earn Merits and get the bonus).
I'm pretty sure that the results are still the same as they are right now. That boils down to two basic flaws that I see.
First XBox and PC are disconnected as far as I know (correct me if I'm wrong).
And second the main reason, it is only necessary to reach 100% to cancel each other out.

PP will only really see meaningful changes when the higher percentage (of whatever action) wins.
So you don't have anymore (fortification for this example) 800% for and 101% against and nothing happening.
This is just plain pointless. Let the higher group win (still having different base requirements as right now, but stop this stupid chanceling each other out. Then you also don't have any issues with Solo, Private etc. You just have to work as hard as necessary to achieve a desired effect for any particular system.

And yes that would result in the power with the most player wins, but that is essentially how it would happen if it would happen in RL. Right now we have a system were essentially an aircraft carrier could be stopped by a fishing boat.
 
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