Actually people a lot of people is having trouble grasping what newtonian flight is (not saying you're one of them) but the best way to explain it is strafing in a fps game, Everybody knows how that work and it's pretty much the same except it's strafing in 3D.
As for the mechanics in Elite i found that toggling flight assist on/off when needed works the best - meaning you don't go no flight assist or full flight assist all the time, I tend to use it for various things like :
1. Gaining speed - Boost your engine to max and then turn off flight assist and you will cruise that direction at full speed while not building up heat - you can then move your ship around almost like a turret (works great to make fast passages on the Anaconda while tearing up the sides with your guns).
2.Orbit - with a little training you can learn to turn on/off the flight assist at the right time and orbit enemies shooting them while they can't fire on you - this sounds really though but it isen't - as you can see in the vid it's rather easy to orbit stuff, it quickly becomes second nature(you should note that it really becomes easy when you learn to use your vertical/lateral thrusting).
That's all i can think of at the moment - i'm sure there many more applications ..and once again i'm thankful to frontier for making a game where the ships actually moves like spaceships and not airplanes in space.
Thanks for interupting the game and reply.
Gives me a bit of an idea - kind of asteroids in today maybe. Great to hear about the heat info and I love the orbit idea already, can't wait to try that out myself.
I just wonder if it might be possible to 'park' the ship sideways into a stations docking bay.
Breath in, exhale, relax, it won't be to long now, breath in, exhale, relax, it won't be to long now, breath in, exhale, relax, it won't be to long now, breath in, exhale, relax, it won't be to long now, breath in, exhale, relax, it won't be to long now, breath in, exhale, relax, it won't be to long now, breath in, exhale, relax, it won't be to long now...
