This is what Maintenance Mode must be like :(

I refuse to start my post title with a "So." For fellow forumites who don't like to read a lot, I get to my main point in the third paragraph, but I'm feeling very cynical about what may lie ahead .....

We appear to have entered a 'pause' in game development. No big new features, promises of stuff coming 'soon' that doesn't materialize, and the forum filling with lists of bugs that need fixing. Lots of fixes, updates to fix bugs, followed by further fixes to fixes, and so on ......

We believe new features are in the pipeline, so it's not like it will last forever, or will it? but this is what it will be like after the next Big Update of the New Era. Some more promised features coming 'soon' that don't materialize, and the forum filling with lists of bugs that need fixing. Lots of fixes, updates to fix bugs, followed by further fixes to fixes, and so on ......

And now, for your Bingo score cards, I introduce Fleet Carriers ! Why, I'm wondering, is a major feature allowed closely to precede a very large DLC that is described in hype as like a whole new game? Is the real intention to stall this further, in order to flesh out what now may be left out of New Era ? Fleet Carriers to substitute for Base Building, anyone? :unsure: It's not like FD haven't pulled this trick adopted this approach before: ice planets is one example, the Fleet Carriers feature has itself been promised and pulled out before this latest announcement.

There's always doom, I suppose. Doom is worse than Maintenance Mode, isn't it? :)
 
The thing is, if done right could involve the whole community in a massive two way conversation with a cycle of feedback for a week, dev time and then beta test. Balancing would hopefully be a case of change value, test, feedback etc. In short order you'd have the more serious issues addressed.
 
ED has been on pause since last year.
They have other projects to put the manpower to use on,
MMOs and other service games do that, have a look at SWTOR.
The key problem is, the longer no new food comes to the table,
the fewer players will stay and the expectations will skyrocket ("you had 2 years...").

I'm personally not a fan of this, as the companies generally want to
sell GAAS to us, but then down the line these things happen.
 
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It's the empty promises that make believability implausible. Frontier has a crisis of credibility.

Here's a full-on tinfoil hat theory for you: FDev needed to stall so they deliberately made the September update a train-wreck so they could then delay future updates while they "fix" the bugs they deliberately put into the game.

Is there a formal name for stuff that sounds plausible even though it's untrue, as a result of the generally wacky circumstances we find ourselves in? :unsure:
 
ED has been on pause since last year.
They have other projects to put the manpower to use on,
MMOs and other service games do that, have a look at SWTOR.
The key problem is, the longer no new food comes to the table,
the fewer players will stay and the expectations will skyrocket ("you had 2 years...").

I'm personally not a fan of this, as the companies generally want to
sell GAAS to us, but then down the line these things happen.
Yes, the manpower is being used to produce the "next era" for elite dangerous.
 
The best way forward is to simply announce a sequel. With the high amount of technical debt, a backup team isn't going to fix many issues. If money is an issue, they could always start a new Kickstarter or be Epic exclusive.

I honestly wonder if they should do that.

Yesterday's CG was screwed up because of a decal, which had to be removed to get the CG working again. When the code-base is that fragile, you wonder if they should just start from scratch. As it is, they are planning to fix bugs in code written by people years ago, who have probably left the company by now. If my development career is any example, that code will have no documentation, no comments and there will be no-one on hand to explain what the weird 4-year old method does with great-named parameters called a, b and c
 
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I called it!

I can now officially blame Old Duck :p
 
I honestly wonder if they should do that.

Yesterday's CG was screwed up because of a decal, which had to be removed to get the CG working again. When the code-base is that fragile, you wonder if they should just start from scratch. As it is, they are planning to fix bugs in code written by people years ago who have probably left the company by now. If my development career is any example, that code will have no documentation, no comments and they will be no-one on hand to explain what the weird 4-year old method does with great-named parameters called a, b and c
Yes, if the problems are deep and tangled, as it would appear, they are going to need some of that "100 Dev team" on this, which risks something (base building ?) being pulled out of New Era.
 
I honestly wonder if they should do that.

Yesterday's CG was screwed up because of a decal, which had to be removed to get the CG working again. When the code-base is that fragile, you wonder if they should just start from scratch. As it is, they are planning to fix bugs in code written by people years ago who have probably left the company by now. If my development career is any example, that code will have no documentation, no comments and they will be no-one on hand to explain what the weird 4-year old method does with great-named parameters called a, b and c

Elite was probably written in C++, so that's pA, pB and pC, thankyouverymuch.
 
Yes. As has been known for a long time the team is working on a major expansion coming in 2020. There is nothing apparent about it, nor is it a reason to be cynical. I took a dump some time ago. I am currently processing food and will deliver a dump later. There currently is a pause in me taking dumps.
Well, your metaphor is unfortunately too accurate when thinking about release quality of updates, and FDEV seems to have constipation...
 
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