This isn't war...this is sport!!

Was engaging in the lastest bounty cg and decided to indulge in some mobius shenanigans. Winged up with another ananconda cmdr and headed off to the nearest hazres. Not long after getting there another cmdr turns up in an engineered corvette, and thats when things got fun.

No ship could withstand the combined dps output of 23 modified hardpoints. Nothing compares to watching pirate scum pop one by one within seconds of eachother. I think us 3 have this cg in the bag :D
 
even as I'm mainly going into RES for a challenge, i can clearly see the fun of this :)

some time back, when a player group I'm working with sometimes had a war against a NPC faction, we were running a friendly competition of survival time of enemy condas after spawn/after sighting ... one of the wings managed 37 seconds on average.
 
Just goes to show how poorly balanced this game is... The problem is with easy, is that it is far to easy to become boring and uninspiring...
 

Deleted member 115407

D
Just goes to show how poorly balanced this game is... The problem is with easy, is that it is far to easy to become boring and uninspiring...

OP: Hey man, I've got my god-mode modded god-mode ship and I'm with two other god-mode ships in the RES playing god-mode! This game rocks!
You: Yeah, that's why this game sucks, dude.

As much as I respect your negative opinion on existing game mechanics, I don't see why OP's happy post is a place to go voicing them. OP is happy and having fun. Let him be happy and have fun.
 
Was engaging in the lastest bounty cg and decided to indulge in some mobius shenanigans. Winged up with another ananconda cmdr and headed off to the nearest hazres. Not long after getting there another cmdr turns up in an engineered corvette, and thats when things got fun.

No ship could withstand the combined dps output of 23 modified hardpoints. Nothing compares to watching pirate scum pop one by one within seconds of eachother. I think us 3 have this cg in the bag :D

It's a bunch of npc ships that have zero engineering... you actually expected a challenge? They aren't Thargoids. Also lol Mobius.
 
THIS! IS! SPORT! A!


(Btw. if you're into wing shenanigans and you're able to, you've got to try a wing of Frag Gunships. Shotgun powa! :D)
 
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you can always downgrade :) take an eagle! eagles + winging up in haz res = amazing.
Yes, sure, but that should NOT be necessary in a well though-tout game. Even high CZs can be cleared by a couple of CMDRs, who watch the clock while waiting for new targets to arrive - it's absurd.

ED desperately needs level/ system design with scalable challenge, not only for combat, for traders, pirates, miners and explorers as well.
 
What's wrong with Mobius that make you laugh?

I just don't like the carebear mentality personally. I play only in Open cause I want a DANGEROUS universe, so every time I see Mobius I chuckle at the carebear mlp friendship group.

But back on topic and to re-iterate my statement. No NPCs are currently challenging at all. Hopefully this changes with the Thargoids (at least if they are going to be lore accurate) in that we get our rear ends kicked hard. But right now unless you're new to the game (at which point its understandable), none of the NPCs are hard save maybe a few ELITE ranked ones IF you don't have engineering. But once your ship is even half-engineered it's so obscenely overpowered vs NPCs that it's a joke if you lose somehow to one.
 
THIS! IS! SPORT! A!

tumbleweed.jpg

:D
 
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