this mistake cost me matts/ammo

though its not much of an issue. but in the right circumstance it could be.
so i was replenishing my plasma rounds through symphysis. charged and ready to jump to SC.
when i received message, symphysis complete. rounds showing up on my hud full.
i jumped immediately after synth completed.
when i arrived i SC i had lost all the rounds i had, seems to reverted back to the 2 rounds i had left.
i then checked my matts and i had lost the ones i had used. had to redo symph.
so i used 2 loads of matts for 1 of ammo. good job i have plenty, if i was low on matts it could have been a bit of an issue.
 
though its not much of an issue. but in the right circumstance it could be.
so i was replenishing my plasma rounds through symphysis. charged and ready to jump to SC.
when i received message, symphysis complete. rounds showing up on my hud full.
i jumped immediately after synth completed.
when i arrived i SC i had lost all the rounds i had, seems to reverted back to the 2 rounds i had left.
i then checked my matts and i had lost the ones i had used. had to redo symph.
so i used 2 loads of matts for 1 of ammo. good job i have plenty, if i was low on matts it could have been a bit of an issue.

This seems to be a standard behaviour. For example if you jump just a second after your shields have come back up, they will be down and "about to come up" when you arrive. I think the game saves the current state of the ship about three or four seconds BEFORE the actual jump and "loads" the state afterwards. So as the mats are subtracted at the beginning of the synthesis process it "remembered" them being gone, but didn't manage to "remember" the refilled ammo.

I think it's worth bug reporting. Although it's one of those things that simply "work that way so better take it into account", probably. I wouldn't hold my breath waiting for a fix.
 
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