This is no doubt old news, and has probably been posted about before. But here is my 10 pennith anyway.
I like the exploration changes and I like the Frontier Super Scanner (FSS). Bar one aspect then neither makes sense as gameplay or sense in the game itself.
It is the scanning of the planet from distance, shown here in Factabulous's current avatar:
I'll start with the in game reason this is silly. It take about 10-12 seconds, during which it is scanning down all the sources. And yet it has no idea where the sources are. You have to go to the planet to find that out. But then, how does it work out how many sources there are without doing some sort of triangulation to differentiate between the signals? It makes no sense. Instead you should just know the dominant signal type and nothing more. You should find out the number at the same time as you find out the locations e.g. during a surface scan.
Then we have the gameplay reason: this is totally dead time. 10-12 seconds may not sound long, but by moon 13 in a system it is teeth grindingly annoying. I get the idea that things should not just be instant, but for things like that you should be able to do something else at the same time. For example, in many games you craft things and it takes time. Or you have a crafting queue. Whilst this is going on you can go off and do something else, whist the thing is 'in the oven'. Here it is dead time. You simply have to sit and watch it.
Moreover the game clearly already knows what is there. A not too uncommon bug is the scan results showing up before the scan has finished as you can see in this screen shot:
So to my mind the solution should be this: Scanning from distance like this should take no more than 2 seconds. But you only know the strongest signal, or maybe a list of signal types, such as iron magma and Guardian Ruins. You know nothing else. You find the number of locations and their respective positions in the surface scan. This make more sense in game (No more knowing there are 24 locations from 35,000Ls but having no idea where), and it takes away dead time in the game.
I like the exploration changes and I like the Frontier Super Scanner (FSS). Bar one aspect then neither makes sense as gameplay or sense in the game itself.
It is the scanning of the planet from distance, shown here in Factabulous's current avatar:
I'll start with the in game reason this is silly. It take about 10-12 seconds, during which it is scanning down all the sources. And yet it has no idea where the sources are. You have to go to the planet to find that out. But then, how does it work out how many sources there are without doing some sort of triangulation to differentiate between the signals? It makes no sense. Instead you should just know the dominant signal type and nothing more. You should find out the number at the same time as you find out the locations e.g. during a surface scan.
Then we have the gameplay reason: this is totally dead time. 10-12 seconds may not sound long, but by moon 13 in a system it is teeth grindingly annoying. I get the idea that things should not just be instant, but for things like that you should be able to do something else at the same time. For example, in many games you craft things and it takes time. Or you have a crafting queue. Whilst this is going on you can go off and do something else, whist the thing is 'in the oven'. Here it is dead time. You simply have to sit and watch it.
Moreover the game clearly already knows what is there. A not too uncommon bug is the scan results showing up before the scan has finished as you can see in this screen shot:

So to my mind the solution should be this: Scanning from distance like this should take no more than 2 seconds. But you only know the strongest signal, or maybe a list of signal types, such as iron magma and Guardian Ruins. You know nothing else. You find the number of locations and their respective positions in the surface scan. This make more sense in game (No more knowing there are 24 locations from 35,000Ls but having no idea where), and it takes away dead time in the game.
Last edited: