This should make quite a lot of people happy!

For 3.0.3 we’re altering crime functionality: when you are wanted in a jurisdiction, your ship automatically deactivates the system authority link to prevent your crimes from being detected. This is in line with it using anonymous access protocols to protect you from detection when docking at ports where you are wanted. It means that players will no longer be committing crimes when attacking wanted ships, even if they have not scanned them. It is still important to scan vessels that you are unsure about, but you will no longer become a criminal for attacking a criminal.

People complained about this for ages and being the fanboy that I am I always told them to scan their targets first. Now that it gets changed it's obviously the right way to go and we should all be thankful that FDEV listens to the critical part of our community... :D
Being a proper white knight is certainly schizophrenic at times ;)
 
Nice. Generally I don't have problems with scanning the baddie first, but it's happened to me a few times that I wanted to squeeze in a shot at a bad guy being obliterated by the police before they kill him. And it earned me a bounty on my head once or twice.
So this is definitely a welcome change.
 
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This could also help with multi-crew code maybe? Since apparently some wanted prbs there are the delays between a crew scanning and the Helm getting the updated info.
 
While scanning is essential not only for crime, I guess this is smart choice considering it has confused people over the years and there are some nasty corner cases where it simply didn't work like it had to.

People complained about this for ages and being the fanboy that I am I always told them to scan their targets first. Now that it gets changed it's obviously the right way to go and we should all be thankful that FDEV listens to the critical part of our community... :D
Being a proper white knight is certainly schizophrenic at times ;)

Just assume that while you like game, it will change, and devs are only flawed humans like us :) You know, common sense.

Btw, this is from Will's thread? I guess he has updated the list then :D
 
Cool. I've rarely had a problem with scanning my targets first, but there have been more than a few occasions where I've known the ship is wanted because of the "pirate dialogue" and absent mindedly opened fire before the scan is finished!
 
Nice. I've never been a fan of having to wait for a scan to complete before defending myself from an obvious criminal with intentions of no good. Now I won't have to.
 
Nice.

Never bothered me myself, but I suppose it is odd having to wait to defend yourself from a pirate. Lol

It'll still catch people out though... :p

"I'm sure that target was a criminal, because it scanned me, all hostile like!"
"But was it system security..?"
"..."
 
Btw, another niffy QoL stuck into 3.0.3 is

Materials should automatically add themselves to the ignore list once they're maxed out, and un-ignore once you've gone below the maximum.

For 3.0.3 materials that you have maxed out should become auto-ignored.

:)

Also good to point out that not all pirates might be wanted in system they attack in. This covers only cases when ships are wanted already, not they become already hitting you.
 
I don't think there's one pilot out there that hasn't been caught out by this. But when it happened I was always angry at myself, not the Elite Galaxy, for my mistake.

This change may be necessary though, because of the more draconian punishments for crimes
 
Immediate question.. It says "automatically switched off," but can the commander switch it back on manually?

That would be a dastardly technique to catch players who don't scan.


This is a great change... Scenarios like this always bothered me... for example. a wing of eagles are attacking a security vessel with only a few % left on its hull. I then lay into the eagles and destroy them, only to be attacked by security vessel for having an assault bounty..

It just didn't make sense.
 
Seems like a retrograde step to me. Easy mode's on it's way.
But compared to the 'ships commit crimes, not commanders' that they have introduced I'm finding it hard to be bothered anymore.
 
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Seems like a retrograde step to me. Easy mode's on it's way.
But compared to the 'ships commit crimes, not commanders' that they have introduced I'm finding it hard to be bothered anymore.

Oh come on (with the greatest of respect, I really like you as a poster and a player, Wyaston)...

It's like you see a dude running out of a bank with a gun and a big bag marked 'SWAG' and when you trip him up and the police catch him, instead of being lauded a hero, you go to court for assault with the reasoning 'how did you know he was a criminal?'

This was probably the single most immersion breaking aspect of the game for me, and was by 100 miles my most common crime (opening fire on people I know were wanted before a scan completed). With much harsher CnP penalties now, it went form an annoyance to 'something that actually spoiled the game' and definitely needed changing.
 
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Great!!!
Now I can immediately open fire on a pirate assassination target without having to wait for the scan to complete and/or having to wait for the NPC to shoot at me 1st. It was sooo... irritating to get one of these missions and get fined for opening up on your mission target as soon as he pops into the instance.
Also, now I can open up on the pirate attacking a T-9 at a Haz res without waiting for the scan to complete. Always felt bad watching the NPC get blown up with me just sitting there waiting for the scan to complete and not being able to do anything (my own personal RP.)
 
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