Engineers This simply... sucks....

Hi,

this is my experience, and you may not share it, so dont think you have to comment on it then ;)

I am not a fighter, my style of play is trading, exploring...... fighting is..... sometimes necessary, but nothing I am skilled at.

So far this worked. Sometimes I choosed to take a fight in my asp, sometimes I decided to run, depending on the opponent. Since the patch this is not funny anymore, because I am simply blown out of space frequently. I dont have a problem with this if I take the fight and loose. But I am a trader, so I run... usually.

Well, this does not work anymore, because opponents now have imperial somethings hunting me down... and even that imperial eagle destroyed my ship before the FSD cooled down.....
Matchmaking, if you want to call it that way, does not work anymore. Maybe for those wo play high-level, but hey, I just re-started playing and my ranks are... well.. mostly harmless :)

I loose the money right after making it through enemies who kill me faster than I can react in any way, I cant run, I cant fight back.... 10 to 20 seconds and I am gone. My Asp was capable of fighting all of those who kill me now. Learning that the hard way is part of the game, but getting blown out of space every 2 missions due to far too strong enemies just sucks, and destroys the fun in playing. That might be just the right thing for High-Level players and those who seek the fight, but not for me at the moment. And it looks like I will not continue playing that way, no fun, no play, no pay.....

And no, I dont expect it to be easy, it was too easy before, but now, it is too much in the other direction... please balance.

I was happy to see that the game is still worked on, and thats why I decided to start playing again. But for me as "new player", you patched the fun out of the game, at least for my style of play. I know it is not easy to balance, but hey, matchmaking should not be that hard, at least not for "Mostly Harmless" fighters. And that should be the stat for matchmaking, and not the level of the mission.... that wont work.

Cheers,

Atan Shubashi
 
I play a similar style. Mostly following up lore clues from books and doing the random mission (more so now for material/component rewards). I do like fighting though and think I'm adequate, ie I can fly FA-OFF only and grasp pip management and have done a bit of material gathering in my Asp in low CZs without dying. I'm by no means skilled, maybe simply better than average.

Our experience of dying quickly differs so I'm curious if you're pledged to a PP faction. I've had no real issues with being chain interdicted.

In terms of survivability you might want to consider giving missiles a try. I've outfitted my Asp with 5A shields, point defense, shield booster, 4 size one heat seekers and 2 medium cannons. Now if I'm interdicted I just blow them back to the stone age. Imperial Eagles are nearly one shotted with a missile salvo, even cobras and vipers barely survive two. Bigger ships you can simply boost from after submitting.

Edit: Ninja by two 'git gud' predictive posts. My post is not a 'git gud' post, it's intended to be helpful.
 
Last edited:
"Git gud or git out".

Just a preview of the replies you'll get.....

Welcome mat for the git gud crowd. All enter now.

Why provoke it?

Your posts are even less useful than those of the so called gitgud crowd.

- - - - - Additional Content Posted / Auto Merge - - - - -

This simply... sucks....

I have difficulty adjusting too. I am more the bounty hunt type and my profession was hit hard with the 2.1 tweaks.

I can still run in my trading ship, or I can highwake.
Perhaps you need to upgrade your thrusters after 2.1?
 
I play a similar style. Mostly following up lore clues from books and doing the random mission (more so now for material/component rewards). I do like fighting though and think I'm adequate, ie I can fly FA-OFF only and grasp pip management and have done a bit of material gathering in my Asp in low CZs without dying. I'm by no means skilled, maybe simply better than average.

Our experience of dying quickly differs so I'm curious if you're pledged to a PP faction. I've had no real issues with being chain interdicted.

In terms of survivability you might want to consider giving missiles a try. I've outfitted my Asp with 5A shields, point defense, shield booster, 4 size one heat seekers and 2 medium cannons. Now if I'm interdicted I just blow them back to the stone age. Imperial Eagles are nearly one shotted with a missile salvo, even cobras and vipers barely survive two. Bigger ships you can simply boost from after submitting.

Edit: Ninja by two 'git gud' predictive posts. My post is not a 'git gud' post, it's intended to be helpful.

I am not "Factioned". I just got killed again. My shields are gone right after my Weapons are deplyoed, and a few seconds later I am dead. I could not even shoot once at the imperial clipper or whatever killed me. Missiles wont help then.

It is always the same, I get a Mission update, telling me that someone is hunting me because of the mission. And those guys simply blow me out of space in seconds. No Elite for me now, this just sucks.
 
Hi,

this is my experience, and you may not share it, so dont think you have to comment on it then ;)

I am not a fighter, my style of play is trading, exploring...... fighting is..... sometimes necessary, but nothing I am skilled at.

So far this worked. Sometimes I choosed to take a fight in my asp, sometimes I decided to run, depending on the opponent. Since the patch this is not funny anymore, because I am simply blown out of space frequently. I dont have a problem with this if I take the fight and loose. But I am a trader, so I run... usually.

Well, this does not work anymore, because opponents now have imperial somethings hunting me down... and even that imperial eagle destroyed my ship before the FSD cooled down.....
Matchmaking, if you want to call it that way, does not work anymore. Maybe for those wo play high-level, but hey, I just re-started playing and my ranks are... well.. mostly harmless :)

I loose the money right after making it through enemies who kill me faster than I can react in any way, I cant run, I cant fight back.... 10 to 20 seconds and I am gone. My Asp was capable of fighting all of those who kill me now. Learning that the hard way is part of the game, but getting blown out of space every 2 missions due to far too strong enemies just sucks, and destroys the fun in playing. That might be just the right thing for High-Level players and those who seek the fight, but not for me at the moment. And it looks like I will not continue playing that way, no fun, no play, no pay.....

And no, I dont expect it to be easy, it was too easy before, but now, it is too much in the other direction... please balance.

I was happy to see that the game is still worked on, and thats why I decided to start playing again. But for me as "new player", you patched the fun out of the game, at least for my style of play. I know it is not easy to balance, but hey, matchmaking should not be that hard, at least not for "Mostly Harmless" fighters. And that should be the stat for matchmaking, and not the level of the mission.... that wont work.

Cheers,

Atan Shubashi

Welcome to Elite, this is how it should have been from the start. I am not going to say anything like 'git gud' because that is in the extreme.

But you have to understand that the unforgiving nature of an Elite game has been completely absent in ED up until now. Its gamers attitudes that are at fault, not the game itself.
 
Last edited:
Hi,

this is my experience, and you may not share it, so dont think you have to comment on it then ;)

I am not a fighter, my style of play is trading, exploring...... fighting is..... sometimes necessary, but nothing I am skilled at.

So far this worked. Sometimes I choosed to take a fight in my asp, sometimes I decided to run, depending on the opponent. Since the patch this is not funny anymore, because I am simply blown out of space frequently. I dont have a problem with this if I take the fight and loose. But I am a trader, so I run... usually.

Well, this does not work anymore, because opponents now have imperial somethings hunting me down... and even that imperial eagle destroyed my ship before the FSD cooled down.....
Matchmaking, if you want to call it that way, does not work anymore. Maybe for those wo play high-level, but hey, I just re-started playing and my ranks are... well.. mostly harmless :)

I loose the money right after making it through enemies who kill me faster than I can react in any way, I cant run, I cant fight back.... 10 to 20 seconds and I am gone. My Asp was capable of fighting all of those who kill me now. Learning that the hard way is part of the game, but getting blown out of space every 2 missions due to far too strong enemies just sucks, and destroys the fun in playing. That might be just the right thing for High-Level players and those who seek the fight, but not for me at the moment. And it looks like I will not continue playing that way, no fun, no play, no pay.....

And no, I dont expect it to be easy, it was too easy before, but now, it is too much in the other direction... please balance.

I was happy to see that the game is still worked on, and thats why I decided to start playing again. But for me as "new player", you patched the fun out of the game, at least for my style of play. I know it is not easy to balance, but hey, matchmaking should not be that hard, at least not for "Mostly Harmless" fighters. And that should be the stat for matchmaking, and not the level of the mission.... that wont work.

Cheers,

Atan Shubashi
While I disagree with you on the player level rather than the mission level dictating the difficulty, I want to thank you for your civility.
 
Hi,

this is my experience, and you may not share it, so dont think you have to comment on it then ;)

I am not a fighter, my style of play is trading, exploring...... fighting is..... sometimes necessary, but nothing I am skilled at.

So far this worked. Sometimes I choosed to take a fight in my asp, sometimes I decided to run, depending on the opponent. Since the patch this is not funny anymore, because I am simply blown out of space frequently. I dont have a problem with this if I take the fight and loose. But I am a trader, so I run... usually.

Well, this does not work anymore, because opponents now have imperial somethings hunting me down... and even that imperial eagle destroyed my ship before the FSD cooled down.....
Matchmaking, if you want to call it that way, does not work anymore. Maybe for those wo play high-level, but hey, I just re-started playing and my ranks are... well.. mostly harmless :)

I loose the money right after making it through enemies who kill me faster than I can react in any way, I cant run, I cant fight back.... 10 to 20 seconds and I am gone. My Asp was capable of fighting all of those who kill me now. Learning that the hard way is part of the game, but getting blown out of space every 2 missions due to far too strong enemies just sucks, and destroys the fun in playing. That might be just the right thing for High-Level players and those who seek the fight, but not for me at the moment. And it looks like I will not continue playing that way, no fun, no play, no pay.....

And no, I dont expect it to be easy, it was too easy before, but now, it is too much in the other direction... please balance.

I was happy to see that the game is still worked on, and thats why I decided to start playing again. But for me as "new player", you patched the fun out of the game, at least for my style of play. I know it is not easy to balance, but hey, matchmaking should not be that hard, at least not for "Mostly Harmless" fighters. And that should be the stat for matchmaking, and not the level of the mission.... that wont work.

Cheers,

Atan Shubashi

I also play mostly as a trader with a bit of powerplay (Mahon) and exploring thrown in. I never fight and I fly all my ships unarmed. When I'm interdicted, I always try to escape the interdiction but if they succeed in pulling me out of SC, I wake out. This strategy works well for me, both before 2.1 and after it went live. The biggest change I've made for fighting interdiction's in 2.1 is that I've added point defense to all my ships.

Personally, I'm having a blast in the game. 2.1 has brought changes to the way I go about things and getting things like FSD mods will change some of the things I end up doing, but that's not a bad thing. All-in-all 2.1 has brought many things to like to Elite. Lots that is good to have in this update. If you are having a hard time, my advice is adapt your playstyle. If you don't like to fight, then don't fight...that is exactly what I do and I'm having a good time.
 
I also play mostly as a trader with a bit of powerplay (Mahon) and exploring thrown in. I never fight and I fly all my ships unarmed. When I'm interdicted, I always try to escape the interdiction but if they succeed in pulling me out of SC, I wake out. This strategy works well for me, both before 2.1 and after it went live. The biggest change I've made for fighting interdiction's in 2.1 is that I've added point defense to all my ships.

Personally, I'm having a blast in the game. 2.1 has brought changes to the way I go about things and getting things like FSD mods will change some of the things I end up doing, but that's not a bad thing. All-in-all 2.1 has brought many things to like to Elite. Lots that is good to have in this update. If you are having a hard time, my advice is adapt your playstyle. If you don't like to fight, then don't fight...that is exactly what I do and I'm having a good time.

Well.... I try to avoid the interdiction as well. But I am not good at it ;) However, the last time I got killed my shield was gone before my weapons where deployed, and shortly after that, I was dead. I dont have a chance to run. I am dead before the FSD is ready again, no chance to fight, or to run. And yes, youre right. adopt the playstyle is what Ive tried. Altered modules and stuff. Point-Defense is part of my setup right from the beginning, and it kept me alive sometimes when trying to run. But my complain is simply "matchmaking sucks because the enemyies are far, and I really mean far, too powerfull". I wont complain if that happens from time to time. But today I just lost 2 mio due to dying. For me, thats half my money. As said, I just started playing, last time I played was beta. Pre-Patch was too easy, now it is too hard.
 
Well.... I try to avoid the interdiction as well. But I am not good at it ;) However, the last time I got killed my shield was gone before my weapons where deployed, and shortly after that, I was dead. I dont have a chance to run. I am dead before the FSD is ready again, no chance to fight, or to run. And yes, youre right. adopt the playstyle is what Ive tried. Altered modules and stuff. Point-Defense is part of my setup right from the beginning, and it kept me alive sometimes when trying to run. But my complain is simply "matchmaking sucks because the enemyies are far, and I really mean far, too powerfull". I wont complain if that happens from time to time. But today I just lost 2 mio due to dying. For me, thats half my money. As said, I just started playing, last time I played was beta. Pre-Patch was too easy, now it is too hard.

Sounds like you're having a run of bad luck. I've put in maybe 15 hour's play time since 2.1 hit the streets, and I've lost two ships, both because I flew the ship into the ground on moons LOLOL. I play in Mahon space and because of pp I'm interdicted pretty often, but I've not had any more trouble than usual in the last couple of days although I must say, I did have one pretty close call while flying an Asp.
 
Imperial Eagles are nearly one shotted with a missile salvo, even cobras and vipers barely survive two. Bigger ships you can simply boost from after submitting.
So.. you can't kill large ships?

I could with my multicannon/laser setup, but it did take a while. Now, if they attack me first (which is basically 100% of the time), I can't win, and half the time can't even get away. If I zone into an RES I'm immediately assaulted from powerplay factions, and 90% of the time they're larger ships with absurd weaponry (every ship has at least one PA now). My Asp is A fitted, and it just doesn't matter anymore.

I might try missiles after you've said this though; I dismissed them this entire time, now every ship seems to be carrying them. Mostly dumbfire, possibly even torpedoes. I switched one of my heatsinks to a point defense and it's been a godsend, though I still get destroyed by PA's, railguns and cannons.

Love the Asp's versatility, but it's just not handling combat anymore after this update. Switching to an FDL whenever I can find a Robigo replacement (note: I've never completed a run due to insta-interdiction cheating) which isn't 1 high paying mission an hour.. I do want a large ship, but I don't like the idea of not being able to land on outposts.
 
Last edited:
I can agree that NPCs are much harder. A NPC destroyed my Python, that has never remotely happened before 2.1. This is good for more seasoned players, but new or non-combat guys are not going to be able to defend themselves.

Make sure your not accepting mission above your combat ranking also.
 
Last edited:
While I disagree with you on the player level rather than the mission level dictating the difficulty, I want to thank you for your civility.

Well, let me rephrase it: The missions that kill me now are in the same range than those I hade pre-patch. If those missions require a specific Combat-level to matchup in the same skill-level, it should be obvious to the player. But so far, it looks just random, at that is bad design. If I know the risk and take it, everything is fine when they kill me in seconds, that is the risk I am taking then. But so far, it just looks random, and always way above my level.
 
There does seems to be an issue with match making, not because I have died alot (but have twice :p, first I was not expecting the changes, second I was in a CZ :p). There needs to be a more dynamic and short term system that take into account your hourly deaths, so that if a player is really struggling, they can be set against easier enemies, that way they can 'Git gud'... But as it is now, any player without the higher end skills gets punched in the gut all the time.

Personally I like the level of challenge there is now, I use to wonder where the danger was in elite dangerous, but I also had the opportunity to play the game when it was easy and get practice, ships and credits (Rep, unlocks, and protection from allied police forces).

There are some issues ATM, the game is to hard for very causal players (and maybe even new players), the instant interdiction bug due to gravity well placements meaning they cant even try to avoid an interdiction (have been interdicted as I pop into a system, and then get spun around, instant fall out), then drop out with extended FSD recharge. I love the update so far, but that's because these issues don't effect me, but I can see other peoples point of view and I hate to see the game spoiled for other players.

So the solution:

Dynamic match making based of hourly death/ success. maybe this is in the game already, but its got to collect data before it works?. so proficient players get the challenge and cannon fodder still get to play :)
 
I can agree that NPCs are much harder. A NPC destroyed my Python, that has never remotely happened before 2.1. This is good for more seasoned players, but new or non-combat guys are not going to be able to defend themselves.

Make sure your not accepting mission above your combat ranking also.

I only make Trading-Missions, and I cant see any information about the "combat level" there..... see my problem? :D
 
Hi,

this is my experience, and you may not share it, so dont think you have to comment on it then ;)

I am not a fighter, my style of play is trading, exploring...... fighting is..... sometimes necessary, but nothing I am skilled at.

So far this worked. Sometimes I choosed to take a fight in my asp, sometimes I decided to run, depending on the opponent. Since the patch this is not funny anymore, because I am simply blown out of space frequently. I dont have a problem with this if I take the fight and loose. But I am a trader, so I run... usually.

Well, this does not work anymore, because opponents now have imperial somethings hunting me down... and even that imperial eagle destroyed my ship before the FSD cooled down.....
Matchmaking, if you want to call it that way, does not work anymore. Maybe for those wo play high-level, but hey, I just re-started playing and my ranks are... well.. mostly harmless :)

I loose the money right after making it through enemies who kill me faster than I can react in any way, I cant run, I cant fight back.... 10 to 20 seconds and I am gone. My Asp was capable of fighting all of those who kill me now. Learning that the hard way is part of the game, but getting blown out of space every 2 missions due to far too strong enemies just sucks, and destroys the fun in playing. That might be just the right thing for High-Level players and those who seek the fight, but not for me at the moment. And it looks like I will not continue playing that way, no fun, no play, no pay.....

And no, I dont expect it to be easy, it was too easy before, but now, it is too much in the other direction... please balance.

I was happy to see that the game is still worked on, and thats why I decided to start playing again. But for me as "new player", you patched the fun out of the game, at least for my style of play. I know it is not easy to balance, but hey, matchmaking should not be that hard, at least not for "Mostly Harmless" fighters. And that should be the stat for matchmaking, and not the level of the mission.... that wont work.

Cheers,

Atan Shubashi

This sounds like the fire-rate bug that's currently being reported.

Did you submit then choose to run? In which case if you were destroyed before cooldown that's definitely a bug. I've heard that some NPCs are able to fire railguns like pulse lasers and people are reporting the bug - so hopefully it's that and it will be fixed.
 
Back
Top Bottom