Engineers This simply... sucks....

Looking at the bugs forum, clearly is at least one weapons bug that might be annihilating people's ships with a horrid rapid fire. Looking back, first day, I think I almost had the same thing happen to me as I fled, but I was lucky. That said, I think the AI is an improvement. I think on the whole its pretty good, and yes, it does make rank everything. A Deadly Eagle is not laughable anymore. That of course creates a problem with ranks and whether people are truly skilled in the rank level to match the corresponding AI. That's not to be rude. Kill enough ships in a res farm and you'll rank up, doesn't mean you've got the skillset of the rank. If you've farmed cautiously rather than skillfully, you could end up having very good AI ships now "matching" you. I suppose if you've robigo'd to get big Corvettes, same problem. I would say larger ships require more understanding of tactics and skill. They have firepower but can't really escape if cornered. If a player has rushed to the top, perhaps they've not got the learned skills to handle these expensive beauties.

My point is, the AI is good, and I'm glad they're tweaking rather than changing, but there is a genuine issue of rank matching for many players which is no one's fault but probably needs to be considered. And a few bugs that are very damaging in some select cases. Saying "git gud" or whatever, non-ironically, ignores that while there's a lot of good, there are issues that need addressing. In the end, unhappy players play someone else, which hurts development. No concerns should be swatted aside, they should be considered on merit.

Getting videos is very helpful. Looking at the evidence in the bug reporting made it very clear there are some issues to be ironed out in some of the AI behaviour...
 
Last edited:
I think that the missions may have something to do with the level of NPC you may go up against. There are missions available that require Elite status, yet you can still take them even if you are not Elite. Expect a much tougher NPC interdiction, regardless of your rank, in that case
 
There was a Reddit about a chap who changed his tactics in a T7 after getting slaughtered by the new AI. He kitted his T7 in military spec armour, got a couple of hull upgrades, point defence, chaff, ECM and perhaps most importantly shock mines.

He's been having much better luck with this defensive load-out. Turning to face the interdictor after submitting, attempting a ram, then spamming boost, chaff and so on as necessary to escape, laying shock mines as you go. Someone tried this in another ship and managed to kill a competent Viper III with shocks alone.

Whilst this won't help against the 'beam plasma' bug, it should help generally. Gone are the days of maximising capacity at the expensive of defensive capabilities.
 
Cant find any sub-Dangerous ships.
Cant outmaneuver a DBS in an Imperial Eagle anymore.
Havent survived a battle with more than 20% hull.
Havent won a single fight.

But yeah clearly its due to my skill magically getting worse since the patch. How silly of me not to realise.

A Dangerous DBS found me when I stumbled into an Anarchy system with rares in my hold. It kicked my Asp but I got out with 37% hull (high wake)

On the flip side I managed to defeat a Competent Adder (in my Asp) while his friend (competent as well if I recall) also pummelled me. The friend did a runner when I turned my sights on him (though could also have been that the Police turned up at that point :) )

It wasn't an easy fight but it was a good fight. I think I'll certainly be picking my battles a bit more.
 
Soon FD will fix significant bugs... But 2.1 release will always be unforgettable experience. As I will never forget those credits I lost being hunted for seconds like a rabbit.

Don't know why Will Smith's song comes to mind...

I am the shipwrecked, I'm back,
Broken my back by the random attackers,
So can the flak, yo, Elite Dangerous!
I've been trained to bust,
When a stranger fuss, try to endanger us,
Braise me, y'all, don't nothing blaize me, y'all!
When they see new AI, their gaze be all crazy, y'all!
They say it's a myth,
Trust me, if somebody riff
Out of the depth of your imagination, appears Will Smith.
Wrecked hull, the wrecked trades, the wrecked guns,
Wrecked runs with the wrecked AI mood,
New style wrecked Ray-Bans, I'm stunnin', man!
New hotness, pitch-black six hundred pieces of men,
Don't you understand?
What you thought, I would come again?
Left you wreckin' without bringin' you the fun again!
Tanglin' with the alien scum again,
Monumental, it's the black hulls wreckin' thin.


Don't judge strictly, I'm not native Eng speaker. It's Wrecked Hulls Comin'! ;)
 
Last edited:
Agreed, I've been playing since a week after launch, mostly casually, but I've amassed enough credits to fly any ship I want and am not too far from triple Elite, and for the first time, I'm finding myself not really having fun playing. I'm hoping FD will turn things around, but this update has left me feeling pretty sad, as I have had quite a love affair with this game, and the elite series as a whole, going back to the first version in 1984.
 
Last edited:
I am finding the current play absolutely frustrating, I must have been through at least a dozen rebuys over the last weekend, NPC's are vary inconsistent from being easily beaten to my being obliterated within a second, Worse I am frequently attacked within the no fire zone while approaching the slot something I often do FA off, there is no indication that I might be attacked and more often than not my ship is rendered unmanoeuvrable with a fraction of a second.
I have been working hard to improve my rating with the Federation which has been consistently 'Allied' until the Engineers upgrade and is now at best unmoving but I suspect actually falling (currently Friendly) despite having taken Federation missions all weekend and more. I have no problems with the AI being a bit more challenging but I am far from Top Gun material with all the practice in the world my reactions, precision of movement and hand eye coordination might just about be average at best.
 
Last edited:
What mission were you actually doing? Just curious, as I'm currently using my courier for its ability to run, but if anything with large cargo capacity can send high level NPCs after me I will think twice before taking them in 2.1.
As for everyone here: the Asp is a pretty decent hull tank, and anything with grade 2 or less weapons should have a hard time killing one. And I too have noticed the AI being a little too trigerhappy with missiles lately, which really is just poor design. Well, at least they're not railguns...

I simply catched all missions of type "Transport Goody from here to x" and "go and buy stuff and deliver to X" Which were 70k or higher until my cargo space was used up. Those missions are usually trade rank 2, maybe 3. As said, it is ok if somebody is after my cargo, eben if its more than one because I usually have 4 to 6 missions active that way, but the other side is: you loose all the missions (cargo) and got fined for it as well as having to pay for your ship and having no chance....... There was no link between the mission-level and the enemy-level so far, they were all way above my combat rank, and above the mission-level. For some reasons, I started the day after the patch with some missions above my trade-rank, 300-400k each... .and had no problems at all. I could escape, I could fight them... problem started later.. the longer ive played, the bigger the enemies got....

- - - - - Additional Content Posted / Auto Merge - - - - -


Just 20 Millions away... which I dont have ;) But thx for the suggestion. I will try it once I can afford the stuff, if ever.

My Priority-List so far is: Better Engines, Better shield, Armor, Thrusters, Rest :D
 
Just did another test right now, let an Imperial Eagle interdict me. I had no missions taken, and was in non-anarchy space. I targeted him during interdiction to see what he was and it showed wanted so I thought lets give it a try and maybe get a bounty. After being pulled from SC, and after I stopped spinning and tumbling, which felt like 5 mins, the tumbling seemed new to me. I immediately targeted and tried to deploy weapons. I couldn't get my weapons deployed before the first hit, by the second hit my shields were gone and my engine had taken damage. (has anyone noticed NPC sub-targeting?) All I could do was run a circle to evade. His ship matched my ASP Explorer for speed and I couldn't outrun him.

I had heard they were fixing the reversing on a NPC in combat to keep targeted and when I eventually tried it, it didn't work, so I went back to running circles, keeping him behind me and off targeting me. Eventually I needed to do something so I tried to fight. It was pointless, I only hit him twice with 2 F2 pulse lasers and 2 D1 pulse lasers, and I was dead. It appeared as though he had a Particle Accelerator and missiles. I was able to dodge the missiles this time but not the PA. Dead. 1.4 Mil gone. So at this point I'll either pack up the game for now or never get into combat again.... yeah Elite NPCs made the game a scream to play.
 
Just did another test right now, let an Imperial Eagle interdict me. I had no missions taken, and was in non-anarchy space. I targeted him during interdiction to see what he was and it showed wanted so I thought lets give it a try and maybe get a bounty. After being pulled from SC, and after I stopped spinning and tumbling, which felt like 5 mins, the tumbling seemed new to me. I immediately targeted and tried to deploy weapons. I couldn't get my weapons deployed before the first hit, by the second hit my shields were gone and my engine had taken damage. (has anyone noticed NPC sub-targeting?) All I could do was run a circle to evade. His ship matched my ASP Explorer for speed and I couldn't outrun him.

I had heard they were fixing the reversing on a NPC in combat to keep targeted and when I eventually tried it, it didn't work, so I went back to running circles, keeping him behind me and off targeting me. Eventually I needed to do something so I tried to fight. It was pointless, I only hit him twice with 2 F2 pulse lasers and 2 D1 pulse lasers, and I was dead. It appeared as though he had a Particle Accelerator and missiles. I was able to dodge the missiles this time but not the PA. Dead. 1.4 Mil gone. So at this point I'll either pack up the game for now or never get into combat again.... yeah Elite NPCs made the game a scream to play.

FD promised to make significant changes yesterday. To be honest, I don´t see much changes. I died 2x in one hour a few minutes ago. Both times by NPC, attacking me without prior contact directly in front of a Station. Both times, I did not even have the chance to react. Before I could release my weaons, I had no shields any more. After weapons were released, my ASP Explorer was dust... No I stop playing, because I am tired of wasting my credits for this buggy and annoying 2.1 update.
 
My other thought was now that I have lost 6 Mil credits to this now I have to completely tank out any ship I get just to have enough armor to run.... was saving for a Condo but hey its only credits right...
 
FD promised to make significant changes yesterday. To be honest, I don´t see much changes. I died 2x in one hour a few minutes ago. Both times by NPC, attacking me without prior contact directly in front of a Station. Both times, I did not even have the chance to react. Before I could release my weaons, I had no shields any more. After weapons were released, my ASP Explorer was dust... No I stop playing, because I am tired of wasting my credits for this buggy and annoying 2.1 update.

Maybe they should change this thread to "You simply... suck." ....
 
Back
Top Bottom