I'd love to know the details behind that concept. It sounded very interesting at the time.Yeah, there was the whole "Support Ship" idea, but I was never really sure how it was suppose to work. Would we have had two large ships?
One thing is for sure, it would have been just as grindy.Yeah, there was the whole "Support Ship" idea, but I was never really sure how it was suppose to work. Would we have had two large ships?
Fleet Carriers aren't grindy. They only need credits, and if anything, credits have become too abundant.One thing is for sure, it would have been just as grindy.
The credit grind is the same as all the other grinds.Fleet Carriers aren't grindy. They only need credits, and if anything, credits have become too abundant.
Oh come on. I've very very far from a min/max player, but even I can earn 100MCr an hour (solo!) without to much effect, and enjoy every minute of it.The credit grind is the same as all the other grinds.
100% correct and I agree! It's all in a player's head, just like all the other grinds.The credit grind is the same as all the other grinds.
I'd love to know the details behind that concept. It sounded very interesting at the time.
That's because you didn't theorycraft being able to directly pilot the support ship into gas giant atmospheres to scoop fuel for the carrier, or to use it as an orbital platform for surveying planetary surfaces. You gotta look for the 'potential', not what we've been givenI thought the idea was dumb.
I have the Star Citisnt thread to have a look at idiotic hype and overblown player dreams.That's because you didn't theorycraft being able to directly pilot the support ship into gas giant atmospheres to scoop fuel for the carrier, or to use it as an orbital platform for surveying planetary surfaces. You gotta look for the 'potential', not what we've been given![]()