that its creators are so fond of holds back its potential from the beginning.
Hi guys,
I want to say in advance, I'm a mature player who played the original Elite back in the 80s and also Elite Frontier and I played many of the space combat sims that came out over the years. I haven't yet checked out this game, but I guess I will soon. I'm a fan of sandbox games that don't force a story or an image onto you and are not sensationalistic in their nature like so many games today.
to the point: I understand that exploration is part of Elite, but I never bought the hype of endless space. What does that do for the game? We all know it's just procedurally generated. I could aswell check out the generator and the assets that it compiles. It always bugged me about Elite that it plays this card. After all it's just a game and a game world imo shouldn't be bigger than the substantial content it has to offer, or it becomes a string of endless repetition. And why would I want to explore that further?
I'd rather have a couple of well-designed systems with some more generically to explore where the game shows all its offerings. Doing so would make Elite sharper, more attractive to a larger player base that is currently turned off by the game's emptiness and lengthy character.
Hi guys,
I want to say in advance, I'm a mature player who played the original Elite back in the 80s and also Elite Frontier and I played many of the space combat sims that came out over the years. I haven't yet checked out this game, but I guess I will soon. I'm a fan of sandbox games that don't force a story or an image onto you and are not sensationalistic in their nature like so many games today.
to the point: I understand that exploration is part of Elite, but I never bought the hype of endless space. What does that do for the game? We all know it's just procedurally generated. I could aswell check out the generator and the assets that it compiles. It always bugged me about Elite that it plays this card. After all it's just a game and a game world imo shouldn't be bigger than the substantial content it has to offer, or it becomes a string of endless repetition. And why would I want to explore that further?
I'd rather have a couple of well-designed systems with some more generically to explore where the game shows all its offerings. Doing so would make Elite sharper, more attractive to a larger player base that is currently turned off by the game's emptiness and lengthy character.