This was'nt fair

Check the mission rank before you accept. If you are in a sidey, don't accept tough missions and you'll be fine. Also, these missions give you plenty of time to scoop and charge FSD before the the Pirates show up.

I started a new commander 2 hours in. The mission was flagged as harmless.
The pirates appeared just seconds after i entered.

There was zero chance to escape or do anything.
Among them Incould see an expert viper.

Yes i was stacking these missions, quite a lot of them actually.
I was interdicted by easy eagles on the way in SC which were no problem.

Then Bam, nice surprice.

And I am also playing ironman, always has :)
 
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There always has a been a possibilty that enemy ships drop in on a salvage USS, expierienced that more then once. Alltough 2 Condas and some other ships seem unusal over the top for a new cmdr.

I can also confirm, in case anyone else hasn't noticed, that enemies in USSes, that used to just mill around for am inute before jumping out, now attack you even if your cargo hold is empty. I was literally jumped on the night of release, in a weapons fire USS, while clean and carrying no cargo. I dropped in, there was the usual threat 4 crowd, 4 vultures and a cobra, I selected that scanner and started thinking about which to scan first, when two of them opened fire without warning or provovation.

Was fun. :)
 
I started a new commander 2 hours in. The mission was flagged as harmless.
The pirates appeared just seconds after i entered.

There was zero chance to escape or do anything.
Among them Incould see an expert viper.

Ok, this is definitely not normal.
 

Deleted member 38366

D
Hm, Space Salvage Missions AFAIK were always amongst the most hazardous in the entire Game.
A "Kill Pirate" Mission doesn't hold a candle to the encounters one can occasionally experience there.

Most are empty, but I've seen Wings of upto 5-7 Ships hop in and open Fire quite quickly.
Then, you're either behind very large Shields to complete the Salvage and get the heck out of there - or you better start moving the very second uninvited guests arrive.

It's the only Mission type where I have an Emergency Egress HyperJump pre-plotted, check that a near Planet doesn't block the jump and run a fully defensive 4/2/0 Pips all the time.

Seems extremely unusual though that this Mission behavior extends all the way even to new CMDRs, if the Mission is ranked "Harmless". Doesn't sound right.
 
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Hm, Space Salvage Missions AFAIK were always amongst the most hazardous in the entire Game.
A "Kill Pirate" Mission doesn't hold a candle to the encounters one can occasionally experience there.

Most are empty, but I've seen Wings of upto 5-7 Ships hop in and open Fire quite quickly.
Then, you're either behind very large Shields to complete the Salvage and get the heck out of there - or you better start moving the very second uninvited guests arrive.

It's the only Mission type where I have an Emergency Egress HyperJump pre-plotted, check that a near Planet doesn't block the jump and run a fully defensive 4/2/0 Pips all the time.

Seems extremely unusual though that this Mission behavior extends all the way even to new CMDRs, if the Mission is ranked "Harmless". Doesn't sound right.

Yup thats how it is :)

But thanks to all you nice cmdr's I now know how to deal with this. Ironman is fun but when the game decides to do stupid things it can get a Little frustrating to restart.

I will ticket it.
 
Not salty, but is this the norm now?

I wouldn't say the norm, but certainly not uncommon. You should always be prepared for an ambush with a collection mission.

If you keep aware, you can escape. I've also encountered these on my new account recently (when hunting with a friend - I distracted the ships while he collected his cargo). If you have limpets, you should have enough time to collect before anyone arrives. Also, if you have an empty cargo hold then the chances are that the pirates will simply scan you and move on - so don't scoop immediately in this case and wait until the danger has passed.
 
I wouldn't say the norm, but certainly not uncommon. You should always be prepared for an ambush with a collection mission.

If you keep aware, you can escape. I've also encountered these on my new account recently (when hunting with a friend - I distracted the ships while he collected his cargo). If you have limpets, you should have enough time to collect before anyone arrives. Also, if you have an empty cargo hold then the chances are that the pirates will simply scan you and move on - so don't scoop immediately in this case and wait until the danger has passed.

As it is reported, this is not an ambush, it is an unwinnable death trap. This can't be working as intended.
 
As it is reported, this is not an ambush, it is an unwinnable death trap. This can't be working as intended.

No, it is neither unwinnable nor a death trap. Of course, it most likely is unwinnable in a Sidewinder, but why would you try to take on a wing of 3 or 4 ships if that is what you are flying?

I explained in the post you quoted how you can get the cargo. Of course, the alternative is to turn up in a Cutter, and then you can "win" by destroying the other ships (if that is your definition of winning).
 
No, it is neither unwinnable nor a death trap. Of course, it most likely is unwinnable in a Sidewinder, but why would you try to take on a wing of 3 or 4 ships if that is what you are flying?

I explained in the post you quoted how you can get the cargo. Of course, the alternative is to turn up in a Cutter, and then you can "win" by destroying the other ships (if that is your definition of winning).

I see that you are talking about the old, known behavior - pirates arriving after a while and often not even bothering you. What is reported here is that they arrive within seconds with overwhelming force and open fire immediately. If this is true, it's a death trap.

Anyway, I'm going to test it.
 
How does that Sidewinder look with smoked hair?

I'm not sure - what do you think:

edmV7Hw.png
 
Since this mission was rated harmless, it was for sure a Death trap. Harmless missions should be fully compatible witha SW :)
 
Since this mission was rated harmless, it was for sure a Death trap. Harmless missions should be fully compatible witha SW :)

Rated Harmless? Yeah, that was a trap. I had a similar situation yesterday but the ambushers were in smaller ships and I was in a Cobra so I got away (took hull damage first though because in my panic I forgot to raise my cargo scoop)
 
Similar happened to me right after 3.0 dropped. I made my exploration Elite doing salvage missions, so I know how they work. I had an empty hold and was on a mid level mission, dropped in on the objective and barely got my cargo scoop deployed before I came under fire. Viper Mk4 with everything A rated but not engineered yet, and I didn't even have time to raise the scoop before I blew up. Then I Respawned 150 LY away for some reason, even though I was clean and in a system with a port that I had just dropped off data at. Bugs will be found in any program this large, I'll wait a while to see if they fix this one before trying more salvage jobs.
 
Had ilicit cargo on me.(from earlier mission)
Mission now to collect the black box from (2) unique uss
I find the blue uss
Drop to normal space
locate one black box
Suddenly two Anacondas and several other vessels enter and fire at my SideWinder destryoing it in 3 seconds

Is this fair and working as it should?
Had no chance to do anything.
It was a beginner mission since i did a save wipe.

Not salty, but is this the norm now?

When you say "its a beginning mission" what rank was the mission, missions are not directly locked by rank anymore, though you should see more missions near your rank, you might have taken up one that was way beyond your ability? it offered really good payout perhaps?
 
Personally I'm all in favour of this sort of thing happening. I know it sucks in some respects, but - and I have to add, for me and my preference - it is this sort of random seriously sucky happening that makes the game more than just a "follow the formula and game the game" sort of game. In my journey from sidey upwards I have learned to be just a little paranoid. In the case described here if I had seen annies arrive I would have been gone in a flash. There is always another chance at the blue USS. Survival is the whole key in this game, and sometimes you just can't. But you do get better at it with experience.

"Fair" is not a valid concept in this game. Remember, we are all playing the same game under the same rules so what happened to you can also happen to the rest of us. Those of us with a bit more experience may perhaps have been able to escape - but then again, perhaps not. It is just the way it goes in ED - and that is one of the reasons why I love it. Occasionally something happens that just makes me want to toss something at the wall - but then I get over it and once reason reasserts can usually see that I could have made better choices. In other words, more often than not it boils down to me, not the game.
 
In the case described here if I had seen annies arrive I would have been gone in a flash.

Part of the issue is that they attack so quickly, you do not have time to escape. No message, nothing just "here they are, immediately firing", as soon as you get to the mission point. I got killed in my Cobra multiple times trying to escape. Barely get the scoop back in before they rip through my shields in seconds.
 
Ok, heads up :)

Got the first federal navy rank up mission to collect two black boxes.
Have a Cobra III now so Life is a bit more safer, especially when playing ironman.

Anyway, Here goes. Time scale included

First, For this testing I had no CARGO. And tested with exact same occurance 10 times. Everytime several enemy ships spawned in.

1 sec. I enter the USS and FA-OFF the millionth time because of this bug.
3-4 sec Locate black box immediately and open bay doors
5-15 sec I have target just in front of ship ready to scoop
16-25 sec If all goes well i manage to scoop, usually 90 % of the time (can be bit fun with FA-OFF)

BUT if I miss the balck box and want to go for Another try then that is a NO GO.

Enemies spawn in after a half minut or so. And they are Vicious. Often more than 3 ships.

There is no chance to make Another try scooping the balck box.

But now when I have a Cobra I manage to escape.
Then I go for Another try with a new USS.

Here is the thing, I kinda like it this way. Makes it challenging.
But its a bit off balance since you have no second chanse to scoop.

And by the way, where the heck are these wanted enemies coming from?
A bit unrealistic just to spawn them every time i enter USS.
 
I tried 3 times on one mission last night. The pirates pop in and attack before I can get an emergency high jump plotted. They act a lot like I assume ATR would, but I have no bounties against me. I did grab a video of one attempt, from dropping out of SC to being blown up in under 60 seconds.
 
I tried 3 times on one mission last night. The pirates pop in and attack before I can get an emergency high jump plotted. They act a lot like I assume ATR would, but I have no bounties against me. I did grab a video of one attempt, from dropping out of SC to being blown up in under 60 seconds.

In My Experience, if a mission spawns pirates after you drop into the MSS, that SAME mission will always spawn pirates after you drop into the MSS. Jump out, log to the main menu, log completely out of the game. As long as you have the same mission, the pirates will be there.
 
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