Those funeral ships...

Man, those funeral ships... I've been flying around in a system for an hour and a half now, entering every Unidentified Signal Source I found, and it was funeral ships every. Single. Time. God I hate those.
 
Just another thing about this game which doesn't make sense. Its a time sink with zero reward, I don't even know why they're in the game if they are absolutely useless other than a way to have RNG screw you over.
 
Just another thing about this game which doesn't make sense. Its a time sink with zero reward, I don't even know why they're in the game if they are absolutely useless other than a way to have RNG screw you over.

I actually have seen BB missions targeting "Funeral Attendees". That's the moment you pray the next USS is a funeral:) I do hate tech-acquiring T9s though.

I KWS them, and sometimes get lucky and crash a wedding or two legally as I get paid :D

Yeah once before I blew up the center T9 and the other ships just carried on as if nothing happened.
 
With the Mineral collectors, Funeral Barges, Wedding Parties and Scrap merchant looking for Tech it's a wonder how any of the USS's can have space for the wanted to be found any more. Add in the recent addition of a T9 escorted by 2 Anacondas and no bad guys to kill makes it a pain to depart the USS due to the mass lock effect of all three ships. Also add in the USS populated by only clean ships. Makes Bounty Hunting not a lot of fun.
 
With the Mineral collectors, Funeral Barges, Wedding Parties and Scrap merchant looking for Tech it's a wonder how any of the USS's can have space for the wanted to be found any more. Add in the recent addition of a T9 escorted by 2 Anacondas and no bad guys to kill makes it a pain to depart the USS due to the mass lock effect of all three ships. Also add in the USS populated by only clean ships. Makes Bounty Hunting not a lot of fun.
USS were one reason why I quit playing the game to begin with. The mission objectives were already obscure and poorly explained to begin with. On top of that, I had to deal with stupid stuff like the above. But now it sounds like they added more useless fluff. I don't get it...whats the point of making a design to impede players like this? It's not even something based off of a gear check, skill check, achievement check, or anything. It's a roadblock in the game based off of RNG which does nothing but frustrate people.

I don't get it. Whats the point of having stuff like this in the game? If I get sent to kill 2 civilians, 2 pirates, 2 cops, whatever, I shouldn't have difficulty because I keep getting screwed by RNG. I should have difficulty because those two civis, pirates, cops are better equipped, more skillful, etc. If I'm running a mission, I'm playing against the clock. On top of that, I have to deal with things completely outside of my control from entirely a design perspective...

I learned by using nav sites to get those missions done, but still. Just the whole thing doesn't make sense. I hate to bash a game so, but its seriously just one thing after another that leaves me scratching my head. Its really as if any game design theory inbetween 1984-2014 was tossed out the window.
 
Last edited:
USS were one reason why I quit playing the game to begin with. The mission objectives were already obscure and poorly explained to begin with. On top of that, I had to deal with stupid stuff like the above. But now it sounds like they added more useless fluff. I don't get it...whats the point of making a design to impede players like this? It's not even something based off of a gear check, skill check, achievement check, or anything. It's a roadblock in the game based off of RNG which does nothing but frustrate people.

I don't get it. Whats the point of having stuff like this in the game? If I get sent to kill 2 civilians, 2 pirates, 2 cops, whatever, I shouldn't have difficulty because I keep getting screwed by RNG. I should have difficulty because those two civis, pirates, cops are better equipped, more skillful, etc. If I'm running a mission, I'm playing against the clock. On top of that, I have to deal with things completely outside of my control from entirely a design perspective...

I learned by using nav sites to get those missions done, but still. Just the whole thing doesn't make sense. I hate to bash a game so, but its seriously just one thing after another that leaves me scratching my head. Its really as if any game design theory inbetween 1984-2014 was tossed out the window.


I guess if you quit the game to begin with you wouldn't have read the most recent changes to these, Where assassination mission targets / traders / bounty hunters / pirates / security forces will all spawn in supercruise and allow you to see them there. They all also have the convenient "MISSION TARGET" plastered on them so you can tell what you are going for. and if it is a salvage mission? you go to low signal sources and it pretty much is always cargo in those. But you already quit the game, so why am i trying? and why are you still here?
 
Wow, guys, I was just ranting because I was having bad luck with the RNG and I didn't have an interdictor yet. I got it in the end, relatively quickly, bought an interdictor and now it's piece of cake.
 
Just another thing about this game which doesn't make sense. Its a time sink with zero reward, I don't even know why they're in the game if they are absolutely useless other than a way to have RNG screw you over.
Sometimes RNG needs to be cold else you start to take it for granted. Not everything has to be a convenient use of your time.
 
Are these funeral ships intended to have any cargo like a body in a coffin?
I was just going to steal it but surprisingly all of them are just empty.
 
Back
Top Bottom