Man, those funeral ships... I've been flying around in a system for an hour and a half now, entering every Unidentified Signal Source I found, and it was funeral ships every. Single. Time. God I hate those.
Just another thing about this game which doesn't make sense. Its a time sink with zero reward, I don't even know why they're in the game if they are absolutely useless other than a way to have RNG screw you over.
I KWS them, and sometimes get lucky and crash a wedding or two legally as I get paid![]()
Every time you kill a funeral ship, 10 new funeral ships appear to mourn the loss of the crew on the first one.
USS were one reason why I quit playing the game to begin with. The mission objectives were already obscure and poorly explained to begin with. On top of that, I had to deal with stupid stuff like the above. But now it sounds like they added more useless fluff. I don't get it...whats the point of making a design to impede players like this? It's not even something based off of a gear check, skill check, achievement check, or anything. It's a roadblock in the game based off of RNG which does nothing but frustrate people.With the Mineral collectors, Funeral Barges, Wedding Parties and Scrap merchant looking for Tech it's a wonder how any of the USS's can have space for the wanted to be found any more. Add in the recent addition of a T9 escorted by 2 Anacondas and no bad guys to kill makes it a pain to depart the USS due to the mass lock effect of all three ships. Also add in the USS populated by only clean ships. Makes Bounty Hunting not a lot of fun.
USS were one reason why I quit playing the game to begin with. The mission objectives were already obscure and poorly explained to begin with. On top of that, I had to deal with stupid stuff like the above. But now it sounds like they added more useless fluff. I don't get it...whats the point of making a design to impede players like this? It's not even something based off of a gear check, skill check, achievement check, or anything. It's a roadblock in the game based off of RNG which does nothing but frustrate people.
I don't get it. Whats the point of having stuff like this in the game? If I get sent to kill 2 civilians, 2 pirates, 2 cops, whatever, I shouldn't have difficulty because I keep getting screwed by RNG. I should have difficulty because those two civis, pirates, cops are better equipped, more skillful, etc. If I'm running a mission, I'm playing against the clock. On top of that, I have to deal with things completely outside of my control from entirely a design perspective...
I learned by using nav sites to get those missions done, but still. Just the whole thing doesn't make sense. I hate to bash a game so, but its seriously just one thing after another that leaves me scratching my head. Its really as if any game design theory inbetween 1984-2014 was tossed out the window.
Sometimes RNG needs to be cold else you start to take it for granted. Not everything has to be a convenient use of your time.Just another thing about this game which doesn't make sense. Its a time sink with zero reward, I don't even know why they're in the game if they are absolutely useless other than a way to have RNG screw you over.
.... Its a time sink with zero reward,
Be careful you don't kill them, all you'll do is make more.