USS were one reason why I quit playing the game to begin with. The mission objectives were already obscure and poorly explained to begin with. On top of that, I had to deal with stupid stuff like the above. But now it sounds like they added more useless fluff. I don't get it...whats the point of making a design to impede players like this? It's not even something based off of a gear check, skill check, achievement check, or anything. It's a roadblock in the game based off of RNG which does nothing but frustrate people.
I don't get it. Whats the point of having stuff like this in the game? If I get sent to kill 2 civilians, 2 pirates, 2 cops, whatever, I shouldn't have difficulty because I keep getting screwed by RNG. I should have difficulty because those two civis, pirates, cops are better equipped, more skillful, etc. If I'm running a mission, I'm playing against the clock. On top of that, I have to deal with things completely outside of my control from entirely a design perspective...
I learned by using nav sites to get those missions done, but still. Just the whole thing doesn't make sense. I hate to bash a game so, but its seriously just one thing after another that leaves me scratching my head. Its really as if any game design theory inbetween 1984-2014 was tossed out the window.