Been a gamer since before Atari.
Playing Elite Dangerous on XBOX ONE.
Using the HOTAS and pedals.
Here are my thoughts on each area of the game. As a casual gamer I get about an hour a night over the course of a week... and then often no gaming for long periods of time. Then, occasionally, I have a holiday where I can get in a long play session.
I would imagine that the group of untapped casual gamer opportunity is huge for Elite so I would love to see the game cater more to that kind of play-style. I realize that, unfortunately, game changes to cater to that market will generally directly conflict with the desires and gameplay requirements of hard-core players. Having said that, here are my thoughts.
Executive summary for Frontier:
1. Players should be able to purchase and equip any ship-based item in the store without having to enter station livery. As it stands now only holo-me is “usable” at any time. I am sure this will increase buying from ME whilst exploring. I assume the same is true for others.
2. Casual gamer rate of earning credits per hour is too low and may hamper game time which results in loss of potential sales in Frontier Store.
Exploration:
The Good:
The Bad:
Suggestions to improve:
Community Goals:
The Good:
Varied things to do. I know this worked GREAT for me as a new player to encourage me to try different items.
The Bad:
Suggestions to improve:
There should be a training mission that walks you through a sample bounty CG? How to get the CG, how to identify mission targets.
Get better at selecting tiers and having more lucrative rewards.
Engineers:
It is my impression that this has greatly improved. I won’t say much because my experience with this aspect of the game is very limited.
Missions
The Good:
Variety of things to do is awesome.
The Bad:
As a casual gamer I feel like I have to play for hours and hours and I still don’t get over 100,000,000 credits. When I almost reach that number of credits I end up dropping under this number again. Usually it is because of one of three things:
As a casual player I almost never get a chance to enjoy opportunities to gain credits from things like Dia-rhea, skimmer, passenger runs, and other items that get nerfed quickly. Perhaps this is as intended. This does result in hard-core players that play for hours and hours have the opportunity to cash-in and a casual gamer will almost never have these opportunities.
Suggestions to improve:
I wonder if it is possible to “bonus” casual gamers like me with “dividends and interest” on cash balances that are sitting whilst I am off doing real life. Otherwise, I can’t think of any other ideas. I really don’t know what to do. How do you encourage a casual gamer to return to the game so he/she continues to buy from the ED store? I guess perhaps “new content” is the tool to do this… like eliminating the beige plague, adding Thargoid attacks, etc.
Combat:
-Player vs. Player
-Player vs. Environment
-Player vs. Aliens
The Good:
I enjoy the variety of combat with pirate interdictions when hauling, CG bounties, thargoid attacks, etc.
For a casual gamer I think the NPC opponents are the correct difficulty.
The Bad:
Suggestions to improve:
Somehow increase credits per hour to encourage casual gamers to enjoy this content.
Playing Elite Dangerous on XBOX ONE.
Using the HOTAS and pedals.
Here are my thoughts on each area of the game. As a casual gamer I get about an hour a night over the course of a week... and then often no gaming for long periods of time. Then, occasionally, I have a holiday where I can get in a long play session.
I would imagine that the group of untapped casual gamer opportunity is huge for Elite so I would love to see the game cater more to that kind of play-style. I realize that, unfortunately, game changes to cater to that market will generally directly conflict with the desires and gameplay requirements of hard-core players. Having said that, here are my thoughts.
Executive summary for Frontier:
1. Players should be able to purchase and equip any ship-based item in the store without having to enter station livery. As it stands now only holo-me is “usable” at any time. I am sure this will increase buying from ME whilst exploring. I assume the same is true for others.
2. Casual gamer rate of earning credits per hour is too low and may hamper game time which results in loss of potential sales in Frontier Store.
Exploration:
The Good:
- Mechanics of Exploration are great, especially since introduction of Hull Repair Limpets.
- Planets are colorful and varied now since 3.0. Nice.
- Neutron Stars, pulsars, black holes... all nice additions.
- Exploration is probably my favorite area of the game.
- Exploration in my SRV gives me a GREAT chance to SEE my expensive Frontier Store SHIP KIT and paint job. I imagine this is critical to increase store revenues.
- Exploration is a GREAT mode for a casual gamer.
- Exploration is a great way to pick up rare materials and the new material storage make this gameplay more fun because it can serve a purpose. Now I get payoffs much later in the game from doing all that surface exploration.
- Abandoned Thargoid bases, Thargoid crash sites, Guardian sites. This design is excellent.
The Bad:
- There is not enough money in exploration.
- There is no way to equip livery out in the black. I cannot enter LIVERY and equip bobbles, kits, paint jobs, etc. I have figured out that I can BUY through holo-me something like a paint job that is only available for a limited time... but I can't equip my new purchase! Needs fixed.
Suggestions to improve:
- There should be an exploration credit bonus for landing/SRV. This would be an interesting addition and gives a reason to explore in the SRV. This also prepares gameplay for atmosphere planet and gas giant play/exploration. Imagine the bonus for a newly discovered Earth Like World with a "landed on ELW” bonus.
- There should be SOME way to repair the power plant out in the black. How about landing and powering down all modules except AFMU? That allows you to repair power system. Make it a super expensive AFMU or a special characteristic available by engineering. I can say that this has not been a problem for me personally but my OCD dislikes seeing everything at 100% except for the power plant.
Community Goals:
The Good:
Varied things to do. I know this worked GREAT for me as a new player to encourage me to try different items.
The Bad:
- Who to kill in bounty CGs can be somewhat confusing.
- CGs like the one we have running now are a problem. There are no stations with inventory within a reasonable distance. This is frustrating for players and a game breaker for new players.
- Somehow FD doesn’t seem to be able to calibrate CG requirements to expected community involvement and ED ends up with CGs that don’t finish tiers. This left me, as new player, with a perception that CGs are generally a waste of time. This is, of course, not true. Who is selecting CG tier limits? They need to Get Gud or be moved to a different job at Frontier. FD should have past CG data and isn't it possible for someone to be able to “calculate” more reachable tiers? Another example of poorly selected tiers: Rescue CGs. What possible gameplay advantage is it to have vastly under-performed CGs with dismal rewards?
Suggestions to improve:
There should be a training mission that walks you through a sample bounty CG? How to get the CG, how to identify mission targets.
Get better at selecting tiers and having more lucrative rewards.
Engineers:
It is my impression that this has greatly improved. I won’t say much because my experience with this aspect of the game is very limited.
Missions
The Good:
Variety of things to do is awesome.
The Bad:
As a casual gamer I feel like I have to play for hours and hours and I still don’t get over 100,000,000 credits. When I almost reach that number of credits I end up dropping under this number again. Usually it is because of one of three things:
- I have a ship destruction that costs me millions or
- I transfer one of my expensive short jump range ships to participate in a CG and it costs me millions, or
- A new game development comes out that sucks up all my credits… like new ship or weapons and equipment needed for Thargoids, etc.
As a casual player I almost never get a chance to enjoy opportunities to gain credits from things like Dia-rhea, skimmer, passenger runs, and other items that get nerfed quickly. Perhaps this is as intended. This does result in hard-core players that play for hours and hours have the opportunity to cash-in and a casual gamer will almost never have these opportunities.
Suggestions to improve:
I wonder if it is possible to “bonus” casual gamers like me with “dividends and interest” on cash balances that are sitting whilst I am off doing real life. Otherwise, I can’t think of any other ideas. I really don’t know what to do. How do you encourage a casual gamer to return to the game so he/she continues to buy from the ED store? I guess perhaps “new content” is the tool to do this… like eliminating the beige plague, adding Thargoid attacks, etc.
Combat:
-Player vs. Player
-Player vs. Environment
-Player vs. Aliens
The Good:
I enjoy the variety of combat with pirate interdictions when hauling, CG bounties, thargoid attacks, etc.
For a casual gamer I think the NPC opponents are the correct difficulty.
The Bad:
- I can’t see how a casual player can engage in Player vs. player and “keep up” with engineering and weapon selection. It doesn’t bother me though. As a casual gamer I have little desire to play in an environment with the random unwashed masses. I haven’t used the multiplayer gaming at all, I haven’t even done a joint mission with others.
- As a casual gamer I don’t have a burning desire to spend all the time to buy anti-Thargoid weapons… so I have just ignored Thargoid combat CGs and run on a Thargoid interdiction. If I did decide to do engage this part of the game then I definitely am not earning enough per-hour to afford enjoying this gameplay mechanic.
Suggestions to improve:
Somehow increase credits per hour to encourage casual gamers to enjoy this content.
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