Honestly the money problem with exploration isn't that its poorly balanced but that unlike the other methods it hasn't been exploitable to the same degree. You can't get those numbers with other activates you listed without gamming the system in major ways. Exploration is the only one that can't really be gammed beyond road to riches.
The problem is frontier has largely given up on balancing out exploits and gaming simply do to how its not possible. The community will always find a way. So instead they started balancing the game with the mindset of expecting players to game the system and only removing particularly bad ones.
At the same time I don't know that exploration needs to be a money maker though im not against it. but if given the choice I would always prefer they spend time adding more to find and do even if it doesn't give me a single credit. Unless you are looking to get a carrier you never need more than 300m in this game and you can get that in two weekends of relaxed play. After that money doesn't matter and simply makes things convenient. For exploration gameplay you need far less than 100m.
Honestly for people who need to see that number/score to scratch an itch I would much rather see a database/leaderboard implemented. Where I can look up myself or others and see how many of X I have discovered and how many were first discoveries. How many had yet to be discovered by anyone else meaning I was still likely the only one to have seen that. Then let me overlay an explorer onto a map. lighting up systems they have discovered with filters for their first discovery/only discovery and one for flagged discoveries. If a pilot goes to their own profile they can select a system to flag and add a little note as to why.
The problem is frontier has largely given up on balancing out exploits and gaming simply do to how its not possible. The community will always find a way. So instead they started balancing the game with the mindset of expecting players to game the system and only removing particularly bad ones.
At the same time I don't know that exploration needs to be a money maker though im not against it. but if given the choice I would always prefer they spend time adding more to find and do even if it doesn't give me a single credit. Unless you are looking to get a carrier you never need more than 300m in this game and you can get that in two weekends of relaxed play. After that money doesn't matter and simply makes things convenient. For exploration gameplay you need far less than 100m.
Honestly for people who need to see that number/score to scratch an itch I would much rather see a database/leaderboard implemented. Where I can look up myself or others and see how many of X I have discovered and how many were first discoveries. How many had yet to be discovered by anyone else meaning I was still likely the only one to have seen that. Then let me overlay an explorer onto a map. lighting up systems they have discovered with filters for their first discovery/only discovery and one for flagged discoveries. If a pilot goes to their own profile they can select a system to flag and add a little note as to why.