Many of you may have already experienced this:
You drop from supercruise and when you drop into the instance it's empty... then the NPC's spawn in and life commences due to your presence there.
this happens with stations, combat zones, RES etc
But I never have this happen on a planet surface near a station, and I think that is owing to the "Glide" mechanic dropping you into normal space (and the instance) a bit of a way out and letting you hurdle in at 2500m/s (so things "spawn" out of visual range and sensor range)
I had the following thought, please let me know what you the community think
One solution (I believe) to the prespawning issue is, we could have the same type of "drop in" that glide offers for normal SC drops....
In other words you drop like 30km from a station in glide and hurdle toward the station at 2500ms like glide and have the slowdown to normal speed like 4 seconds later at 10km...
That way things can spawn in normal space while you are gliding in and also players would come into your radar in a cooler way than just popping out of SC like it is now... They would appear at distance and speed in with contrails behind them.
This would not take much, if any time away from how long it takes to drop as you can use this time to position yourself better in front of the slot during glide (if approaching from the wrong side)
it will be great to have the galaxy feel like it exists even when you are not there ( "immersion"
)
also it would remove some of the... Nothing. Nothing. Nothing. BAM station in your face situation. and make the entry look a bit more seemless
and who knows it may even be a quality of life thing that makes positioning post SC drop easier
Thoughts? is this something you would like FDEV to consider?
You drop from supercruise and when you drop into the instance it's empty... then the NPC's spawn in and life commences due to your presence there.
this happens with stations, combat zones, RES etc
But I never have this happen on a planet surface near a station, and I think that is owing to the "Glide" mechanic dropping you into normal space (and the instance) a bit of a way out and letting you hurdle in at 2500m/s (so things "spawn" out of visual range and sensor range)
I had the following thought, please let me know what you the community think
One solution (I believe) to the prespawning issue is, we could have the same type of "drop in" that glide offers for normal SC drops....
In other words you drop like 30km from a station in glide and hurdle toward the station at 2500ms like glide and have the slowdown to normal speed like 4 seconds later at 10km...
That way things can spawn in normal space while you are gliding in and also players would come into your radar in a cooler way than just popping out of SC like it is now... They would appear at distance and speed in with contrails behind them.
This would not take much, if any time away from how long it takes to drop as you can use this time to position yourself better in front of the slot during glide (if approaching from the wrong side)
it will be great to have the galaxy feel like it exists even when you are not there ( "immersion"
also it would remove some of the... Nothing. Nothing. Nothing. BAM station in your face situation. and make the entry look a bit more seemless
and who knows it may even be a quality of life thing that makes positioning post SC drop easier
Thoughts? is this something you would like FDEV to consider?
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