Ooohhhh having the ability to superglide when dropping at the station, circling around it outside no fire zone and drop right in front of the mail slot would make for a very, very interesting gameplay.
Ooohhhh having the ability to superglide when dropping at the station, circling around it outside no fire zone and drop right in front of the mail slot would make for a very, very interesting gameplay.
How about some 'superglide' or something not specific to stations but used for belts and USSs as well?
At the ordinary drop distance (depending on gravity from surrounding objects, just like now), it'll say 'safe disengage ready' and if you disengage, you'll get into a kind of glide but much faster than 2500 m/s initially, gradually slowing down while giving you some control. Obviously just like glide, you'll have to be facing some cone extending from the station (just like the approach angle requirements for glide to engage).
This would make approach require at least some skill,
leave time for corrections,
you could easily glide past the station if you are approaching from the backside and as OP said
It would make the ambient NPC spawning much much better.
A generalized approach GUI could be devised, just like they did for orbital flight, engaging automatically when you are flying near approachable objects under a certain speed.
Indeed, more skill & practice = faster docking
(stolen from Adam Woods commenting on docking Ship launched fighters)
There is also another solution - speed up "internal clock" for NPC spawn and behaviour (docking, fights, etc.) during the transition, so you will appear in the fully populated and "living" instance. In other words - the inst.......
I could be wrong, but I don't THINK that's how it works, I think you get that delay while the ships appear because the game is creating and populating a new instance, whereas dropping into stations and surface ports involes simple entering an instance that already exists. Could be wrong though
Instance is a strictly networking related term.
You move your own instance with you wherever you go. If yours overlap with someone else's instance, then they'll merge (in normal space, depending on the distance). If you drop into a station, or near another commander from supercruise, then you'll drop into an already established instance.
If there are no commanders in anywhere that you can connect with (depending on several parameters, especially latency), be it a planet surface or a station and a new instance has to be created (matchmaking server decides it), you'll see it populated after you drop.
So, if there isn't a real live player in a region (if you are playing in a PG or SOLO too), you'll be placed in a new instance, regardless of the geometry being already loaded and visible to you, as it has nothing to do with instancing.
landing on planets *does* take that extra time![]()