Thoughts on fleet carriers now

First I'd like to apologise if this has been covered but i Havnt paid enough attention to the forums since the second beta and didn't fine anything in a quick search.

To the average fleet carrier carrier owner, now it's been some time, how are your thoughts, still worth it. Have you managed to use them to make any money with them.

I'm yet to purchase me own, i plan on esentially just using mine as a movable base and storage facility and as such intend to dump a billion into the account so as I dont have to worry about upkeep for 2 years.
But I'm wondering how some players have found them outside of the more dedicated groups (tritium mining trade meta and deep space network ect).
Are they worth it in your opinion.
Maybe it's just the aw of owning one that appeals but quickly wears off.
Also is it just me or because of the cost of them and up keep they should really be called the miners fleet carriers as what other game play leads to that sort of income.
I just have a lot of thoughts on the topic and want other peoples 2 cents.
Also random side note, more customizability such as selling space for a larger/upgraded jump drive
 
The upkeep is trivial compared to the effort of buying the thing in the first place.

It lets me make my base in a nice quiet system that only has an outpost and thus wouldn't otherwise be suitable as a base.

If I want to go mining I can just go mining then park it somewhere with the loot listed for reasonable prices that still make me money and allow traders to make a better-than-tritium profit/ton, and then I don't have to go through all the faff of looking up the best sell system and hauling it there myself.
 

Deleted member 182079

D
I still enjoy mine - used as a mobile base mostly in the bubble, with the occasional brief exploration trip (up to 6k LY - only because I get bored around that distance).

The fact that I can be near Jameson's, decide I want to see what's what in Deciat, then maybe do some BGS work in a system without shipyard, then do a bit of AX combat in the Pleiades - one jump i.e. 15 minutes waiting time and I can do it, with all the modules and dedicated ships at my disposal.

Ship and module transfers are just not the same convenience wise.

As for the upkeep, it's peanuts, I don't even notice it's there (16m per week for me).

Also, the ability to park the carrier anywhere within a system (space permitting) is great, if not just for convenience but also for the views.
 
Last edited by a moderator:
Mine's great.

Did an hour or so of mining last night, which resulted in earning at least three weeks worth of upkeep (once I get round to selling it). First time I've done any mining since I bought it (which was as soon as they were available). I love having all my ships close at hand so that I can just choose to do something else with no needing to go and collect a ship from elsewhere.
 
Upkeep is fine. I just have to remember to transfer credits from my ever growing balance every now and again. A fully stocked carrier will only take an hour of credit earning to keep going for another week.

As for the carrier itself, it's what you make it. Mine is basically now 'home', so knowing I've always got somewhere to dock means I can do whatever in the local systems. It has also changed how I play the game somewhat, so that's been a welcome addition for someone who has played the game for 2 and a half years.
 
I haven’t logged in for a while now because I can’t get on board with the refuelling grind,there doesn’t appear to be any official word on resolving this issue and I’m almost certain FC’s are essentially feature complete now.
 
My thoughts on FCs:
I am not buying one as long as they requite upkeep.


I would get one with upkeep as long as it's got a real feeling. If I'm out of the game for a month and my FC is parcked then umpteen million for a few facilities that are just gathering a little dust is not up my street. Engine repairs for jumps, crew costs (and I expect the crew to lvl up and give me extras) or repairs for combat times....Ok.

Otherwise....naaah.
 
I got one but I never intended it to be a financial aid, rather the opposite. I left myself with 27m when I purchased mine, it was almost like a save wipe, except of course I had a modest fleet of already engineered ships and a fleet carrier.

My advice, FWIW, to anyone is, buy one, it's an in-game experience to try, just like buying any ship. Get it, experience it, it might be great for you, it might not. If it isn't, decommission it and get your money back.

The upkeep is an absolute red herring. It is nothing. As I say, I started with 27m left when I got mine. Just by popping around places, scanning and mapping, my Carrier balance increased, true I have done some mining (not only for fuel but for valuable cores), I'm now up to a carrier balance of 600m.
I view it as the same amount you pay when you fuel a ship at station when returning to collect on a mission. Only in the very early days did I pay any attention to how much refuelling my Sidey cost. Never looked at it since. Upkeep on a carrier is the same.

Get one, you have nothing to lose.
 
Main use, apart from (moving the fleet around) storage so you can sell for a profit. I have a carrier based in the Bubble, buys Painite for 700,000cr/t,holds onto it and sells for around 1mill cr/t when prices are right. Has earned over a billion in a less than week.

Second carrier, for exploration and fuel haulage to Colonia. Combined Upkeep for both is 16million a week, laughable that some still complain about upkeep.
 
Last edited:
I haven’t logged in for a while now because I can’t get on board with the refuelling grind,there doesn’t appear to be any official word on resolving this issue and I’m almost certain FC’s are essentially feature complete now.
I don't think you can really say refueling is a problem now since 7000t will get you to Colonia and back. It might cost a bit but fuel costs are still massively outstripped by earning potential. Arguably, as fleet carriers seem to be a credit sink to those with massive incomes, refueling is in line with that idea.
 
I don't think you can really say refueling is a problem now since 7000t will get you to Colonia and back. It might cost a bit but fuel costs are still massively outstripped by earning potential. Arguably, as fleet carriers seem to be a credit sink to those with massive incomes, refueling is in line with that idea.

Yeah fuel is a complete non issue now for anyone departing from the bubble. The last few days have seen L pad ports selling at 4k, supply runs out quickly though, I managed to secure 11,000 tonnes.
 
Right now carriers are in a very good place. They greatly enhanced gameplay for me.

The only thing I dislike is that if you take a break from the game upkeep will be draining your money. Nothing else in Elite penalizes you this way, especially for having a period of not playing, so I would prefer it if carriers worked in a similar fashion.
 
I am enjoying mine, I am very slowly moving away from the bubble, prospecting. That is I explore different areas, if I find a good minable area, I stop for a while. Then when I get board go back to exploring.
I can pick a different ship to explore, I have my Corvete kitted out with SLF and SRV.

Last night I found a few planets with some Bio life, scopped some rare materials.
 
Main use, apart from from (moving the fleet around) storage so you can sell for a profit. I have a carrier based in the Bubble, buys Painite for 700,000cr/t,holds onto it and sells for around 1mill cr/t when prices are right. Has earned over a billion in a less than week.

Second carrier, for exploration and fuel haulage to Colonia. Combined Upkeep for both is 16million a week, laughable that some still complain about upkeep.
Yes, this. I'm out on the fringe so my nearest high-tech system is like 60ly away. Sometimes I'll get a mission to source agronomic treatment or nonlethal weapons or reactive armour or whatever, and I just keep a stockpile of those sorts of things on my carrier so I can dip into them whenever I get a mission.
 
Basic numbers. A solo Fleet Carrier doesn't make credits. Working with others credits can make them. I had a Thargoid heart and 56 meta alloys. Checking in today the heart is sold and only have 16 meta alloys left. I made about 130 million with them. That could pay for the maintenance on the FC a few times.
 
Last edited:
I still want a cheaper carrier. I had an Escort carrier idea, that would operate more like an Outpost than a Station, jump further, and most importantly, be cheaper, maybe even as cheap as 1 billion credits.
 
Back
Top Bottom