Thoughts on Flight Assist Off

I've been playing around with flight-assist off as my only mode of flying for the last few days and have a few thoughts on it. Note that I'm not talking about changing any of the fundamentals of FA-off flying, but tools and controls which will help the player fly with the current model. Also, this is from the perspective of using a HOTAS as my control system: KBM users might have different perspectives and I'd be very interested to hear them.

First off: we need a velocity indicator. Velocity relative to current selected target is important when you're flying with flight assist on but critical with flight assist off due to the inability to stop. If this is the only change that was made then it would massively improve the life of both FA-on and FA-off pilots.

Second: please bring back FA-off in supercruise. If you are flying around with FA-off then you find yourself having to mentally readjust your controls every time you go in or out of supercruise. You also have to physically readjust your throttle every time you jump, as you go from throttle controlling thrust to controlling speed and back again.

Thirdly: please allow an FA-on button the same way that we currently have an FA-off button. Right now the only way to zero out your vectors is to turn FA on for a bit and wait until the ship stabilises then turn it back off again. Having a hold-to-stabilise control would be very handy.

Finally, there needs to be a way to zero out individual vectors. This could be done by having deadzones around each vector's 0 point, having additional binds for zeroing out each individual vector (although that would be a lot more keys) or allowing adjustable sensitivity for the various controls in FA-off. Right now the lowest input for (for example) roll is still big enough that it's easy to overshoot when attempting to correct.

I do really enjoy (trying to) fly with flight assist off but it does feel very much like a second-class citizen and it would be great if the devs could give it some love. Is anyone else out there flying purely FA-off, and if so what are your thoughts on how it could be improved?
 
Yes for the "velocity indicator" or at the very least please let as control the amount of "space dust" with a slider.
Ever since the change in spacedust in beta, FAoff has been a lot harder to aim the direction of travel.
 
Yes for the "velocity indicator" or at the very least please let as control the amount of "space dust" with a slider.
Ever since the change in spacedust in beta, FAoff has been a lot harder to aim the direction of travel.

Using space dust to indicate velocity by proxy is a hack. I admit I struggle to understand why Frontier wouldn't put a proper velocity indicator somewhere on the HUD, even if it's only an option.
 
For that matter why don't we have the usual flight vector HUD projections to show us which way we're facing versus which way we're moving. Considering these are combat vessels that information is far more important than just having a clearer windscreen.
 
Using space dust to indicate velocity by proxy is a hack. I admit I struggle to understand why Frontier wouldn't put a proper velocity indicator somewhere on the HUD, even if it's only an option.

yeah I agree but at least it was something. Now we have neither : (

A proper velocity indicator like FE2 or FFE had would be much better.
 
For that matter why don't we have the usual flight vector HUD projections to show us which way we're facing versus which way we're moving. Considering these are combat vessels that information is far more important than just having a clearer windscreen.

After spending more time with FA off I realise that I need information such as distance to target and my velocity relative to it to be available in a clear fashion. The former is often obscured by the fight and the latter is not present. I'm coming to the conclusion that no-one in FD flies with FA off.
 
Yeah, the velocity indicator is needed, regardless of whether in FA; the number of times I've glided in to the letterbox on a curve, got real close to enter, and then carried on sliding downwards as I wasn't really in control after all.
 
Quick! Sneak a question in about the FdL before Mike Evans gets here.....

(Apologies for the hijack, but long story.......)
 
Admittedly I am a complete novice with FA-off, as a Kbd-Mouse user I find it difficult to find control settimgs that work reasonably with both FA-off and FA-on.
If someone who is using FA-off with kbd-mouse for anything other than make a few turns would like to disclose his settings I would be grateful.

It seems to me that I need to be able to configure different settings for FA-OFF than for FA-ON.
At least the Relative mouse axis as this is something that seems to be perfect for FA-OFF but terrible with FA-ON
 
Theres an additional two thrusters (forward and reverse) that by default are unbound in the options and work th. the same way as the up/down/left/right lateral thrusters. Ive bound these to a hat on my X55 and its made a big difference to how I use FA off as you can quickly reduce / increase thrust along your facing direction. I find the throttle to be very different to KB
 
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Theres an additional two thrusters (forward and reverse) that by default are unbound in the options and work th. the same way as the up/down/left/right lateral thrusters. Ive bound these to a hat on my X55 and its made a big difference to how I use FA off as you can quickly reduce / increase thrust along your facing direction. I find the throttle to be very different to KB

So how is forward thruster different from forward throttle (and ditto reverse)? I saw the options in the menu but thought they were just the digital version of the analogue throttle. If not then I might have to find some more spare buttons on my throttle...
 
Forward thruster give you fine control of your forward momentum. You hold the button down to go forward, when the button is released, you immediately shut off thrusters (as lon as they are at 0%).
 
Forward thruster give you fine control of your forward momentum. You hold the button down to go forward, when the button is released, you immediately shut off thrusters (as lon as they are at 0%).

So if you have control of your 0 point on your analogue throttle (either by using whatever the magnitude-only option is called or by knowing where the centre of your throttle is) there isn't any difference?
 
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