Newcomer / Intro Thoughts on my Vulture Build?

Get a fast nimble ship, then weigh it down with Hull boosters etc? Concentrate on better Shields, you have spare power
 
Not sure what the relationship on thrusters to optimal mass is in the game, also my powergrid is 100% @ combat with this build and thats taking into account +200 shields over stock, I also prefer gimballed burst lasers, should be able to fire quite a few bursts before worrying about power consumption, beams would melt my powergrid.
 
You'll never have a tank out of her, so forget the hull upgrades and reinforcement. Once your shields are down, you're dead, anyway.
Instead, go for agility. It's much better defense.
I actually stayed with pulse lasers. They do quite enough damage and for saved power you can get better thrusters and fill the leftovers with more shield boosters ;)
Oh, and I would definitely recommend starting to learn to use fixed weapons. They make a huge difference (once you can use them properly, of course, otherwise stick with G)

Also, I believe you know that you can switch off the cargo hatch completely and put FSD and Fuel scoop on priority 2 so they turn off once you deployed your weapons. It can give you a really nice reserve in power. :)

On the other hand, Vulture is a ship so awesome that you practically can't make a "bad" build. I mean, some ships need really fine tuning in order for them to work well. Vulture? Nah, just point at anything and shoot. It'll die within seconds, no strategy required. (talking NPCs, here, naturally.) :D
 
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ok so the relationship between thrusters and optimal mass directly correlates with maneuverability it seems, so that clears that up, I also like the thought of saving 4.5 million creds by not equipping the reinforcements, instead I could put on a bad ass shield cell, probably also get away with equipping a chaff launcher just to make Ai/people angry...hhhmmm so shield tank her, yet keep her light and manueverable, from there use fixed lasers to melt things with their higher damage..... yes, I think I like, will be back with a revised build....
 
Indeed! "A" thrusters do miracles! Do try.
This is what my Vulture looks like:
[Vulture]
L: 3D/F Pulse Laser
L: 3D/F Pulse Laser
U: 0C Shield Booster
U: 0C Shield Booster
U: 0D Kill Warrant Scanner
U: 0C Shield Booster

BH: 1I Lightweight Alloy
RB: 4A Power Plant
TM: 5A Thrusters
FH: 4D Frame Shift Drive
EC: 3D Life Support
PC: 5A Power Distributor
SS: 4D Sensors
FS: 3C Fuel Tank (Capacity: 8)

5: 5A Shield Generator
---
Shield: 533.07 MJ
Power : 14.26 MW retracted (91%)
16.46 MW deployed (106%)
15.60 MW available
Cargo : 0 T
Fuel : 8 T
Mass : 328.3 T empty
336.3 T full
Range : 9.38 LY unladen
9.38 LY laden
Price : 18,194,567 CR
Re-Buy: 909,728 CR @ 95% insurance

I don't need the jump range because I only RES hunt in one system and don't need to leave it - I simply have her parked there and return whenever I need to shoot something. Other than that, all "A" - so yes, for the similar price, you can go way higher in terms of survivability if you get rid of that heavy hull. :)
 
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how well can the Vulture hold Large beams? Do they really melt the powergrid as fast as I have heard?


Update: Seeing as my vulture would not be used really for interdiction purposes or for travel jobs, mainly for RES hunting in 3 areas all located within 12 LY of each other, I have re-built my vulture build, no active tank, its all passive with a focus on maneuvering using fixed burst lasers, unless the boat can sustain for a reasonable time fixed beams but I have heard that it can't, even "A" rated.


Updated Build: http://www.edshipyard.com/#/L=60N,5DS5DS0__0_q3wU01Q,2-6Q8I6u5K7_6u3c,7T2
 
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how well can the Vulture hold Large beams? Do they really melt the powergrid as fast as I have heard?


Update: Seeing as my vulture would not be used really for interdiction purposes or for travel jobs, mainly for RES hunting in 3 areas all located within 12 LY of each other, I have re-built my vulture build, no active tank, its all passive with a focus on maneuvering using fixed burst lasers, unless the boat can sustain for a reasonable time fixed beams but I have heard that it can't, even "A" rated.


Updated Build: http://www.edshipyard.com/#/L=60N,5DS5DS0__0_q3wU01Q,2-6Q8I6u5K7_6u3c,7T2

why don't you upgrade your FSD to A ?... Remember it's powerdraw use doesn't aply when dogfigting so just turn it off when deploying your weapons since you cant jump with weapons anyway. It will help your jump disstance...
 
I try and keep my non-fighting modules to a minimum when fighting, they only bump up the rebuy cost. You can always pop in a bigger FSD / Scanner etc when you want to move.
 
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