Ship Builds & Load Outs Thoughts on my Vulture set-up?

I use this Vulture build for Military Strikes, primarily, and some RES bounty hunting. The power distributor will be upgraded to 5A when i find one, but any suggestions on what to do? The empty internal class 1 module is the biggest thing i would like suggestions for, as it seems a waste to keep it empty.

http://www.edshipyard.com/#/L=70N,5TP5TP0_g0_g,2-6Q6Q6Q5U88725A,7Sk7go4xo10i

[Vulture]L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
U: 0A Shield Booster
U: 0A Shield Booster


BH: 1I Lightweight Alloy
RB: 4A Power Plant
TM: 4A Thrusters
FH: 4A Frame Shift Drive
EC: 3E Life Support
PC: 5B Power Distributor
SS: 4E Sensors
FS: 3C Fuel Tank (Capacity: 8)


5: 5A Shield Generator
4: 4A Shield Cell Bank
2: 2A Fuel Scoop
1: 1D Hull Reinforcement Package
---
Shield: 548.74 MJ
Power : 15.49 MW retracted (99%)
17.33 MW deployed (111%)
15.60 MW available
Cargo : 0 T
Fuel : 8 T
Mass : 357.0 T empty
365.0 T full
Range : 15.87 LY unladen
15.87 LY laden
Price : 16,729,186 CR
Re-Buy: 836,459 CR @ 95% insurance
 
Interesting... but excess weight ruins it.

I use this Vulture build for Military Strikes, primarily, and some RES bounty hunting. The power distributor will be upgraded to 5A when i find one, but any suggestions on what to do? The empty internal class 1 module is the biggest thing i would like suggestions for, as it seems a waste to keep it empty.

http://www.edshipyard.com/#/L=70N,5TP5TP0_g0_g,2-6Q6Q6Q5U88725A,7Sk7go4xo10i

[Vulture]L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
U: 0A Shield Booster
U: 0A Shield Booster


BH: 1I Lightweight Alloy
RB: 4A Power Plant
TM: 4A Thrusters
FH: 4A Frame Shift Drive
EC: 3E Life Support
PC: 5B Power Distributor
SS: 4E Sensors
FS: 3C Fuel Tank (Capacity: 8)


5: 5A Shield Generator
4: 4A Shield Cell Bank
2: 2A Fuel Scoop
1: 1D Hull Reinforcement Package
---
Shield: 548.74 MJ
Power : 15.49 MW retracted (99%)
17.33 MW deployed (111%)
15.60 MW available
Cargo : 0 T
Fuel : 8 T
Mass : 357.0 T empty
365.0 T full
Range : 15.87 LY unladen
15.87 LY laden
Price : 16,729,186 CR
Re-Buy: 836,459 CR @ 95% insurance


Commander,


You could easily fill the slot with what ever you deem "mission-essential" at any given task. Such as cargo hold to haul small amount of cargo or advanced system scanner, if you're trasferring long ranges - just to get that extra credit.

However, what strikes me in your setup, is the weight of your ship. If you can't manage power with a 5A distributor (which you should have as an priority anyways) - you should look if you could manage with a 5C. You'll save precious 12 tons of weight, which translates to speed and manouverability. Note that B-class modules are always the heaviest thus downgrading your overall performance. At least it's something worth checking.

This also aplies to your life-support: by upgrading to 3D, you'll save another ton or two with improved performance. Obviously with the cost of power.

If you do run into overwhelming power-issues - try lowering the priority of your huge (4A) shield cell bank. You might have to "holster your weapons" in order to use it, but as a compromise it's worth something to consider.


I trust you find this in order.

M-2481






 
Commander,


You could easily fill the slot with what ever you deem "mission-essential" at any given task. Such as cargo hold to haul small amount of cargo or advanced system scanner, if you're trasferring long ranges - just to get that extra credit.

However, what strikes me in your setup, is the weight of your ship. If you can't manage power with a 5A distributor (which you should have as an priority anyways) - you should look if you could manage with a 5C. You'll save precious 12 tons of weight, which translates to speed and manouverability. Note that B-class modules are always the heaviest thus downgrading your overall performance. At least it's something worth checking.

This also aplies to your life-support: by upgrading to 3D, you'll save another ton or two with improved performance. Obviously with the cost of power.

If you do run into overwhelming power-issues - try lowering the priority of your huge (4A) shield cell bank. You might have to "holster your weapons" in order to use it, but as a compromise it's worth something to consider.


I trust you find this in order.

M-2481







I managed to find a 5 A Power Distibutor at Zaragas, which i now have. The problem with D/E rated modules is prioritising weight over power. I normally do run D over E for increased FSD range, if nothing else, but the Vulture suffers horribly from a lack of power. I will try what you said with the SCB. The only reason i really run a massive one like that is because I am often fighting in Military Strikes, so defence is very important when taking so much fire. The main problem is, of course, power; I left the class 1 module empty because most internal modules use power, of which i have none to spare. But i suppose the cargo hold uses no power, and the ADS only works in Supercruise.

I'm also running out of money, so an ADS may make me near-broke. Time to hunt in a High-Intensity RES, then.

Thanks for being the only response so far.
 
I see your problem, drop the class 5 shield generator for a class 4A
As it hogs a whole bunch of power!

Ensure you disable the cargo hatch (no cargo right- so its useless) and set your fuel scoop to 2nd/ 3rd place for power.
If you want larger power gain, you could do it to the FSD, as you can use it with weapons out - a fact a lot of players overlook :p
This will give you a Whole load of power and your build could look like this
http://www.edshipyard.com/#/L=70N,5TP5TP0_g0__0__01Q,2-6Q8S6Q5K7_6u5A,7RA7gy4xo10i5AA

Remember your ships is only medium size, and larger ships now have a penalty to hit you (apparently).

As for the empty slot- Fuel goes a long way, as the jump distance is pretty bad on it (only down side other than the crap power output)
I had a full mill spec Vulture and it was an amazing thing!

Stick with it and have some Anaconda killing - I just used to drop behind them, match speed and beat the crap outa their engine, then power plant- uselles as a fish out of water with one engine dead :p
 
If you are running the pulse lasers, and want the ship to be nimble for RES or CZs you should upgrade the main modules to grade A. I went through a ton of builds with my Vulture, and this is the one that I ended with, albiet with module power adjustments with hardpoint deployment, but it was a death dealer with this structure.

You can also see the power management through this website so you can see how I managed hardpoint deployment. You can upgrade the hull to be more reslient to taking fire, but the Vulture is slow, so I omitted that and the hull reinforcement to keep it nimble, bearing in mind this is not the greatest of PvP setups but mostly for PvE gold farming for bounties:

http://coriolis.io/outfit/vulture/0...4a6o53f12j.AwRj4zyA.EwBhEYy63TyA?bn=Vulture 1
 
If using gimballed weapons I recommend class A sensors. Less spread. Also, I have found that C rated thrusters provide plenty of maneuverability. probably best to lose the hull reinforcement for a fuel tank or interdict module. Fitting shield boosters is something I rarely do with my vulture, they suck up a lot of power and I see you have two A rated ones fitted, it might not be possible to keep those, try without a few times and see how much damage you actually take in combat and see if you REALLY need them.
 
Dump the hull reinforcement package as it adds weight and doesn't help. The 5A shield generator is perfect. Don't downgrade it. The power distributor must be 5A to support weapons, shields and engines. I run 5C thrusters on my Vulture and don't feel I need any more turn radius. Downgrading thruster to 5C or 5D will save power. You don't need 2A fuel scoop. I use 1A and it works fine for the few times that I go some distance. That frees up the size 2 slot for an Interdictor which is a must for supercruise bounty hunting which is often more profitable than RES bounty hunting. You should have a KWS to double your bounty hunting profit. A chaff helps fight the NPCs in RES and when you interdict a wing of pirates. I've successfully beat a wing of 9 NPC sidewinder pirates that flew quite well. I barely got out alive but the point is that a properly equipped Vulture can take on that many ships with the proper power plant, distributor, shields and weapons. Here's my configuration that I use for missions, RES BH, supercruise BH, NAV BH, and CZ: http://coriolis.io/outfit/vulture/2...a5d01662j.Iw19kA==.EwBhrSpBGZ6A?bn=Vulture BH.
 
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