IIRC in Frontier: First Encounters there were INRA Pilots involved in covering up the Thargoid who had high ranks in both Navies, so there is some precedent for it. Hence why you had to work for the Alliance to find the Thargoids. 
The state of naval progression and the borked trade data are the main cause of discontent for me in this game. I made Outsider by reading this forum and carriyng some personal weapons to Imperial Dictatorships, but I'd rather my progression through the Navy was a memorable event for me in-game, not 8-9 bog standard missions.
I want to take out Federal sattelites, or reprogram them to give out Imperial Propoganda (how cool would a mission to Sol to reprogram Voyager 2 to give out embarrassing anti-Fed propoganda), find secret bases in the remotest regions of the galaxy and take them out. The earlier games did this. First Encounters did naval progression better than Frontier: Elite 2 by offering classified missions in the lower ranks, so you could get assassinations instead of the bog-standard courier missions.
Also the game could recognise your rank - it'd be cool to be hailed as a prince/baron etc. and get special treatment. Even a decal!
And maybe if you get high enough in both militaries you get recruited into the secret junta that pervades in both the Federation and Imperial factions to maintain the status quo.
This could be so much more awesome than it is. Roll on Elite Dangerous 2.0. I almost don't want to take Imperial missions until the journey is fun.
The state of naval progression and the borked trade data are the main cause of discontent for me in this game. I made Outsider by reading this forum and carriyng some personal weapons to Imperial Dictatorships, but I'd rather my progression through the Navy was a memorable event for me in-game, not 8-9 bog standard missions.
I want to take out Federal sattelites, or reprogram them to give out Imperial Propoganda (how cool would a mission to Sol to reprogram Voyager 2 to give out embarrassing anti-Fed propoganda), find secret bases in the remotest regions of the galaxy and take them out. The earlier games did this. First Encounters did naval progression better than Frontier: Elite 2 by offering classified missions in the lower ranks, so you could get assassinations instead of the bog-standard courier missions.
Also the game could recognise your rank - it'd be cool to be hailed as a prince/baron etc. and get special treatment. Even a decal!
And maybe if you get high enough in both militaries you get recruited into the secret junta that pervades in both the Federation and Imperial factions to maintain the status quo.
This could be so much more awesome than it is. Roll on Elite Dangerous 2.0. I almost don't want to take Imperial missions until the journey is fun.
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