Thoughts on Naval Progression

IIRC in Frontier: First Encounters there were INRA Pilots involved in covering up the Thargoid who had high ranks in both Navies, so there is some precedent for it. Hence why you had to work for the Alliance to find the Thargoids. :)

The state of naval progression and the borked trade data are the main cause of discontent for me in this game. I made Outsider by reading this forum and carriyng some personal weapons to Imperial Dictatorships, but I'd rather my progression through the Navy was a memorable event for me in-game, not 8-9 bog standard missions.

I want to take out Federal sattelites, or reprogram them to give out Imperial Propoganda (how cool would a mission to Sol to reprogram Voyager 2 to give out embarrassing anti-Fed propoganda), find secret bases in the remotest regions of the galaxy and take them out. The earlier games did this. First Encounters did naval progression better than Frontier: Elite 2 by offering classified missions in the lower ranks, so you could get assassinations instead of the bog-standard courier missions.

Also the game could recognise your rank - it'd be cool to be hailed as a prince/baron etc. and get special treatment. Even a decal!

And maybe if you get high enough in both militaries you get recruited into the secret junta that pervades in both the Federation and Imperial factions to maintain the status quo.

This could be so much more awesome than it is. Roll on Elite Dangerous 2.0. I almost don't want to take Imperial missions until the journey is fun.
 
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its way way to easy to rank up, I got baron with the empire in just a few hours, and there is not enough variation in the missions, basically kill someone or deliver something
 
Ranking up within a few hours, because you complete a few missions, seems absolutely ludicrous to me. Feels completely unbalanced, trivialises the concept, and makes a bit of a mockery of the other rates of progression in the game.
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Definitely something that should have been more thought through prior to release, and difficult to undo now. I wouldn't have thought that people should/would have the capacity to obtain Clippers or Dropships for months yet. :(
 
My experience has been that one scan carrying found cargo after days of gaming to get friendly with a couple of factions resulted in a galaxy wide federation unfriendly status. However, I've gone up two ranks in the federation navy since...
 
Yeah I would have implemented another kind of system.Want to be Baron?Reach Allied status with 100 local factions.500 to be Prince.
You know, actually expanding your influence throughout the Empire.
Now THAT would have given you a sense of progression! :D
 
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Too easy to rank up. System needs big changes.

Keep the first mission as a delivery but make everything after progressively harder. I think it would also be cool if the missions were branched and took you all over the major systems for said faction.
 
Yeah I would have implemented another kind of system.Want to be Baron?Reach Allied status with 100 local factions.500 to be Prince.
You know, actually expanding your influence throughout the Empire.
Now THAT would have given you a sense of progression! :D

best idea ive heard for rank progression!!
 
Yeah I would have implemented another kind of system.Want to be Baron?Reach Allied status with 100 local factions.500 to be Prince.
You know, actually expanding your influence throughout the Empire.
Now THAT would have given you a sense of progression! :D

Excellent!!! Why not use the system they already got!
 
Yeah I would have implemented another kind of system.Want to be Baron?Reach Allied status with 100 local factions.500 to be Prince.
You know, actually expanding your influence throughout the Empire.
Now THAT would have given you a sense of progression! :D

Throw in some meaningful military missions (travel deep into opposition space and photograph installations, or nuke them for example ;) ) and that's the best idea I've heard. Infinitely better than the current system.
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Frontier - please announce that you're going to reset naval ranks (ignore the inevitable moans) and employ CMDR Samson forthwith! :)
 
I definitely think it shouldnt be allowed to gain ranks for one without it impacting your ranks for another. I wouldnt mind a system for turning turncoat or working as a double agent, but being able to gain ranks in both just through rehular gameplay seems wrong. Sounds like a bug or a change is needed.
 
Despite being unfriendly with every single federation system apart from one (sol where I smuggle onion head in) i've managed to gain about four ranks to in the Federation Navy and a Permit to a Prison planet. My status is Unfriendly with the faction and I've been promoted to Warrant Officer. Beats me...
 
its way way to easy to rank up, I got baron with the empire in just a few hours, and there is not enough variation in the missions, basically kill someone or deliver something

Ranking up within a few hours, because you complete a few missions, seems absolutely ludicrous to me. Feels completely unbalanced, trivialises the concept, and makes a bit of a mockery of the other rates of progression in the game.
.
Definitely something that should have been more thought through prior to release, and difficult to undo now. I wouldn't have thought that people should/would have the capacity to obtain Clippers or Dropships for months yet. :(

I went from Lord to Baron delivering 2 tons of grain.I'd say it's a bit too easy.

One rank a mission? And Missions can be delivery 2 tons of grain?
Wow, that totally trivialises the whole Faction rank thing to a mere counter of the missions completed
 
Wow, that totally trivialises the whole Faction rank thing to a mere counter of the missions completed

Yes, the entire thing seems like a placeholder.
Other than one interesting mission, the rest are exactly the same as the random missions you could get from a bulletin board.
The whole thing is disappointing.
 
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