Looking at the new T11 design it strikes me that here are basically two different types of ships in Elite.
Atmospheric shaped ships - Panther, Mamba, FDL, Cobras, Asp, Anaconda, FDS, FAS, Imperial cutter, clipper, orca, dolphin etc. etc. (even T6 and T7 to an extent)
Non-atmospheric shaped ships, T11, T8, T10 etc. etc. which seem inspired by more recent scifi designs (and that other game ;-)!)
Realistically alot of this is legacy from polygon type graphics and it never really made sense that you'd need an aerodynamic shaped hull in space, however the atmospheric shaping of ships in elite continued long after more complex graphical shapes were possible (even in froniter elite 2 you have the imperial ships which were highly pointy designs, continued right up to the current Cutlass)
In lore terms the Orca, dolphin and the maratime themed passenger ships I'd always assumed were the spiritual successors to the Moray in the original game which was supposed to be capable of functioning as a submarine in the fluff supplied with the game and there was concept art in the kickstarter showing these vessels underwater.
However there are now 2 pretty clearly separate styles of ships in the game. In lore terms though it's interesting and i can see that you could make the two ship design styles relevant to the game once thicker atmospheres become a feature of the game with atmospheric ships being able to conduct atmospheric flight or landing through atmospheres whereas the non-aerodynamic ships wouldn't be able to (or find it much more difficult)
It would be a nice way of making these things relevant in both a realistic and gameplay relevant way.
Anyway was wondering what people thought.
Atmospheric shaped ships - Panther, Mamba, FDL, Cobras, Asp, Anaconda, FDS, FAS, Imperial cutter, clipper, orca, dolphin etc. etc. (even T6 and T7 to an extent)
Non-atmospheric shaped ships, T11, T8, T10 etc. etc. which seem inspired by more recent scifi designs (and that other game ;-)!)
Realistically alot of this is legacy from polygon type graphics and it never really made sense that you'd need an aerodynamic shaped hull in space, however the atmospheric shaping of ships in elite continued long after more complex graphical shapes were possible (even in froniter elite 2 you have the imperial ships which were highly pointy designs, continued right up to the current Cutlass)
In lore terms the Orca, dolphin and the maratime themed passenger ships I'd always assumed were the spiritual successors to the Moray in the original game which was supposed to be capable of functioning as a submarine in the fluff supplied with the game and there was concept art in the kickstarter showing these vessels underwater.
However there are now 2 pretty clearly separate styles of ships in the game. In lore terms though it's interesting and i can see that you could make the two ship design styles relevant to the game once thicker atmospheres become a feature of the game with atmospheric ships being able to conduct atmospheric flight or landing through atmospheres whereas the non-aerodynamic ships wouldn't be able to (or find it much more difficult)
It would be a nice way of making these things relevant in both a realistic and gameplay relevant way.
Anyway was wondering what people thought.