Reposting something I asked on Reddit, just hoping for a little more visibility:
Hey CMDRs, long time lurker first time poster, returning & checking out PP 2.0.
On the whole I'm loving the changes that PP 2.0 brought, gameplay wise. As many others have written, the new system doesn't handcuff you like the old one did, and I am free to do more activities that interest me while contributing to Powerplay.
One of my few real criticisms is the removal of the preferred governments for each power. I feel like this removed a great deal of flavor from each power and it was, more or less, the 'death blow' to the BGS having any real relevance to the game.
As flawed as PP 1.0 was, I really enjoyed carefully mapping out my routes & favoring factions of the appropriate government. I was always sure to deliver my most profitable trade runs to stations belonging to the right ones. I felt compelled to run missions for those factions while mixing them into my routes.
But with the removal of government preference for PP 2.0, I don't see much of a reason for interacting with the BGS, or even acknowledging the controlling factions in each station. I just check the economy type and dump all my cargo on the landing pad without a second thought. The same goes for the mission board, if I can even be bothered to run missions.
It's a shame because the BGS was always one of the most fascinating parts of ED to me and it has historically been almost completely ignored by every facet of the game. PP 1.0 was one of the very few systems that had any meaningful interaction with it, and now that's gone too.
Moreover, I feel like the merit system would have made keeping them a fairly simple process. A small bonus could have been applied to merit and/or CP generation if the player action involved the right government. That's all it really would have taken.
Hey CMDRs, long time lurker first time poster, returning & checking out PP 2.0.
On the whole I'm loving the changes that PP 2.0 brought, gameplay wise. As many others have written, the new system doesn't handcuff you like the old one did, and I am free to do more activities that interest me while contributing to Powerplay.
One of my few real criticisms is the removal of the preferred governments for each power. I feel like this removed a great deal of flavor from each power and it was, more or less, the 'death blow' to the BGS having any real relevance to the game.
As flawed as PP 1.0 was, I really enjoyed carefully mapping out my routes & favoring factions of the appropriate government. I was always sure to deliver my most profitable trade runs to stations belonging to the right ones. I felt compelled to run missions for those factions while mixing them into my routes.
But with the removal of government preference for PP 2.0, I don't see much of a reason for interacting with the BGS, or even acknowledging the controlling factions in each station. I just check the economy type and dump all my cargo on the landing pad without a second thought. The same goes for the mission board, if I can even be bothered to run missions.
It's a shame because the BGS was always one of the most fascinating parts of ED to me and it has historically been almost completely ignored by every facet of the game. PP 1.0 was one of the very few systems that had any meaningful interaction with it, and now that's gone too.
Moreover, I feel like the merit system would have made keeping them a fairly simple process. A small bonus could have been applied to merit and/or CP generation if the player action involved the right government. That's all it really would have taken.
Last edited: