Thoughts / wishes / quality of life improvements

Hello!
Here is my thoughts / wishes / quality of life improvements i see which can make game even better:

1. If we have a target selected and supercrusing to it and game window is not focused -- update its title in the way that player see estimated arrival time (the time which is now seen at target cursor, middle of the screen). So now title of the game window is "Elite - Dangerous (CLIENT)", and while under circumstances listed above, it will become "0:51 Elite - Dangerous (CLIENT)". It should get updated every second, so player can easily track that time. Also, would be awesome, if background of the Windows Task Bar button change to red color if we get less than say 20 seconds.

2. Target Panel -> Navigation tab. Here at left side we can see Route section which just says "18 jumps to Star X". If ship has Fuel Scoop module, it would be really awesome if the second line it would say something like "2 jumps to scoopable star", meaning that next star is not scoopable (otherwise it would just say "1 jump...").

3. Systems Panel -> Status tab -> Statistics section -> Exploration sub-section. Here would be awesome to have "Objects discovered first by you" should say something like "2 stars, 10 planets" (maybe in other format, or maybe just a number -- total amount of objects).

4. Player should be getting more reward for doing some activity in which his rank is high; for example if player doing exploration and he is "Aimless", he gets no bonus, if he is "Mostly Aimless" -- gets +5% to all exploration related rewards; same applies to combat and trading activities; the reward bonus raises not lineary, so that at "Elite" rank the reward bonus should be around +300%, so players can afford rebuys for expensive ships as they proved that deserve it by getting high ranking; i completely agree that farming for expensive ship should be great deal, but at least rebuy for it should be somewhat more affordable.

5. About reward for exploration:
- if player the first who discovered an object, he should be getting +200% reward (not like now, only +50% -- that is the reason why when we enter systems, many distant objects doesn't get discovered; please make it worth discovery;
- if player turn in exploration data of the system on the station which is very distant, that should be rewarded; in other words, for every 1000 ly distance, the reward should be increased for +2%; for 1k ly -- +20%, for 20k ly -- +40% and so on;
- if player discovered every object in the system, he gets additional +50% to all this system objects;
All the numbers can and should be tweaked, but the general idea is shown.

6. small bug: if i just started the game, all loaded and i see ship's cockpit, some keybinds don't work until i get to Options -> Controls and just press "Apply" (i don't need to actually rebind or edit anything, as all keybinds are saved correctly); after this my keybinds like "," for Galaxy Map and "." for System Map works just fine.

Thank you!
 
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