Added another idea of mine, hope you enjoy.
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Adding your ideas.
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1. Systems where there are stations in the process of being built. At first this could be a nice visual thing, but there could be missions to drop off certain cargo for station construction. Over time the stations becomes more and more fully built until one day it opens and you can land there.
Note: this isn't player built or owned stations, just one of the big factions expanding into a new desirable system.
2. On the campaign missions that flosculus mentioned - maybe some invention which requires some exotic materials (as well as more normal ones) and scientists to be brought to a system to implement it. I was thinking maybe a gravitational point source so as to shift the exit point in binary (and more complex) systems. The materials would be hard to find (maybe new rares but not fixed to a system and maybe well outside the core populated systems). Once built a pilot would have to deploy the device to a certain point in space and hightail it out before it activates.
Adding your ideas.