Threat 8 (I used to be somebody) - now look at me.

So uh, I am playing again. I think.

Circumstances have uh, CHANGED in the intervening years.

I used to be somebody. Triple Elite. Sim Pit. Recognised legit member of a venerable and prestigious player group. Half a dozen PvP kills. Open Only honour kinda thing.
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These days, I'm reduced to this:
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And the game has changed. A lot.
I checked in at AEDC HQ and there's some place that we're working on. Run some missions Down South they say. K fine. It says "HOSTILE" on my HUD, so I guess the Feds still remember me.

I'm in my T-9. Pig of a thing. Probably last used hauling Forts for Fat Eddie. 437 Weeks pledged to the Alliance. Luck of the Irish. Where was I?
Oh yeah all the missions are like "Haul 109 units of Fleshlights to Dawes Hub (97 LY) for ++Influence and petrol money. . . Threat Level 8."

Sure fine - wait what?
"Threat Level 8"? Look man, I'm rusty AF, and this rig is not a killer: https://s.orbis.zone/nc5b {Coriolis link to build}.
So back in my day the mission would say "Hostile ships may be sent against you".
Honestly I don't know if I'm up for this.

Can someone who does missions on the regular word me up about what to expect?

Like is this going to be like taking down one of those supewr engineered system defence ships that used to wing against you when you had like major bounties on you?
Or is this just submit, boost, highwake, and maybe scramble in supercruise at the destination?

Like, If it's got a decent chance of being survivable in a T-9 I'll give it a shot, but if it's basing the threat assessment on me at my peak, then it's just suicide.
I haven't even got all my keybindings sorted.
What the heck is even going on guys?

grampa-simpson.gif

I used to be with 'it', but then they changed what 'it' was. Now what I'm with isn't 'it' anymore and what's 'it' seems weird and scary. It'll happen to you
 
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First off, welcome back it's good to see you around again!

Nothing has really changed as far as resistance you encounter during a mission. There's still a dice roll on if you even get a pirate spawned by hauling missions. The threat levels feel pretty nonsensical.

Unless you're hauling those fleshlights to a station in Thargoid territory, in which case you might encounter some forms of resistance which are new to you.
 
Threat 5 and I didn't even see anyone.

So that was good. but then I had a look at the build to try to remember what the point of this pig was. Did I really build this?
Next question is Module Reinforcements.

Does anyone have a link to one of those long nerdy analysis things where they breakdown what is best?
I seem to remember you can devote some small cargo bay slots to Module Reinforcements and you get a heap of survivabilty bonus. Like if I use a 3D Module Reinf and a 3D Hull Reinf does that give me a decent chance to high wake out of a deteriorating situation?
 
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try to google this: elite dangerous odyssey 3d module reinforcement package vs 3d hull reinforcement package
got myself pretty many links to explore with all needed data, but honestly - everything already in game, in outfitting screens. OR inara. Just need to keep in mind that module and hull reinforcement packages are pretty situational, tho hull is obviously a strong side of T's. So why not to reinforce it more? but if you rely on your systems more? "#whynot" for systems :D ?
 
Does anyone have a link to one of those long nerdy analysis things where they breakdown what is best?
The short version, assuming you only use D rated MRPs: each one absorbs 60% damage (passing through the remaining 40%) with the absorbed damage being applied to the largest. So if you have a size 5 + size 1 + size 1, you get:
40% x 40% x 40% = 6.4% of the original damage amount will hit your modules with the remainder (93.6%) absorbed by the MRPs, starting with the size 5. So you can get away with one large and two tiny ones just to boost the absorption rate.
 
The short version, assuming you only use D rated MRPs: each one absorbs 60% damage (passing through the remaining 40%) with the absorbed damage being applied to the largest. So if you have a size 5 + size 1 + size 1, you get:
40% x 40% x 40% = 6.4% of the original damage amount will hit your modules with the remainder (93.6%) absorbed by the MRPs, starting with the size 5. So you can get away with one large and two tiny ones just to boost the absorption rate.
Great info.

And as I read this it kinda comes back. Like I did put in the hours researching the details back in the day, but a few years of disuse. Uh.

Ran a few missions, and even found that some old BGS bugs still haven’t been patched.

No they’re not exploits - how dare you.

Anyways - back to MRPs. I take it you need one big one to soak damage and then the babies as multipliers.

What about HRPs?
Like if I swapped out the shields on my T-9 could I make a hull tank that can still haul bulk cargo?
 
Anyways - back to MRPs. I take it you need one big one to soak damage and then the babies as multipliers.

What about HRPs?
Like if I swapped out the shields on my T-9 could I make a hull tank that can still haul bulk cargo?
I'm going to be really annoying and say that unfortunately I think it's a balancing act. You can fill up on MRPs and it will make a big difference to your module survivability, but the flip side is the amount of hull you'll sacrifice when you won't be running many HRPs in a cargo hauler anyway. Most conversations I've seen suggest one big one and a small one where PvP is a concern.

I have also heard of people fly around CGs in shieldless T-9s, but the only players who didn't follow that up immediately by "...and I got blown up by gankers" were well seasoned PvPers. That obviously makes it possible, but I feel that the answer to that is if you have to ask, you want a shield.
 
I'm going to be really annoying and say that unfortunately I think it's a balancing act. You can fill up on MRPs and it will make a big difference to your module survivability, but the flip side is the amount of hull you'll sacrifice when you won't be running many HRPs in a cargo hauler anyway. Most conversations I've seen suggest one big one and a small one where PvP is a concern.

I have also heard of people fly around CGs in shieldless T-9s, but the only players who didn't follow that up immediately by "...and I got blown up by gankers" were well seasoned PvPers. That obviously makes it possible, but I feel that the answer to that is if you have to ask, you want a shield.
or a rage quit disconnect switch
 
Great info.

And as I read this it kinda comes back. Like I did put in the hours researching the details back in the day, but a few years of disuse. Uh.

Ran a few missions, and even found that some old BGS bugs still haven’t been patched.

No they’re not exploits - how dare you.

Anyways - back to MRPs. I take it you need one big one to soak damage and then the babies as multipliers.

What about HRPs?
Like if I swapped out the shields on my T-9 could I make a hull tank that can still haul bulk cargo?


I would strip cargo racks from all the lower sized slots and fill them with mrp/hrp.
also i would keep only a heatsink and a pdt (covering the cargo hatch) and fit some resistance shield boosters

the build would look like this

Still, T9 is a cow not a bull
 
723 raw shields, 1231 armour, 27Ly laden, 41Ly unladen, 704 cargo capacity, even one 3D module reinforcement package, didn't remember it was there, docking computer. It's a type-9, just put what you need in there no need to be miserable for extra 50 tons of cargo capacity.
 
Any kind of haulage fun I use an unarmed Cutter, Lightweight HD modded alloy, 6A prismatic shield, 5H Guardian FSD booster 8D dirty/drag drives and 696 t cargo. Oh yes and plenty of maxed out shield boosters.

Any funny business and I just boost outta there.

IMO - weapons are a distraction when running cargo.
 
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