Dinosaurs "Threatening" behavior mechanic for certain dinosaur species to add variety

The basic conceptual idea here is to have some selected dinosaur species in-game to threaten other dinosaur types.

This new behabior stat mechanic, "Threatening", would be something new by how it can work. "Threatening" would be a randomizing AI activation and choosing chance type behavior that will activate whenever any specific species type the listed dinosaurs below can threaten are nearby. The behavior would be a script animation sequence, meaning two individual dinosaurs must be in position to activate the animations. When a threatened finishes it's scrip sequence, it would then switch to "Panicking" mode, turn around and run away.

There are four dinosaurs that I think could work out: Pentaceratops (an armored herbivore; ceratopsian), Olorotitan (a medium herbivore; hadrosaur), Ankylosaurus (an armored herbivore; ankylosaur) and Gigantspinosaurus (an armored herbivore; stegosaur).



Pentaceratops: This dinosaur I like to consider the moose of Jurassic World Evolution mainly because it has a set of giant sized horns and a huge elongated frill, and secondly, it stands on really tall legs, making tower above many (if not, all) ceratopsian type dinosaurs in-game. The dinosaurs I see this thing threatening are all carnivore types, Large and Small. Its animation would be for it to run and charge up at an unsuspecting carnivore, startling it as the big ceratopsian stops a few yards away from it, shaking its massive head in display before roaring out at the carnivore's face. Since this dinosaur must be in an enclosure with a metriacanthosaurus on Isla Sorna's science mission, this can be an opportunity to show its "Threatening" ability on the carnivore for the average player who may play this mission.

Olorotitan: As a DLC exclusive dinosaur from the Secrets of Dr. Wu, your mission for this dinosaur species is to enclose it with a baryonyx for Wu's "science" studies to see how this thing behaves around predators. What I see for this dinosaur is being able to threaten mid-sized large carnivores (spinoraptor, albertosaurus, baryonyx, etc.). It would be when both dinosaurs are in position, walking towards each other, with the carnivore attempting to threaten the hadro itself, the hadrosaur would rear up higher than it's usual stance and bellow out a loud roar at the big carnivore's face, forcing it to run away, "Panicking".
This was inspired by the parasaurolophus's TLC ability mechanic in Ark: Survival Evolved:
Source: https://www.youtube.com/watch?v=sKf5GiSgSW4


Ankylosaurus: Due to many media places (games and documentaries) of having this dinosaur smashing its tail club against the ground and swinging it defensively, I think this thing could do it in-game as well against large carnivores. When both individuals are in place, the anky would not move from its spot but hold it's ground as the large carnivores slowly moves in. But then, the ankylosaur would start bashing its club against the earth and swinging around to make its back and tail face the front of the large carnivore, making the predator take steps back to avoid getting hit. When the sequence is over, the large carnivore would turn and runaway while "Panicking", while the sequence for the anky ends a few second later, so the presence of the predator doesn't make it panick and run away as well.

Gigantspinosaurus: Because of its unusual excessively large shoulder spikes and its rather picky need for population and social requirements, I like to think of this thing being able to threaten other herbivores instead of carnivores. The herbivore types that would be good for this behavior would be small, armored, and medium herbivores. Its animation would be for it to run up to the herbivores and shake its sides which shakes the giant shoulder spikes as well in an intimidating display manner as well as showing off its spiked tail to add more to its "Threatening" behavior, making the other hebivores back away and run while switching to the real-time "Panicking" mode. So because of this, I see this stegosaur being like the "bully" of Jurassic World Evolution to most of your herbivores.
 
Last edited:
Just recently, I thought of another dinosaur that could fit well for this idea, making it five dinosaurs for the idea to have this new behavior mechanic: the Dreadnoughtus (a giant herbivore; sauropod).

Dreadnoughtus: It's a DLC exclusive dinosaur, so I think this can be an opportunity to give it some more uniqueness to it by "Threatening" large carnivores. The speed in which the sauropod moves is fairly slow, but I do think it's fast enough to get into position secondarily after the large theropod moves into position. The sequence would be that the carnivore runs in front of the sauropod and both snaps and roars aggressively at it, which makes the giant herbivore rear up on its hind legs, taking a couple of steps forward, before crashing its front legs at the large carnivore as it bellows loudly at it, nearly crushing it as it backs up in time. Ending its script animation sequence, the large carnivore would the turn and run away in "Panicking" mode.
 
Back
Top Bottom