Three GREAT AX builds for the Python Mk2

Hello forumgoers

After extensive testing, we have three excellent AX builds for the Python Mk2 to share.

Here goes!

Mechan for the Xeno Strike Force


Now with EDSY builds since latest version supports the PMK2:

TitanBomber v3.0 A - https://edsy.org/s/v25HvsC
TitanBomber v3.0 B - https://edsy.org/s/vo46nd3
TitanBomber v3.0 C - https://edsy.org/s/vXPPM0J

TitanKiller v3.0 F - https://edsy.org/s/vw3UNOd

OreoSnacker V3.0 S - https://edsy.org/s/vELYyfl
*Note: EDSY Doesn't have the A-AGF engineering yet; make sure to add it to the shards!
 
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I am building the „A“ variant of the Titan Bomber build. But there is not enough power left to deploy weapons.. any ideas 🤔?


In game, this gives 105% power usage, I cannot manage this even when setting FSD and Cargo Hatch to low priority.
 
I recently switched over to using my own variation of this for Titan attack runs, and boy does it make the bombing a lot easier while also increasing DPS dramatically. It made getting to Hadad a lot easier using SCO as well. And to think they labeled this as a PVP ship, when it's in fact excellent for a lot of ax uses.
 
I am building the „A“ variant of the Titan Bomber build. But there is not enough power left to deploy weapons.. any ideas 🤔?


In game, this gives 105% power usage, I cannot manage this even when setting FSD and Cargo Hatch to low priority.
Looking at your build, you could also disable your pulse neutralizer once you've made it to the asteroid field. Is that enough?
 
Looking at your build, you could also disable your pulse neutralizer once you've made it to the asteroid field. Is that enough?

Yep, this would work. Disabling one Sirius AXMR on approach to the asteroid field, and once I‘ve made it there I reactivate it and disable the pulse neutralizer, as you proposed. I was just surprised that this is at all necessary, because EDSY states the build has enough spare power without the need to disable anything,
 
FSD is on priority 2 on the EDSY link, if that makes any difference?

Thanks, but I know. I had hoped that grouping the FSD and cargo hatch to priority 2 would allow to keep the build going with everything else active. Which is usually the case for most of my combat builds. I was surprised to see that this is not the case, especially because the full Titan „A“ build is even more power hungry than mine due to three „super capacitor“ experimentals and also because its power plant is 100% grade 5 low emissions. My current build is not yet fully engineered to 100% G5 low emissions, hence it should have a little bit more power output. I am totally dazzled why I cannot deploy hardpoints with this build. I was even thinking if one of the recent updates has changed something with the power values.
 
Thanks, but I know. I had hoped that grouping the FSD and cargo hatch to priority 2 would allow to keep the build going with everything else active. Which is usually the case for most of my combat builds. I was surprised to see that this is not the case, especially because the full Titan „A“ build is even more power hungry than mine due to three „super capacitor“ experimentals and also because its power plant is 100% grade 5 low emissions. My current build is not yet fully engineered to 100% G5 low emissions, hence it should have a little bit more power output. I am totally dazzled why I cannot deploy hardpoints with this build. I was even thinking if one of the recent updates has changed something with the power values.
Just to ask… are you using E rated shield boosters as shown in the A build?

It also looks to have the AFMU set to priority 4/simply turned off when not in use. If it is on, power usage jumps to… 105.6%. Maybe check if that is the issue.
 
Thanks, but I know. I had hoped that grouping the FSD and cargo hatch to priority 2 would allow to keep the build going with everything else active. Which is usually the case for most of my combat builds. I was surprised to see that this is not the case, especially because the full Titan „A“ build is even more power hungry than mine due to three „super capacitor“ experimentals and also because its power plant is 100% grade 5 low emissions. My current build is not yet fully engineered to 100% G5 low emissions, hence it should have a little bit more power output. I am totally dazzled why I cannot deploy hardpoints with this build. I was even thinking if one of the recent updates has changed something with the power values.
Trust me when I say ... you're not going to need your FSD in TitanSpace :)
 
Just to ask… are you using E rated shield boosters as shown in the A build?

It also looks to have the AFMU set to priority 4/simply turned off when not in use. If it is on, power usage jumps to… 105.6%. Maybe check if that is the issue.

Thanks! I ditched the AFMU in favour of an additional module reinforcement. And yes, I am using E rated shield boosters.
 
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