Three little changes to things that may improve their function.

These are three changes that I think might add a bit to the overall experience and might be simple to do (I'm no programmer so I have no idea about these things!)

they are: Nav Beacons
Super-Long distance SuperCruise.
SuperCruse transitions

so first off is...


Nav Beacons:

Nav Beacons need to have a good reason to be populated, so I have an idea..

What if Nav Beacons are there to sell local system data ? ... so ...

You enter a system as normal, Star facing you, still in SuperCruise.
It's a system you haven't personally discovered yet, but it has a Nav Beacon and a couple of large space stations. (nothing new yet...)

A quick honk of the Advanced Discovery Scanner (yeah, I got one of those bad boys ... so what?) reveals 92 other system bodies.

I can't be bothered to scan them all, but I do hate that untidy navigation list with all those 'Unknown' entries.
So I target the Nav Beacon and drop out of SuperCruise there.

The Nav Beacon is in target range, so I look over to my contacts list (much like you do when requesting docking) and see the Nav Beacon contact.

I select that, and then I'm offered all local system info for a price in credits equivalent to the amount of data to be transferred (you may already have 5/10/30 of the 92 bodies scanned already)

Select that ... The Scan/downloading of the info takes a few seconds.. I am charged a credit value, and now my System data is complete for this system.

Remember only systems with stations in them have Nav Beacons and If they have even just a single tiny outpost in the system you'd think they would know what was in that system by now!

But, you could even go one further and have some stations/outposts that might be missing system data.
So on a few occasions you might scan a Nav Beacon and get a message saying that there is "incomplete system data - Please contact local authority".
So, you fly to the nearest station/outpost in that system and see if there is a mission (there will be ! ....but do they trust you? ... do they care?) to get a complete system scan for whomever will pay the most.



Super-Long distance SuperCruise.

We all know space is big.. and long journeys should take a long time .. but I think that VERY long journeys could be made shorter without taking away any of the sense of scale.

What I think might work is keep things as they are until your speed in 'C' is at, say 301c at that point a second stage of acceleration kicks in and you accelerate much faster up to another certain point, lets say .... 1500c (Could be max speed 2001c), and reverse this effect for deceleration..

It would make long Journeys just a bit shorter. So, for what's now a hour and a half journey might take you 40 mins (still long enough IMO)
It wouldn't effect the short journeys or even those 'Short' Long journeys as getting your ship to even 201c takes time.



SuperCruise Transition.

The transition from normal space to SuperCruise and the transition from SuperCruise to normal space is .... well ... not good.
It's got a lot better, don't get me wrong...

But to me the only transition that really works well (SuperCruise to orbital to glide to planet side is great when it doesn't hang) is the Hyperspace entry/exit.

The reason for that is the effect outside the ship completely masks the transition.

So why not do the same (different effect of course :) ) for SuperCruise transitions?

The Blue shimmer effect does a bit of a job masking the change, but I think the effect should be much stronger, so by the time the countdown is finished the whole effect would have masked anything previously view-able from the screen (planets, stars .. planetary rings anyone?)

As an idea, something like an effect similar to the hyperspace entry and exit effects in Star Wars, think 'Millennium Falcon' for example..

[video=youtube;IFMMeCMbNt8]https://www.youtube.com/watch?v=IFMMeCMbNt8[/video]
Just the first bit of the effect

Keep the animation rolling during the transition and when the game is ready to spit you into SuperCruise, it does .. seamless :)

And the same goes for exiting SuperCruise, create a nice (Screen filling exiting effect) and when ready pop into your new instance, if done right .. this effect, while it would sometimes last longer than it should (instancing .. Am I right !) it would mask the 'Obvious' Hang we get now.

Make it look cool and, hey presto ! .. no more messy transitions to worry about.

So those are just three of the things I have been thinking of ..

Thoughts?


Just to add ..... If your are going to quote any of my text, please don't quote the entire thing as that is too much to scroll through :D
 
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I like the nav beacon idea.
I hate having systems with unexplored stuff in.

The supercruise thing I'm not sure about. I think you can already go as fast as 3000c.

Personally, I think the effect of gravity on the FSD is too high and can make some SC travel really annoying.

Maybe we need and FSD overdrive option, that generates extra heat and uses extra fuel, but helps with those pesky gravity wells.

Entering and exiting hyperspace is fine, I love the transition.
And in most cases, entering and exiting SC looks good too.
My main gripe with exiting SC is when approaching rings.

You go from just under 1,000km away, down to 8km with no reason transition.
Just 'pop' and you're there.
Using the orbital glide mechanic would make exiting SC near rings look soooooo much nicer... I read somewhere that they're planning it. Fingers crossed!
 
On the whole I like the long-distance SC and the transition ideas (didn't read the nav beacon bit as I have no issues with that). Despite what you say I do wonder if the long-distance SC idea would actually take away some of the sense of distance. Explorers might not like it. The Hutton truckers might not like it :) But it's not a bad idea. For sure very long-distance SC could do with something to make it less tedious, and interdictions and signal sources are not the answer. Of course the counter argument would be: why can't you go that fast to begin with?

As for SC transitions, it amazes me when anyone says it's fine. It's horrible. All of them. One second we are travelling at 500km/s or whatever and then all of a sudden we are frozen in space for 5 seconds? Er what? The above poster is right, the transition into rings is the worst. Like your ideas here. But I'm still hopeful that one day they'll be able to make the transitions appear much more seamless rather than having to mask the transition.
 
I really like the transitions idea...it is kinda immersion breaking when you go to drop out and suddenly you get thrown a whole Mm ahead of where you were, not to mention the hangs and blue "ring" around your screen as you're trying to connect to an instance. Not to mention the occasional hard exit by rings...I've taken to using my planetary landing package to figure out the safe exit speed for rings by targeting a nearby airless moon and watching the OC entry speed as I'm arriving at a ring (my laptop can't handle Horizons, but I can still go into Orbital Cruise and fly around planets that way...).
 
Yeah all good idea's, you could add insystem precision H jumps say between the Lagrange points you'd also need an additional module and it'd use more fuel than SC.
 
I like all the ideas here too. I suggest the OP start a similar thread on the ideas and suggestions forum or ask the mods to transfer this over there. It may get less traffic there though so here is a better choice probably.
 
Yes these all make sense.
It could be argued that number two might make the universe feel a fair bit smaller and ruffle some feathers of the immersion crew, but the other two would be just great.

Especially the supercruise lockup is a pet peeve of mine.
If Frontier obviously can't speed up the transition, why didn't they just mask it better via more flashy visuals? Which would be a trivial task. They got a year.
Honestly, i do not get that one.
 
I am not sure that the explorers would be too bothered about a small change in travel time like 45 mins to Hutton .. like I said I think that is long enough.. could be wrong :)
 
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