Hello CMDRs!
I have three suggestions for Frontier - my suggestions are simple, would be a huge quality of life improvement.
#1: Fleet Carrier parking regulations in high traffic systems.
For systems in the bubble with high fleet carrier traffic or docking such as:
Please include the following regulations to aid all CMDR's:
Reasoning: When doing engineering runs in a fleet carrier, it sucks when you can't jump near to the engineer because people have their FC's parked on the planet it's on for weeks or months without moving it, to the point where some are in decommissioning.
#2: Filtering of Carriers in the nav panel to "Friends and Squadron Only"
Allow filtering of Fleet Carriers on the navigation panel to "Friends and Squadron Only" adding a single menu option to the filter menu, or a toggle off to one side of the FC nav filter.
Reasoning: This one is a major problem, as trying to get back to your, or squadron mates, the carrier can be a real hassle when there are 40+ carriers in the system. The FC spam clutters up popular systems that aren't permit locked, meaning that they're a pain in the butt when you have to do repeated trips in and around the station. This is especially awful in mining systems and engineer systems.
#3: Allow commanders to "Dry Dock" FC's so that they don't throw them in a random system, or leave them lying around when they aren't being used.
For CMDR's who may be taking a vacation halfway across the galaxy, heading to the California for a holiday, or have decided to play another game while they wait for more content or patches, carriers being left around like trash is part of the problem with fleet carrier spam.
So, if a CMDR is going to take an extended stay away from the game, or just the bubble, we should be able to moor the fleet carrier at a dry dock in say, a "Fleet Carrier Docking" system (Which, you could make into a CG to create them), and they will "disappear" from the game. The crew will be let go in the meantime. Ships, Modules, etc, will all be on the FC, and can be transferred if needed, but the carrier cannot be accessed. All modules are considered suspended, but to prevent rust and general wear and tear the usual maintenance costs apply. (Factoring in the modules being suspended).
This feature could further be extended to force payment of weekly maintenance to not be "automatic" if the carrier is in a populated system* and require logging in and paying your workers by clicking a button. Failure to pay for a month will results in immediate impounding of the carrier, further preventing carrier spam. Thus, players who had billions of credits but haven't logged in months won't lose their carrier outright, but it will not be cluttering up the bubble for other CMDR's.
* The reason for this condition is to allow things like the DSSA and long term mining carriers to continue operations as normal.
Reasoning: This would prevent unintended spam from inactive CMDRs, and is essentially a "forced dry docking" - without interrupting the operations of the DSSA and similar carrier networks. I believe logging in once a week and clicking a button to not be too high a burden for people with carriers buying and selling commodities - they should be checking for market updates and adjusting prices more often than that anyway.
For people with long term shops setup to supply modules or otherwise at a set price, you need only park in one of the many, many unpopulated systems, which are common even in the centre of the bubble.
I have three suggestions for Frontier - my suggestions are simple, would be a huge quality of life improvement.
#1: Fleet Carrier parking regulations in high traffic systems.
For systems in the bubble with high fleet carrier traffic or docking such as:
- Carrier Administration Systems
- Carrier Vendor Systems
- Systems with Engineers
Please include the following regulations to aid all CMDR's:
- Fleet carriers may only be in the system for up to 48 hours before they will either:
- Be Forcibly jumped to a random, nearby (25Ly) system at the cost of the owner's tritium, or a fine if there is no tritium.
- Are issued a fine by the system authority. Repeated fines will result in a carrier being impounded to the nearest FC Admin/Vendor system, released upon payment of fines, and an impound cost.
Reasoning: When doing engineering runs in a fleet carrier, it sucks when you can't jump near to the engineer because people have their FC's parked on the planet it's on for weeks or months without moving it, to the point where some are in decommissioning.
#2: Filtering of Carriers in the nav panel to "Friends and Squadron Only"
Allow filtering of Fleet Carriers on the navigation panel to "Friends and Squadron Only" adding a single menu option to the filter menu, or a toggle off to one side of the FC nav filter.
Reasoning: This one is a major problem, as trying to get back to your, or squadron mates, the carrier can be a real hassle when there are 40+ carriers in the system. The FC spam clutters up popular systems that aren't permit locked, meaning that they're a pain in the butt when you have to do repeated trips in and around the station. This is especially awful in mining systems and engineer systems.
#3: Allow commanders to "Dry Dock" FC's so that they don't throw them in a random system, or leave them lying around when they aren't being used.
For CMDR's who may be taking a vacation halfway across the galaxy, heading to the California for a holiday, or have decided to play another game while they wait for more content or patches, carriers being left around like trash is part of the problem with fleet carrier spam.
So, if a CMDR is going to take an extended stay away from the game, or just the bubble, we should be able to moor the fleet carrier at a dry dock in say, a "Fleet Carrier Docking" system (Which, you could make into a CG to create them), and they will "disappear" from the game. The crew will be let go in the meantime. Ships, Modules, etc, will all be on the FC, and can be transferred if needed, but the carrier cannot be accessed. All modules are considered suspended, but to prevent rust and general wear and tear the usual maintenance costs apply. (Factoring in the modules being suspended).
This feature could further be extended to force payment of weekly maintenance to not be "automatic" if the carrier is in a populated system* and require logging in and paying your workers by clicking a button. Failure to pay for a month will results in immediate impounding of the carrier, further preventing carrier spam. Thus, players who had billions of credits but haven't logged in months won't lose their carrier outright, but it will not be cluttering up the bubble for other CMDR's.
* The reason for this condition is to allow things like the DSSA and long term mining carriers to continue operations as normal.
Reasoning: This would prevent unintended spam from inactive CMDRs, and is essentially a "forced dry docking" - without interrupting the operations of the DSSA and similar carrier networks. I believe logging in once a week and clicking a button to not be too high a burden for people with carriers buying and selling commodities - they should be checking for market updates and adjusting prices more often than that anyway.
For people with long term shops setup to supply modules or otherwise at a set price, you need only park in one of the many, many unpopulated systems, which are common even in the centre of the bubble.
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