Thrillville's different path may not be right.

David, I know you and Michael respect my honest input and so do a great many others within the community, so lets honestly engage.

What made RCT3 so great was its infinte imaginitive user/designer capabilities. I believe that while the console version of TV is okay, that for the PC TV must go not only by giving the user what RCT3 gave the user, but far beyond that. Most users as peep visitors will not be happy and this is a fatal flaw of Thrillville.

People want to create and share, not just be a visitor. Now maybe I am wrong in this analogy, but what made the RCT series a success was the tasks that you had to perform beside being able to be a peep too, especially in RCT3. Anything less will lead to a dismal disappointment for the user. Honestly, you have a proven winner. Now the only thing to do is go forward.

David, I am particularly speaking to you, because I know you are a wiley and sharp guy. You didn't get what you got by making dumb mistakes, and neither did George Lucas. So here is my take.

What you guys need to do is nail this and nail it right the first time. Because if you do not, and the userbase gets a notion, you can kiss marketshare goodbye, because as they say "Once a reputation, always a reputation."

What you guys need is what works, and that is building, managing, sharing parks with others. Perhaps you don't need to complete some tasks, but believe me, people want more than to just visit a park in 3d. They want to create things. David, do you understand this? They want to build their parks and offer a challenge as well as a visitor pass.

My concerns for this are very genuine and I urge you David and the ThrillVille group to consider going to at least the step where the almost defunct RCT3 was, and than going to the next step, otherwise you may well relegate Thrillville to the mundane at best, and it goes down from there. Please consider David, my honest viewpoints very seriously. It would be a shame for you guys to not quite cross that threshold that leads to grand prosperity. The only way to cross that threshold is to provide the very best, especially in playability. Second rate stuff remains just that, if even that, Thrillville has great potential. The question remains David, is frontier up to recognizing this grand potential? Time will tell all.
 
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