Anyone else think we could do with a lot more variety when it comes to thrusters?
I was watching a canyon running video a while back, and after a while the audio was really starting to grate - because the Cmdr was (obviously) spamming the boost button. That's what everyone does when they want to go fast, 4 pips to thrust and spam the boost button endlessly. Gets a bit boring after a while though. How about some outfitting (or engineering) options, spice things up? Spitballing some ideas here (apologies if I totally break combat!) :
I'd especially like the non-limited thruster for surface exploration.
I was watching a canyon running video a while back, and after a while the audio was really starting to grate - because the Cmdr was (obviously) spamming the boost button. That's what everyone does when they want to go fast, 4 pips to thrust and spam the boost button endlessly. Gets a bit boring after a while though. How about some outfitting (or engineering) options, spice things up? Spitballing some ideas here (apologies if I totally break combat!) :
- Faster, boostless thruster: faster than normal thrust, but without any boost.
- Long boost thruster: longer, faster boost, but with longer recharge periods in between boosts too.
- Non-topspeed-limited thruster: can reach very high speeds, but acceleration is far slower (could do a high-seed strafing attack, but speeds bleeds off quickly when turning for a 2nd run)
- Heat limited thruster: can reach high speeds, but need to manage heat @ full throttle with heatsinks or by throttling down occasionally.
- Fuel limited thruster: like an afterburner, gain a lot of speed at the cost of burning off fuel at a far higher rate.
- Agility/Speed optimised thrusters: trade speed for better combat agility (roll/pitch/yaw rate), or trade agility for speed.
I'd especially like the non-limited thruster for surface exploration.