Thruster bindings accept digital and analog inputs.

Digital keybinds should be able to recognize analog inputs.

  • Yes please!

    Votes: 3 100.0%
  • Don't need, don't care ...

    Votes: 0 0.0%

  • Total voters
    3
I am currently using CH Fighterstick and Pro Throttle with Logitech Driving Force Pro pedals for lateral thrust. I've tried vjoy and ujr to bind the pedals to one axis so I can use them as analog pedals but ED won't recognize them even when using the ujr binding hotkeys.

Can thruster and yaw keybinds be made to accept analog inputs? Or a selection for which device you want to bind so the game can recognize the correct input .ie ujr.

Is anyone else in the same boat? Can this be added viably?
 
As an experiment I've just set up my Saitek Pro pedals brake axes as thrusters (never thought of this before) and that seems to be working. Not using any additional software. Does the game recognize those pedals?
 
They already do, I have left and right lateral thrust assigned to both the POV hat on my X52 Pro throttle and the twist on the stick so I can use either.
 
Maybe I didn't explain properly.

Currently you can bind one axis to lateral, vertical or yaw. You can also bind digital keybinds for each direction. The problem lies where if you have separate axis for each pedal. Brake pedal is y-axis and acceleration is ry-axis, I believe. So if you try to bind them seperately they are only recognized as digital, on / off. And since the axis bind only recognizes one axis only one pedal will register. Ujr can combine the axis for both pedals into one using vjoy but that is not recognized by the game even though they show as working in windows game controllers config.

DCS can map the combined axis via binding through selecting which controller to map from.
 
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