Thruster question

I have been tricking out my new Viper and trying to balance systems vs weight vs power, etc.

On the question of thrusters.

The better thrusters allow for higher optimal and max mass for the ship.

Does this actually translate into better acceleration/turn speed/etc., or does it simply let a given frame haul more mass around?

Since you cannot have more max mass than the thrusters will allow for a given frame, I assume it's because the thrusters could not push it around. On the flip side of that, if your thrusters have a higher optimal mass than you are actually carrying (say your optimal mass is 100t and you are only at 50t), can you create a ship that can accelerate and whip turns like crazy?

Thanks!
 
It does affect turn speed and max speed, and I assume acceleration... Don't expect anything too crazy for turn speed though... ;)
 
I couldn't quote you any hard figures of facts, but better/more powerful thrusters certainly seem to make my Cobra more maneuverable in landing or spinning around asteroids. Ditto in combat when you are going head-on.
 
Not long since, one of the devs said that thruster's optimum mass should match your ship for the best flight model. However, I recall that some time back, devs said that thrusters rated higher than your ships' mass would give you greater maneuverability, which is my experience from having A4 thrusters on my Cobra in gamma 1.
 
The optimal mass should match or exceed your ships mass for best speed. The more it exceeds your ships mass, the better your turn performance, at least in my experience.
 
The optimal mass should match or exceed your ships mass for best speed. The more it exceeds your ships mass, the better your turn performance, at least in my experience.
Right now I'm flying with C thrusters on my Cobra (100/150T for 50k CR) with a total ship mass of around 100T. Today I will upgrade to A thrusters (120/180T for 500k CR).

Will the improvement be big? Sometimes I'm struggling to get behind Eagles/Adders.
 
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