Engineers Thruster Upgrade - Clean vs. Dirty?

I want to upgrade my Vulture's thrusters to L5 for better turning performance in combat.

In looking on INARA at the blueprints for clean and dirty drive thrusters is "Optimal Multiplier" spec the one that defines turning performance?
http://inara.cz/galaxy-blueprints

Or to put it another way, which of the two is going to give you better turning performance with a L5 upgrade.
 
Both mods will give more performance, Dirty will give higher performance than Clean at the cost of increasing heat generation from the thrusters, while Clean decreases it.
 
Yes, optimal multiplier is the stat to watch.

If you are after the raw performance, use dirty drives. Just be ready for higher heat generation under stress and from boosting, like Steve said.

Clean drives will give you only small performance boost (and sometimes not even that) - their main advantage is a very low heat generation, so they are best for stealth ships and explorers.
 
Have modded the FdL and the Clipper with Dirty Drives Level 5 and a lot of rolls :)
Got with both an optimal multiplier of >36% (max standard is +30%) and here the speed results:

- FdL top speed is 530ms (only lightweight bulkheads, A-rated modules)
- Clipper top speed is 560ms (full heavy modded, A-rated modules)

If I would change the Clipper and lose the bulkheads and HRR the speed would be 600ms !
 
I want to upgrade my Vulture's thrusters to L5 for better turning performance in combat.

In looking on INARA at the blueprints for clean and dirty drive thrusters is "Optimal Multiplier" spec the one that defines turning performance?
http://inara.cz/galaxy-blueprints

Or to put it another way, which of the two is going to give you better turning performance with a L5 upgrade.
Best way to put it imho is:
Dirty Drives = Fastest and runs hot.
Clean Drives = Fast and efficient.
 
Last edited:
Have modded the FdL and the Clipper with Dirty Drives Level 5 and a lot of rolls :)
Got with both an optimal multiplier of >36% (max standard is +30%) and here the speed results:

- FdL top speed is 530ms (only lightweight bulkheads, A-rated modules)
- Clipper top speed is 560ms (full heavy modded, A-rated modules)

If I would change the Clipper and lose the bulkheads and HRR the speed would be 600ms !

Whoah, that FdL is faster than mine! (light bulkheads, otherwise A or equivalent in most things)

I ran out of firmware before I could upgrade further though.

I have quite a heavy shield booster, so I'm wondering if I could shave some things off by dropping that and the shield cells and get to 530.
 
Whoah, that FdL is faster than mine! (light bulkheads, otherwise A or equivalent in most things)

I ran out of firmware before I could upgrade further though.

I have quite a heavy shield booster, so I'm wondering if I could shave some things off by dropping that and the shield cells and get to 530.

You can check yourselves without any risk. Just click on "sell" but don't confirm - you see immediately how many m/s you would gain with this effort.
For the FdL my opinion is that speed is king and once your shields are down, you have to run or will be dead within 20 seconds anyway, with or without bulkheads or HRR.
Different situation with the Clipper, here ramming is the special weapon of this ship and with the Clipper you can always decide when you want to finish the fight and boost away!
 
Whoah, that FdL is faster than mine! (light bulkheads, otherwise A or equivalent in most things)

I ran out of firmware before I could upgrade further though.

I have quite a heavy shield booster, so I'm wondering if I could shave some things off by dropping that and the shield cells and get to 530.

Instead of using an A-rated shield booster for your upgrades, consider using C-rated or below. You'll get somewhat weaker shields, but with far less weight.

http://inara.cz/galaxy-blueprint/8
 
You can check yourselves without any risk. Just click on "sell" but don't confirm - you see immediately how many m/s you would gain with this effort.
For the FdL my opinion is that speed is king and once your shields are down, you have to run or will be dead within 20 seconds anyway, with or without bulkheads or HRR.
Different situation with the Clipper, here ramming is the special weapon of this ship and with the Clipper you can always decide when you want to finish the fight and boost away!

Two builds geared up for running away Oogie.........?! ;)
 
Just my two-penn'rth - I spent all my SpecLegFirm doing rolls for level 3 clean drives with Felicity and all 6 rolls gave me lower opt mult than I had previously got from a level one roll on my first visit. All those hours driving around surface settlements for nothing!


[blah]
 
Last edited:
Two builds geared up for running away Oogie.........?! ;)

LOL - hello Stripe! I liked always this joke below.. do you want to be my wing mate?

"Two men were walking through the woods when a large bear
walked out into the clearing no more than 50 feet in front of them.
The first man dropped his backpack and dug out a pair of running
shoes, then began to furiously attempt to lace them up as the bear
slowly approached them. The second man looked at the first,
confused, and said, "What are you doing? Running shoes aren't
going to help, you can't outrun that bear." "I don't need to," said
the first man, "I just need to outrun you."
 
Whoah, that FdL is faster than mine! (light bulkheads, otherwise A or equivalent in most things)

I ran out of firmware before I could upgrade further though.

I have quite a heavy shield booster, so I'm wondering if I could shave some things off by dropping that and the shield cells and get to 530.

I have a FdL with Military bulkheads and 3x Hull reinforcement packs + everything engineered to G5 overpowered - which means MORE mass..... my DD5 thrusters are delivering 499 boost, 366 conventional :)
 
Whoah, that FdL is faster than mine! (light bulkheads, otherwise A or equivalent in most things)

I ran out of firmware before I could upgrade further though.

I have quite a heavy shield booster, so I'm wondering if I could shave some things off by dropping that and the shield cells and get to 530.

Heavy Duty boosters are great on big ships, but if you are after light, fast ship, go for resistances instead of a raw shield strength. The resulting tankiness is almost the same.
 
Heavy Duty boosters are great on big ships, but if you are after light, fast ship, go for resistances instead of a raw shield strength. The resulting tankiness is almost the same.

Please correct me, but when you compare Heavy Duty Booster (level 5, e.g. 55% with some % resistance) with Resistance Augmented (level 5, e.g. boost 20% + 15% resistance), then the Heavy Duty ones are still over 2x stronger - or is my calculation wrong?

But your point with the mass of Heavy Duty booster is a very valid point!
 
Back
Top Bottom