Thrusters destroyed as soon as Shields are down

Hey all,

Has this been happening to anyone else? I'm in a Vulture, fully kitted out, including Mil Bulkheads, and a 4D and 2D armor package. I'm flying in a high intensity conflict zone, and as soon as my shields go down, my thrusters are destroyed. I mean immediately. Only a second or two afterwards.

I can understand the NPCs targeting systems, but with military bulkheads and TWO armor packages I would expect to be able to take more than one shot before losing my thrusters completely.

This seems like a bug to me, and I've lost 4 or 5 ships now because of it.
 
It very well could be a bug.

However, i take my Python (no military armour or HRPs) in to CZs all the time, and my thrusters have never gone offline.

Have you got a Point Defence Turret fitted, near the rear of your ship?
Missiles are the biggest problem for thrusters.
 

Deleted member 38366

D
Hm, Thrusters aren't protected by Bulkheads or HRPs (external after all) when hit from behind and are quite vulnerable on some Ships.
Still, they shouldn't go down that fast, unless something is battering you with Frags from short range or a barrage of Missiles.

I've lost Thrusters on a few Ships in CZ, so I'm used to keeping a close watch on Module integrity.
Big enemies nearby and right behind tend to easily deal alot of damage to Thrusters.

PS.
I run a small AFMU on all heavy-duty combat Ships. Saved me more than once already.
After losing Thrusters (either due to Power Plant malfunction or direct Thruster hit), instantly go FA off - this maintains speed even with Thrusters gone.
 
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Hmm, no point defense at the rear, and I think it is happening when a Cobra is behind me and I'm making a run for it. I haven't had a good look, because after a death or two, I decided that once my shields got down to one ring I would put 4 pips into shields and 2 into engines and start running for it. Tried this 3 times at least, and died each time because of the shields still being dropped and the thrusters dying immediately. The last time it happened, I was 3/4th of the way through my Frame Shift Drive power up, then the shields dropped and thrusters went offline before it could complete. That tells you how fast it is happening. :)

I have a ticket started, because the last time it happened, the ship also ejected me immediately as well. Had a similar incident the death before, but that time I was trying to re-boot and repair to get the thrusters back, and I might have hit the self-destruct by accident. The last time though, I didn't even have time to look at the functions page. :(
 
Same thing happened to me last night in my Python. Shields down thrusters offline almost in the same message.

I was running away at the time so I guess they had a good view of my tail end.

Even so I don't recall module damage happening so fast before, can you get Engineered armoured thrusters? .
 
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It could happen.
From my experience, a full salvo of 2 pack hound (12*2 rounds, takes only 1 sec to fire all of them out) can already kill drives on an npc fas or clipper.
 
This has happened to me several times, in CZs more than elsewhere. I can't help thinking that Thrusters are too vulnerable. Losing them usually kills your ship. They handle fusion temperatures and ought to be made out of neutronium or unobtainium or something equally damage resistant.

I have to say though that this:-
After losing Thrusters (either due to Power Plant malfunction or direct Thruster hit), instantly go FA off - this maintains speed even with Thrusters gone.
is the best piece of advice on this page (have some Rep). Doing this has saved my bacon more than once.
 
Thrusters are a module, and are not protected by armor (because that's good game design? Seems dumb to me). I like to knock NPC thrusters out with a missile or two in my iEagle, maybe you were popped on the rear-end by a missile or a torpedo?
 
Hmm, no point defense at the rear, and I think it is happening when a Cobra is behind me and I'm making a run for it. I haven't had a good look, because after a death or two, I decided that once my shields got down to one ring I would put 4 pips into shields and 2 into engines and start running for it. Tried this 3 times at least, and died each time because of the shields still being dropped and the thrusters dying immediately. The last time it happened, I was 3/4th of the way through my Frame Shift Drive power up, then the shields dropped and thrusters went offline before it could complete. That tells you how fast it is happening. :)

I have a ticket started, because the last time it happened, the ship also ejected me immediately as well. Had a similar incident the death before, but that time I was trying to re-boot and repair to get the thrusters back, and I might have hit the self-destruct by accident. The last time though, I didn't even have time to look at the functions page. :(

So it's happening when you're running away with a ship behind you?

Yeah...Afraid that's working as intended. No bugs.

The HRPs and armour do not protect exposed modules, and - as can be seen by looking at the rear of the ship - most of the back end is thruster, and that thruster is hard to miss and quite fragile. Obviously, if you have Engineer-tuned your drive and lost Integrety the situation is even worse.

I suspect it might be missiles doing for you as well, as they are GREAT at taking down engines. A Point Defence at the back - as others have said - might help.

I wouldn't normally recommend B class mods, but Class A drives on the Vulture are excessively power hungry, so many people use Class C. I'd consider putting in Class B thrusters, which will last a lot longer.

Also, if you're only putting 4 pips in shields a couple of seconds before they drop, it's WAY too late. Consider putting 4 in shields any time you are under effective fire.
 
Have you ever looked at your Vulture? It's two big engines with some bits of ship attached. It's hard NOT to hit thrusters when shooting a Vulture.
 
Have you ever looked at your Vulture? It's two big engines with some bits of ship attached. It's hard NOT to hit thrusters when shooting a Vulture.

...Unless it's from the front, and then it's the canopy.

Or with rails... then it can be both at once!
 
This has happened to me several times, in CZs more than elsewhere. I can't help thinking that Thrusters are too vulnerable. Losing them usually kills your ship. They handle fusion temperatures and ought to be made out of neutronium or unobtainium or something equally damage resistant.

The thing is that they are big holes that lead right to the middle of your engine! They're going to be fragile, relatively.
 
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Hey all,

Has this been happening to anyone else? I'm in a Vulture, fully kitted out, including Mil Bulkheads, and a 4D and 2D armor package. I'm flying in a high intensity conflict zone, and as soon as my shields go down, my thrusters are destroyed. I mean immediately. Only a second or two afterwards.

I can understand the NPCs targeting systems, but with military bulkheads and TWO armor packages I would expect to be able to take more than one shot before losing my thrusters completely.

This seems like a bug to me, and I've lost 4 or 5 ships now because of it.
HRPs wont help if an external module gets hit.


So the question is do you have modded thrusters?

Are missiles hitting you?

Something is off but it could be some of the above.

Good news though is that there are solutions to your problem.

B rated modules and...

http://inara.cz/galaxy-blueprint/5
 
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After losing Thrusters (either due to Power Plant malfunction or direct Thruster hit), instantly go FA off - this maintains speed even with Thrusters gone.
I did this. The NPC that hit me (Viper with rails as I recall) disabled thrusters and I went into SR and FA Off to drift away. Inbound weapons fire stopped. Turned off SR when I hit 120% heat and began a reboot and repair. As soon as the ship systems came back up with 3% thrusters, the Viper nailed me one last time and I was at the rebuy screen.

It does let you clear the area effectively, but beware.
 
Hard to make any judgements really without a video of this going on. Because on the other hand players are using shieldless pve and pvp builds and doing fine or more than fine.

It could be a bug it could be player skill and it could simply be intended. If it is indeed modded dirty drives this is the trade off of the extra agility and speed. Which is fine, you don't have to mod dirty drives for Vultures for them to still be incredibly OP for pve. There are also module grades for this as well as mods which can be stacked to avoid this.
 
One or two of these dumbfire missiles will do this instant! I recommand you really to install a Point Defence at the rear end of your vulture so that this will not happen through missiles.
The Vulture is even with military grade composite and HRP very fragile. Keep your shirlds or use Bi-Weaves for fast recharging during battle ;)

Edit:
Same happened to me multiple times with the powerplant. One good shot at the top with a class 3 PA from another vulture and i insta-died through PP kill :rolleyes:

EditEdit:
If this happens again to you, just switch instant to silent running and make a reboot sequenz. High chance to survive, better than just watching how you die^^
 
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