Horizons Thrusters Offline, Expected Behaviour

I've always thought it was odd, too. If the thrusters are ever disabled for any reason (destroyed, switched off, etc), I expect the thrusters to do nothing. I expect the ship to maintain the last trajectory, and the stabilizer thrusters do nothing (i.e. "drift"). It makes very little sense to me that inoperable thrusters would have the ability to stop a ship.

The spaceships in ED behave as if they were passing through a medium, if space was filled with water and we were using submarines this is the sort of behaviour you would see, welcome so Spacesub Commander :D
 
I've always thought it was odd, too. If the thrusters are ever disabled for any reason (destroyed, switched off, etc), I expect the thrusters to do nothing. I expect the ship to maintain the last trajectory, and the stabilizer thrusters do nothing (i.e. "drift"). It makes very little sense to me that inoperable thrusters would have the ability to stop a ship.

I've always looked at this as only the main thrusters being disabled and the stabilizer thrusters still working
 
our ships require thrust to move and keep moving, reduce thrust to zero and speed reduces to zero, it doesn't actually require reverse thrust, zero thrust = zero speed, 10% thrust = 10% max speed and no more etc. No it's not how things should work, but it does make dog fighting in space possible.

I predict FA off will give the same experience, let us know.

Your prediction is incorrect.

With FA-ON your throttle is controlling SPEED, with FA-OFF your throttle is controlling THRUST.

Example when flying in a straight line - Reducing thrust to zero with FA-OFF will cause the ship to retain it's current speed, to decelerate the cmdr will need to apply reverse thrust.

Setting 10% thrust will cause the ship to slowly accelerate until it reaches the artificial speed limit, both modes are essentially flight control laws. FA-OFF is essentially Newtonian, however it still obeys the computed speed limits (We have no way of fully disabling Hal9000)

@Op - With assist off the ship will continue on it's last trajectory with thruster control disabled. As you have noticed, FA-ON the ship brings itself to halt. Call it a safety feature or whatever, doesn't really matter, the devs added the feature to flight assist in order to stop NPC ships drifting away at high speed.

Thrusters never actually get destroyed in ED so I don't really see what the big deal is, you are essentially knocking the system offline. Has anyone here actually taken out every thruster on the target ship? No, you target one area and it knocks the whole system offline.
 
Your prediction is incorrect.

With FA-ON your throttle is controlling SPEED, with FA-OFF your throttle is controlling THRUST.

Example when flying in a straight line - Reducing thrust to zero with FA-OFF will cause the ship to retain it's current speed, to decelerate the cmdr will need to apply reverse thrust.

You are indeed correct, the behaviour with disabled thrusters does seem to be a bug then, regardless of FA on or off if the thrusters are disabled the ship shouldn't slow down. Although in my experiment I did notice the ship slowed down from boost to normal max with FA off which is annoying, I was hoping to be able to cruise along at max boost speed without having to use the boost all the time :D
 
Wicked! Fuel tank at 10%, boost, FA-off, see You *Chez Jacques* in 30.000 years.

He he. already at Jaques, I meant for planetary searching. Level out at 2.5klms, hit max boost, FA off point nose down for best observation angle while maintaining level flight. If you nose down without FA off you have to maintain height using dorsal thrusters and juggle angles so you remain level, but if you boost level and hit FA off you can drift along nose down as long as you want.
 
I have thrusters at 0% health, while the rest of the ship pretty OK and valuable. How do I reach the nearest station? :(

I'm hoping you figured this out already, but I've been able to reboot/repair from the modules panel the one time that happened to me.
It brought my thrusters back to 2-3% (don't recall exactly), enough to limp back to a station.

... and I missed all of page 2 ...
... slowpoke for the win ...
 
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He he. already at Jaques, I meant for planetary searching. Level out at 2.5klms, hit max boost, FA off point nose down for best observation angle while maintaining level flight. If you nose down without FA off you have to maintain height using dorsal thrusters and juggle angles so you remain level, but if you boost level and hit FA off you can drift along nose down as long as you want.

This works for a while, until gravity takes over!

Even with FA off, your ship will eventually return to unboosted speeds as well, for various unscientific but gameplay-necessary reasons.


As a fun experiment, find a wide open area of outer space (spoiler alert: they're everywhere) and get your ship drifting along with FA-off. Then, disable your thruster modules. Try to rotate your ship. You'll get an error message stating zero thrust, thrusters offline, and your ship won't move from the original heading it's drifting on.
Now turn FA back on (with Thrusters still disabled). Your ship will magically come to a halt! You still won't be able to turn or rotate, but even with no thrusters Flight Assist will bring you to a stop.

The lesson here is, if your thrusters get shot out, turn off Flight Assist as quickly as possible!
 
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The spaceships in ED behave as if they were passing through a medium, if space was filled with water and we were using submarines this is the sort of behaviour you would see, welcome so Spacesub Commander :D

Yes and no. If you turn FA off when your thrusters are disabled / destroyed, you'll drift with no drag. The current implementation is just inconsistent.
 
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